Second Chance: An American History Military Time Travel Novel


Michael Roberts - 2021
    

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Designed to Fail


Virginia DeMarce - 2020
    Annalise Richter, a student at the famous Abbey of Quedlinburg, wants Frederik to correct an injustice. Her mentor, the Abbess of Quedlinburg, is being prevented from running for a seat in the House of Commons because she is, well, not a commoner.Surely Frederik can do something to fix this wrong!The prince is of two minds. On the one hand—being very much his father’s son—he has developed a great passion for the marvelous young woman. He is determined to marry her. On the other hand…She’s Catholic. A bit of a problem, that, for a Lutheran prince.But there’s worse. She’s also the younger sister of Gretchen Richter.Yes, that Gretchen Richter.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

GURPS Basic Set: Campaigns


Steve Jackson - 2004
    . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II�plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting�there isn't some game-altering metaplot�but it's there if you want it.)

Pareekshit


B.R. Bhagwat
    It was said to be the beginning of kali Yuga. This Amar Chitra Katha tells the story of the curse which dooms Pareekshit to die at the hands of the Serpent King, Takshaka, and how his son, Janamejaya, avenges his death.

Folktales Of China


Anant Pai - 2010
    Like in every culture, Chinese folktales too have been instrumental in passing on Chinese tradition, beliefs, customs and values from one generation to the next.Chinese folklore consists of fables, legends, mythology tales and historical accounts. Magical creatures, demons, mythical animals, malicious step-mothers and witty and valiant protagonists take you through the common themes of the triumph of cleverness and wisdom.This collection of Chinese folktales includes the well-known tale of the 'Valiant Shu Lang', the woman who dressed herself as a man to join the military, 'The Laughing Monks' who taught the path to a contentted life throguh the only language they knew - laughter, and 'The Great Discovery', the tale of how a phenix led a young couple to a treasure they later discover to be salt.

Aham Trilogy


Saurabh Thakur - 2020
    And that forms the crux of Aham, where the lives of a demon princess, Vaanee and a Rekhyt warrior, Rwiju are set to collide with each other. But does one being right mean that the other is wrong? It is an answer that they must find within themselves, before the three worlds collide in a war that will change the fates of all.

Dawn of Ra


M. Sasinowski - 2020
    When the fragile peace between them is shattered, a young boy, exiled to a distant land, rises to become worshipped as the falcon-headed god. This is his prophecy. This is his story.This is how it all began.

Yesterdays War


Gerald Hall - 2017
    When one of his research projects opened a portal into Earth’s past, he had no idea that he would be using it less than a day later to escape a world doomed by a cataclysmic nuclear war. Now, James has had to assume a new identity on an Earth nearly a hundred years before he was even born. His quest is to somehow try to change history and prevent the devastating future war that only happened yesterday for him.

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Delta Green: Countdown


John Tynes - 1999
    As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.

Clanbook: Ventrue Revised


Richard Dakan - 2000
    Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership