The Demon Awakens / The Demon Spirit


R.A. Salvatore - 2002
    A. Salvatore was born in Massachusetts in 1959. His first published novel was The Crystal Shard. He has since published more than a dozen novels, including the New York Times bestsellers The Halfling's Gem, Sojourn, The Legacy, and Starless Night. He makes his home in Massachusetts with his wife, Diane, and their three children. "From the Paperback edition."

Starfinder: Core Rulebook


James L. SutterJason Keeley - 2017
    Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost

Fiefdom


Dan Abnett - 2014
    New York Times best selling author Dan Abnett is to write an original novel set in the world of his hit 2000 AD comics series Kingdom. Co-written with Nik Vincent, Fiefdom is set one hundred years after the events of Kingdom, in which a genetically-engineered dog-soldiers fought giant marauding insects in a post-apocalyptic future. Kingdom took us to the isolated wastelands of the southern hemisphere, where Gene the Hackman and his fellow Aux listen to the voices of The Masters as humanity hibernates, awaiting the destruction of the alien Them. In Fiefdom the action moves into the northern hemisphere, where Them are now a folk memory and the Aux war with one another in the ruins of what was once Berlin. Inspired by the legends of Gene, young Evelyn War begins to question the Aux's situation as she hears the first rumours about the return of Them...

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

The Complete Bard's Handbook


Blake Mobley - 1992
    The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!

King of Chaos


Dave Gross - 2013
    As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place—and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the companions fight their way across a broken land, facing off against fiends, monsters, and a vampire intent on becoming the god of blood—but will unearthing the dangerous book save the world, or destroy it completely?From best-selling author Dave Gross comes a new adventure set against the backdrop of the Wrath of the Righteous Adventure Path in the award-winning world of the Pathfinder Roleplaying Game.

The Orphan Army


Jonathan Maberry - 2015
    So he keeps them locked up in his dream journal and hopes they'll never come to pass. But too often, they do - like when his father disappeared three years ago. Lately, the Witch of the World has been haunting his dreams, saying he is destined to be the hero who saves everyone. But all Milo can think about is how he fears the Bugs will attack his own camp, and bring something even more terrible than ever before.What Milo doesn't know is that the Earth is already fighting back with its own natural power in the form of Nightsiders, magical creatures who prefer shadows to sunlight and who reside in trees, caves, and rivers. And the Nightsiders are ready to find an ally in Milo!

Shadowrun 14: Nosferatu


Carl Sargent - 1994
    It is a near-future world where magic has run amuck. Technology combines with mystical power to create a new land of danger, monsters, and adventure. The masters of this battle-scarred landscape are the Shadowrunners, men and women assassins with the power to take out anyone and anything--for a price.

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

Mind the Gap


Christopher Golden - 2008
    That was the paranoid wisdom her mother had hardwired into Jasmine Towne ever since she was a little girl. Now, suddenly on her own, Jazz is going to need every skill she has ever been taught to survive enemies both seen and unseen. For her mother had given Jazz one last invaluable piece of advice, written in her own blood.Jazz Hide ForeverAll her life Jazz has known them only as the “Uncles,” and her mother seemed to fear them as much as depend on them. Now these enigmatic, black-clad strangers are after Jazz for reasons she can’t fathom, and her only escape is to slip into the forgotten tunnels of London’s vast underground. Here she will meet a tribe of survivors calling themselves the United Kingdom and begin an adventure that links her to the ghosts of a city long past, a father she never knew, and a destiny she fears only slightly less than the relentless killers who’d commit any crime under heaven or earth to prevent her from fulfilling it.

Star Wars: Imperial Sourcebook


Greg Gorden - 1989
    Outnumbered and outgunned, the Rebellion nevertheless burns across a thousand-thousand worlds, flaming into a fire of hope.But the Emperor has ordered this fire extinguished, setting the massive war machine he had constructed into motion.

A Sorcerer's Apprentice


Mur Lafferty - 2015
    Something is amiss in the Dear Green Place, however, as the pair land to discover the entire city has become obsessed with a restaurant (which just happens to be owned by the deceased mentor’s only living relative). They beat the crowds to get a table, only to find the fight has just begun and they left their muscle at home. This episode is brought to you by team-writer Mur Lafferty and explores how magic, like food, is rarely cut and dry. A Sorcerer's Apprentice continues the 16-part Serial, Bookburners, presented by Serial Box. From a team of writers, this collaborative effort unfolds an epic urban fantasy narrative across an entire season in weekly installments. Follow along as Sal learns the life changing lesson: some books have teeth.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

The Waters and the Wild (Short Story)


Mercedes Lackey - 2005
    But his reason for choosing this career was even less common, perhaps even unique. This story was first published in BEDLAM'S EDGE, Aug 2005.

Semley's Necklace: A Story


Ursula K. Le Guin - 1964
    Le Guin is renowned for her spare, elegant prose, rich characterization, and diverse worlds. "Semley's Necklace" is a short story originally published in the collection The Wind's Twelve Quarters.