Die Wellenläufer Hörspiel


Kai Meyer - 2005
    Fourteen years later, a girl named Jolly has come to believe that she is the only survivor of that legendary generation. Accustomed to life amid pirates, she has honed her talents with practice, and must put them to use after a shipwreck forces her to flee without her shipmates.

Clanbook: Gangrel Revised


Brian Campbell - 2000
    The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Die, Vol. 1: Fantasy Heartbreaker


Kieron Gillen - 2019
    Die is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players. If Kieron's in a rush, he describes it as "Goth Jumanji", but that's only the tip of this obsidian iceberg.Collects issues #1-5 of Die.

The Gray Ship


Russell F. Moran - 2013
    While steaming toward Charleston, South Carolina in April 2013, the ship encounters a time warp or wormhole. Suddenly, Captain Patterson and her 930 crew members find themselves in the year 1861, two days before the start of the Civil War. They were to participate in a ceremony to commemorate the 152nd anniversary of the Battle of Fort Sumter.Abraham Lincoln wants to win the war, and he sees this ship as a key to victory.But Captain Patterson and her crew want to return home to the 21st Century. For them, the Civil War was history. Now, they find that it has only just begun.Does she risk mutiny, or commit treason.

Scavenge the Stars


Tara Sim - 2020
    Instead, the man she saved offers her unimaginable riches and a new identity, setting Amaya on a perilous course through the coastal city-state of Moray, where old-world opulence and desperate gamblers collide.Amaya wants one thing: revenge against the man who ruined her family and stole the life she once had. But the more entangled she becomes in this game of deception—and as her path intertwines with the son of the man she’s plotting to bring down—the more she uncovers about the truth of her past. And the more she realizes she must trust no one…Packed with high-stakes adventure, romance, and dueling identities, this gender-swapped retelling of The Count of Monte Cristo is the first novel in an epic YA fantasy duology, perfect for fans of Sarah J. Maas, Sabaa Tahir, and Leigh Bardugo.

The Merciful Crow


Margaret Owen - 2019
    Her Crow caste of undertakers and mercy-killers takes more abuse than coin, but when they’re called to collect royal dead, she’s hoping they’ll find the payout of a lifetime.A fugitive prince.When Crown Prince Jasimir turns out to have faked his death, Fie’s ready to cut her losses—and perhaps his throat. But he offers a wager that she can’t refuse: protect him from a ruthless queen, and he’ll protect the Crows when he reigns.A too-cunning bodyguard.Hawk warrior Tavin has always put Jas’s life before his, magically assuming the prince’s appearance and shadowing his every step. But what happens when Tavin begins to want something to call his own?

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Hero's Song


Edith Pattou - 1991
    But his peaceful life is shattered when his sister, Nessa, mysteriously disappears. He sets off to find her and soon realizes that he and his traveling companions, including the feisty young archer Breo-Saight, have become involved in something much larger and more sinister than he had imagined.

The Complete Book of Elves


Colin McComb - 1993
    Description of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!

The Marvel Comics Encyclopedia: A Complete Guide to the Characters of the Marvel Univers


Tom DeFalco - 2006
    A comprehensive overview of all of Marvel's greatest heroes and villains furnishes profiles of more than one thousand characters that document their individual superpowers and their careers, in a reference that traces the history of Marvel Comics and encompasses stunning artwork by some of Marvel's greatest artists.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Pathfinder Roleplaying Game: Advanced Race Guide


Jason BulmahnJason Nelson - 2012
    If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 256-page Pathfinder RPG Advanced Race Guide includes:- New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.- 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.- A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.- Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!... and much, much more!Cover art by Wayne Reynolds

The Paradise War


Stephen R. Lawhead - 1991
    Expecting little more than a weekend diversion, Lewis finds himself in a mystical place where two worlds meet, in the time-between-times - and in the heart of a battle between good and evil.The ancient Celts admitted no separation between this world and the Otherworld: the two were delicately interwoven, each dependent on the other. The Paradise War crosses the thin places between this world and that, as Lewis Gillies comes face-to-face with an ancient mystery - and a cosmic catastrophe in the making.

Deities and Demigods


Rich RedmanJeff Easley - 2002
    With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

The Abbey of Death


Steven A. McKay - 2017
    He had more than his share of adventure when he went by the name Will Scarlet and fought corrupt authority alongside Robin Hood. Now widowed and alone, and estranged from his adult daughter, he has taken holy orders and sought refuge in a remote Benedictine abbey.But even there, trouble and violence follow him. The abbot, John de Wystow, is a good man but a weak leader, and easily undermined by a faction of dissident monks. When the rebels, led by Brother Robert de Flexburgh, run riot in the local community—stealing, drinking, fornicating—Scaflock’s old instincts return. Reluctantly taking charge of the abbey’s moral defence, he finds himself embroiled in a series of fierce clashes with de Flexburgh’s rowdy gang.As the abbey’s tranquillity is shattered, its cloisters stained with blood, Scaflock is forced to reconsider the direction of his life. Has he really left Will Scarlet behind him—or has he simply been running from reality?