Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

फाशी बखळ [Phashi Bakhal]


Ratnakar Matkari - 1974
    How did he allow the other person to die? How did he help the other person to hang himself to death? He was terribly upset about this. The moment his eyes saw a rope in any form he used to remember everything.........

Andrezej Sapkowski Witcher Series Reading Order


Weird Journals - 2019
    Easy to tick off so you can keep track of which book is next in reading order. There are no parts or portions of the books themselves here, just the titles in reading order. Perfect for keeping a checklist in your kindle app.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Forest of Skills


Yurii Zobkiv - 2021
    When he accepted the hit, Russ would not have believed whose interests he was actually serving. Now, with the job done, an otherworldly being is giving him with one hand what was just taken from him with the other. His life. Skills are everything and what doesn't kill you makes your skills stronger. Placed into the world of skills, Russ found himself faced with a new life governed by a system he did not completely understand. It is, however, a completely new start. Will Russ continue doing what he does best? Or will he be able to achieve the things that he had always wanted but considered to be a lost cause in his old life? Why not some of both? This is a litrpg story where the main character acquires skills and levels them up by using them. He gets ability choices as he levels up and as a reader you will be going through the choices with him, in most cases.

Knights of the Old Republic Campaign Guide


Rodney Thompson - 2008
    This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.

Griefing (King Henry Shorts, #5)


Richard Raley - 2013
    He returns to the Asylum adrift, unsure how to process the situation. But one thing is a constant: he's the Foul Mouth, he won't be grieving, he'll be GRIEFING, and it will be up to Ultra Class '09 to bear the brunt of the onslaught.

Leyna Book 2: Elven Lands: A Fantasy Romance Adventure


Helen E. Peters - 2019
    The path in front of Leyna and her erstwhile friends becomes especially perilous when they get a new goal: to find a way to the plane of Demiurges, the creators of worlds. Yet who can know more about portal traveling and parallel worlds than those who created them? The brave company led by charismatic Leyna still has a long way ahead, fraught with dangers, yet full of thrilling escapades. Trying to find her way back home, she continues to explore the fantastical land laid bare in front of her. She is learning and discovering new and unexpected abilities with the help of her loyal companions, not even shunning the assistance of demons. But in the end, would Leyna find it within herself to leave this new world behind for good? Leyna: Elven Lands is the second book in the fantasy romance series written by Helen E. Peters. It is not a classic romance tale, but an exciting adventure, filled with good-natured humor, vibrant and memorable characters, and magic mystery. A witty story of a strong modern woman thrown into the epicenter of an epic fantasy adventure and trying to figure out this new world and its fairy inhabitants has already gained a huge international fanbase.

Ranger's Apprentice


Books LLC - 2010
    Chapters: Ranger's Apprentice Books, Ranger's Apprentice Characters, List of Characters in Ranger's Apprentice, the Ruins of Gorlan, Oakleaf Bearers, Erak's Ransom, the Icebound Land, the Sorcerer in the North, the Kings of Clonmel, the Siege of Macindaw, the Burning Bridge, Will Treaty, Halt, Halt's Peril. Excerpt: Ranger's Apprentice is the title of a series of fantasy novels written by Australian author John Flanagan. The first book in the series, titled The Ruins of Gorlan, was released in Australia on 1 November 2004 and in the United States on 16 June 2005. So far, nine books have been released in Australia and New Zealand, with other countries including the United States and United Kingdom following behind. The series follows the adventures of Will, an orphan who is taken as an apprentice Ranger, as he strives to keep the Kingdom of Araluen safe from invaders, traitors and threats. He is joined on his adventures by his mentor Halt and his best friend Horace among others. The series has been sold to over 20 countries and has sold over 2 million copies worldwide. Will was an apprentice throughout the books The Ruins of Gorlan, The Burning Bridge, The Icebound Land, Oakleaf Bearers and Erak's Ransom. The first four books told the story of Will at his first two years as an apprentice while Erak's Ransom told about Will's final mission as an apprentice. Will grew up as as orphan in Castle Redmont by the charity of Baron Arald. The orphans there are educated and given food. When the orphans turn 15, they will become an apprentice to a craft of their choice. However, if they are not chosen, the child is sent to help grow crops. When the day comes for Will, no one is willing to accept him as an apprentice until the Ranger Halt gave the Baron Arald a p... More: http://booksllc.net/?id=5750241

The Seven Signs: Three Book Collection


D.W. Hawkins - 2018
     Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds

Exalted (Exalted, #1)


Alan Alexander - 2006
    The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.