Book picks similar to
Fire Emblem Radiant Dawn: Prima Official Game Guide (Prima Official Game Guides) by Dan Birlew
reference
rpg
strategy-guide
video-game-guides
The Huge Book of Amazing Facts - 1000+ Interesting Facts that Will Shock, Amuse and Amaze You!: The Ultimate Fun Facts Book
Jenny Kellett - 2013
Compiled by self-confessed trivia junkie and author, Jenny Kellett, this bumper book of over 1,000 unbelievable facts has something for everyone. Interesting facts Topics covered include: - Entertainment facts - Geography facts - History facts - Science facts - Human body facts - Maths facts - Animal facts - Weird facts - Crazy facts .... and more! Did you know that the oldest known vegetable is the pea? Or that humans are actually radioactive? Having a good general knowledge is useful in all aspects of life - not only to impress people - but can help improve job opportunities and give you an overall better understanding of the world around you. Trivia books are a fun and easy way to become smarter! You'll find hundreds of interesting facts that you can use when conversation gets a bit slow at a dinner party or over drinks. What better conversation starter than bringing out fun facts such as that you can't sneeze with your eyes open. (Watch how many people try to prove you wrong!). Fun facts Other general knowledge you'll find in this HUGE book of fun facts include: - The space between your eyebrows is called the Glabella. - The geographical center of the USA is Butte County, South Dakota. - There are 365 different languages spoken in Indonesia. So grab the latest (and biggest!) book in the popular series of interesting fact books from Jenny Kellett today and feel smarter tomorrow :)
How My Blog Got 1 Million Visits In 7 Months: A practical and straightforward guide to increasing traffic to your blog in your spare time - and without having to pay for advertising
Patric Morgan - 2015
For some, blogging is a pastime, a hobby, something to fulfil a creative need. But some take blogging one step further. Many individuals, with no special training, are using their blog/s as a part-time or even a full-time job. You may already have a blog that could do with a few more visitors. Or maybe you’re thinking of setting up a blog but are not sure where to start. The question most people ask me is ‘How do I get visitors to my blog?’ It’s like setting up a shop on the High Street and facing the challenge of getting people in the door. The good news is – I have answers that will see your visitor count lift substantially. All you need is a computer, an internet connection and a brain (your own preferably). Here’s what you don’t need: money. This book answers your blogging questions in a practical and straightforward way. How My Blog Got 1 Million Visits In 7 Months has been designed to show you how to drive people to your blog – and how to keep them coming back, time after time. It’s designed for bloggers and for those who have websites that could do with more traffic. I’m a multi-award winning blogger and publisher and have been for over eight years. When I first started blogging, I got very excited to see that one person kept visiting my site. That was until I realised that the analytics was, in fact, counting me as a visitor. I’ve learned a lot since. My latest blog broke through the 1,000,000 visit mark after just 7 months. As a result, my blog is now a profitable business. I haven’t spent a penny on advertising and I spend about 30 minutes a day blogging at most. I’ve picked up a large-scale book deal as a direct result of my blog. In this book, I’ll show you the basics of setting up your blog; how to write content that people will just want to click on and share with their friends; how to create viral posts that will see your visitor statistics balloon; how to write content for your website that will sell your services or products; how to optimise your posts for search engines and how to make money from your blog. My promise to you is this - if you use the tips and tricks that I am about to show you, your site will get more traffic and you can start making money from it. These are proven techniques that you can start implementing on your blog straight away. Run the kind of blog that other bloggers envy. Be the kind of blogger that people marvel at. It’ll make you feel pretty good, I guarantee it. Find out how right now. *** “Patric Morgan's How My Blog Got 1 Million Visitors in 7 Months makes me sick! I've got 15,000+ people on my combined social media and I've never gotten even close to a million visits on my site. Screw you, Patric! However – I have read through his book and have found some cool tricks to steal and apply. Shh...don't tell him.” Vicki Abelson, Author of ‘Don't Jump’, published October '15 from Carl Reiner's Random Content. “What an absolutely incredible 'How to Guide'. This book will give you the tools you need to increase your web traffic and create a viral sensation from your blog or website. Follow the common sense approach within these pages and maybe you'll be writing your own success story very soon. A must read for any avid blogger trying to step up into the big leagues. Buy it now!” Nigel Shinner, Author of the critically acclaimed novel ‘From Within’ “It’s good to read something that actually delivers on the title of the book.
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
The World of Cyberpunk 2077
Marcin Batylda - 2020
Delve into incisive lore to discover how the economic decline of the United States created a crippling dependence on devious corporations and birthed the Free State of California. Explore the various districts, gangs, and history of Night City. Learn all there is to know about the technology of tomorrow and research the cybernetics, weapons, and vehicles of Cyberpunk 2077.Dark Horse Books and CD Projekt Red present The World of Cyberpunk 2077--an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited follow-up from the creators of The Witcher video game series.
Wind of Justice: The Four Winds Saga, Third Scrol
Rich Wulf - 2003
Naseru, known as "The Anvil," will stop at nothing to sit upon the Throne of Rokugan. When dark forces rise in the City of Night, he must act swiftly. To save his beloved Empire, Naseru must learn to wield the most unlikely weapon of all — justice.
Kindle Fire For Dummies
Nancy C. Muir - 2011
It walks you through all the tablet's features, shows you how to set up the device, navigate the touchscreen interface, buy music, stream video, download apps, and read e-books from Amazon.com. The book demystifies this all-new tablet and provides a handy reference that can be conveniently downloaded and read right on your Kindle Fire device.Looks at the new Kindle Fire, which features revolutionary technology and access to cool new services; this e-book explains both in plain English Is only available in e-book format and downloads directly to the Kindle Fire and other Kindle devices, making it a handy reference you can take virtually anywhere Covers not only the basics, but also tips and tricks for taking full advantage of the Kindle Fire and the services of Amazon's online stores Kindle Fire For Dummies is packed with powerful tips designed to help you get more punch out of your Kindle Fire tablet.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Inspecting the Aging Sailboat (The International Marine Sailboat Library)
Don Casey - 1996
But Don Casey shows us that it doesn't need to be that way. You can learn what you need to know by rapping,poking,looking,and listening. But you must be able to recognize problem symptoms when they arise. This book shows you how. Hull,deck,rig,interior,engine,electrical system—it's all here. You'll still want to hire a surveyor before buying a boat,and Casey guides you through that,too. In the meantime,though,whether you're maintaining or shopping,you can save hundreds,even thousands of dollars in survey fees. The Tolerance of Fiberglass For Neglect And Abuse Is Legendary—And An Astounding Number Of Sailboats Built In The Last 35 Years Are Still Around. There Are Bargains Aplenty—And The Best One Of All,With Some Overdue Attention,Just Might Be The Boat You Already Own Are those cracks in the gelcoat? Should the deck yield underfoot like that? Are those rivets in the toerail,and why are they loose? Why doesn't the head door close? Should there be rust on the keel bolts? What is that bulge in the hull? If any of these indicate real trouble,it is or could become your trouble. Here is all you'll need to learn where to look and what to look for. Whether you're shopping or prioritizing maintenance tasks,this book will save you money and perhaps even disaster.
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games
Jon Peterson - 2012
From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
The Peaceful Life: Slowing down, choosing happiness, nurturing your feminine self, and finding sanctuary in your home
Fiona Ferris - 2020