Book picks similar to
Xcrawl Color Edition (Xcrawl) by Brendan J. Lasalle
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Nobilis
R. Sean Borgstrom - 1999
Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.
Piers Anthony: The Continuing Xanth Saga (Xanth Novels)
Piers Anthony - 1997
Three exciting, adventure-filled Xanth novels--Night Mare, Centaur Aisle, and Ogre, Ogre--appear in one fun-filled volume packed with all of the dazzling action of contemporary science fiction and fantasy.
Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)
Eric S. Nylund - 2010
Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship
David R. George III - 2012
For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war?
Raise the Dawn
After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history.
Brinkmanship
The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P
Dale Henson - 1995
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Nimbus
B.J. Keeton - 2013
NIMBUS is steampunk for people who don't know they like steampunk, as well as being steampunk for people who already love steampunk!--Seedy corporations and airship factions, demons and rogues, zealots and thieves…Nimbus is an epic tale of power, greed, and corruption.Jude Finley is a new recruit aboard the Gangly Dirigible, an airship that extracts water from rainclouds. While working aboard the ship, Jude and his friends uncover a secret which may or may not help them against a growing uprising that could spell doom for everyone on the planet. Meanwhile, Demetrius Rucca, the wheelchair-bound son of a prominent religious leader, begins recruiting followers for his own subversive cause. As allegiances are sworn to him and his followers grow, he begins to discover the new powers that lie within him. This power could be the salvation Demetrius is looking for–or it could be the destruction of the known world.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Emmy's Journey (Two Feather's Legacy Book 2)
Lila M Beckham - 2015
Determined to do exactly what she sets her mind to, she explores the mountains and valleys around her home with an unquenchable thirst for knowledge and a keen eye that misses nothing. When her mother dies, Emmaline, Emmy for short, is thrust into the mystical, spiritual world of her mother’s native peoples, the Tsalagi, better known as the Cherokee. Given the power of observation and shape shifting by her immortal g-great-grandfather Two Feathers, who is the keeper of the Sacred Fire’s Ashes, Emmy is told that she must carry on her mother’s duties and is charged with the task of becoming the family “Ka no he ha Ka no Ge sdi,” the Storyteller. She is supposed to remember and pass down her family’s history and tell about their ancestors. As Emmy grows older and matures, her explorations become more advanced. She discovers a hidden path that takes her beyond an ancient willow tree to a layer of the world that at first seems much like her own, but she soon discovers that it is quite different… When she stays longer than allowed a mortal, she discovers that her grandfather can travel between space and time and communicate with all peoples between the layers of her world. Emmy’s Journey is a voyage through time and into the mysterious spiritual and mystical realms of the Cherokees and a world that most never knows exists.
Deadly Secrets Royalty: Brothers that Bite Book 5 (Deadly Secrets Brothers That Bite)
E. Bowser - 2020
Now forever means something vastly different for the two best friends. Taria just being a college student she never thought she would run into a vampire serial killer or being accused of murder, to becoming a vampire herself. Taria never thought that asking for excitement in her life she would end up with Michael a sexy vampire with deadly secrets but who made her his Queen. Michael has always seen visions, but he never saw Taria coming into his life. The couple is more than just lovers but soulmates who were destined to be together. Michael can feel his power growing as the New Year approaches as he fights whoever attacks his family and friends. He knows that he must protect his people as he takes the throne, but before that can happen, he had to take the Van Allans down. With Taria by his side, Michael knows he can defend and rule the vampire covens, or they would die trying. LaToya never imagined finding someone who loves her enough to let her be herself. She never thought she would have children and now can’t Imagine life without them. LaToya went looking for answers about herself and found that she was more than what she appeared. Quinn with deadly secrets himself found his mate and would never let her go. Finally finding of his own past, he has to find the True Alpha inside if he wants to keep his mate, children, and all wolf shifter packs safe. Enemies are all around the friends who became more. They found allies, friends and more secrets to uncover but before they can move on to their next adventure in their lives, they had to deal with the fact something wants to end the world, and another wants to rule it. It's up to these four to make it right even at the cost of their own lives. They will come to realize nothing lives forever. Will Michael gain the power that belongs to him or will Victor Van Allan finally take it? Will Quinn be able to be the True Alpha of his kind? Will LaToya keep her children safe while learning to use her birth given gifts? Will Taria be able to fulfill her hunter role, help Michael rule the vampire covens, and finally figure out the power that is hidden inside of her? Who will make it in this last installment of Deadly Secrets Brothers That Bite? This story will be best read if you read Deadly Secrets Brothers that Bite 1-4, Desire of the Harvest Moon: The Change, Twice Marked Witches and Wolves first.