The Art of Game Design: A Book of Lenses


Jesse Schell - 2008
    The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.

Storey's Guide to Raising Pigs: Care/Facilities/Management/Breed Selection


Kelly Klober - 1997
    Providing all the information a small-scale pig farmer needs, this comprehensive guide covers breed selection, housing, humane handling, butchering, disease management, and more. Stressing the importance of sustainable and environmentally friendly farming practices, Kelly Klober provides expert tips on making your hog operation more efficient and profitable. Storey’s Guide to Raising Pigs will give beginners the confidence they need to succeed, while inspiring experienced farmers to try new techniques and experiment with new breeds.

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Chris Crawford on Interactive Storytelling


Chris Crawford - 2004
    However, figuring out how to tell it interactively - can be challenging. This work provides examples of contemporary games that rely on different technologies - and learn the storytelling lessons to be garnered from each of the past methodologies.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10


Nick MontfortMark Sample - 2012
    The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Go for Beginners


Kaoru Iwamoto - 1972
    But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Psychological Testing and Assessment: An Introduction to Tests and Measurement


Ronald Jay Cohen - 1988
    Logically organized and lucidly written, this book acquaints readers with important historical, legal, ethical, and cultural issues, and then proceeds to provide readers with the information necessary to understand psychometric concepts such as reliability, validity, and utility. Through writing that effectively anchors abstract concepts to real-life applications--and through the use of innovative teaching tools such as "Just Think" questions and the "Everyday Psychometrics" features in the text--readers will come away with a well-rounded, working knowledge of psychometrics and the assessment enterprise in a contemporary, real world context.

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

A World of Hurt: Fixing Pain Medicine's Greatest Mistake


Barry Meier - 2013
    

Daily Purification: A Short Vajrasattva Practice


Thubten Zopa - 2001
    

Research Methods


Ram Ahuja - 2001
    It combines the author's personal observations based on his extensive research experience with the experiences of other scholars as reflected in the literature. The aim is not only to acquaint students with a blend of elementary and theoretical knowledge in social research but also to guide the researchers with the basic complexities of undertaking research.

Third Eye Awakening: The Ultimate Guide to Discovering New Perspectives, Increasing Awareness, Consciousness and Achieving Spiritual Enlightenment Through the Powerful Lens of the Third Eye


Ella Hughes - 2019
    Although not everyone gets the opportunity to open their Third Eye because the awareness of its power remains unknown to most people, learning to take the right steps towards honing the powers of your Third Eye can open the door to a new world of spiritual possibilities. In this comprehensive guide you will be able to discover: The fundamental truths of the Third Eye chakra Key characteristics of the Third Eye chakra The advantages of an awakened Third Eye How to know if your Third Eye is blocked Methods for chakra healing Steps to heal your Third Eye chakra Tools and resources for healing the Third Eye And much, more! With practice, dedication, and a desire to improve your spiritual wellness, it is possible to reap the benefits of an active Third Eye. So, if you're wondering what lies beyond your cognition, if you want to improve your intuition and tap into reason greater than logic, and if you want to see the world through new perspectives, then come along as I guide you on this journey through the wonderful, peculiar, and dazzling world beyond the gateway of consciousness. Buy this book NOW and change your life with the power of your Third Eye.

Road Trip With My Dad's Best Friend (First Time Older Man Younger Woman Pregnancy Romance)


Alexa Banger - 2016
    So when Kevin Kramer, her dad's best friend and one of the top college football coaches in the country, calls and says he'll be visiting one of her top choices to evaluate a job offer, Emma jumps at the chance to tag along. She doesn't expect the trip to involve anything more than a tour of campus and maybe a preview of the college party scene.But when Mr. Kramer pulls into her driveway to pick her up, sparks fly. It's been over a year since they've seen each other, and a lot has changed. Emma's grown some curves, and they don't go unnoticed by the sexy older man. Can he control himself during the long car ride? Can she?Just when Emma thinks the sexual tension can't get any stronger between them, a complication at the hotel means sharing a room for the night. And not just any room, but the honeymoon suite! After being exposed to Mr. Kramer’s dominant personality and muscular body all day, Emma is dripping wet and desperate to make him see her for the woman she is—through any means necessary. Can she succeed in making him her first?

A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.