The Adventures of the Crumpsall Kid: A Memoir


Mike Harding - 2015
    After growing up in an Irish Catholic household, he was sent to a grammar school run by priests, from which he eventually emerged unscathed. A combination of O Levels and rock ’n’ roll led him into the bowels of Manchester’s club land, where he worked alongside strippers and Chinese strongman acts while revising the War of Jenkin’s Ear.Testosterone and guilt struggled for mastery in his lapsing Catholic chest and trousers until testosterone won and, with guilt still on his back like Quasimodo’s hump, he toured the dancehalls of Northern England in a VW panel van, taking rock ’n’ roll to one-horse towns where the horse had bolted.Warm, nostalgic and very funny, Mike Harding’s memoir of his early life in post-war Manchester is as idiosyncratic and engaging as the man himself.

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Clanbook: Ravnos


Robert Hatch - 1997
    From Bel Air to Bombay, from Shanghai to Sarajevo, these nomadic vampires wander where their citybound Kindred fear to tread. Now learn of the Ravnos' secret arts, and the centuries of hate that can lie behind a jester's smile. Clanbook: Ravnos includes: * The history of the clan, from Mohenjo Daro to Birkenau. * Information on Ravnos around the world, and the bitter schism between Gypsy and giorgio. * New Merits, Flaws and Chimerstry powers.

Ridiculous Customer Complaints (and other statements)


David Loman - 2014
    In this book I have set out prove that statement is completely untrue and in fact with customers like these then maybe the opposite could be said. So sit back, grab your self a drink perhaps an alcoholic one if you feel that way inclined and enjoy some of the strangest, ridiculous and most outrageous complaints and statements from all walks of life. The second volume is out now and is much longer and in my opinion even better than the first, though i would say that.

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

Flesh and Blood (Before and After Book 2)


Andrew Shanahan - 2021
    NOW IN DEVELOPMENT TO BE A MAJOR MOTION PICTURE.‘I defy you to not laugh out loud at the adventures of the most unlikely hero of the apocalypse ever penned. Funny, touching and above all, hopeful’ THE END OF THE WORLD READING CLUBSOME THINGS BEGIN AT THE END OF THE WORLDBen Stone is sick to death. He’s sick of all the endless hatred since the wraths arrived. He’s sick of trying to find a refuge for him and his dog Brown to live out what’s left of their lives. But most of all he’s just sick. As Ben’s cancer spreads he’s left searching for a source of hope and warmth at the end of the world. Unfortunately for Ben it’s just started to snow...Flesh & Blood continues the story of Ben and Brown from the #1 bestseller Before and After, which is now in development to be a major motion picture.

Spanish Journals - The Posthumous Diary of an Expat: Part One - Integration


A.R. Lowe - 2012
     Ernest Postlethwaite was a man embarking on a new life. No longer for him the routine and drudgery of the commuter... The first part of Ernest Postlethwaite's groundbreaking journal charters the course of a man on a mission to achieve cultural and linguistic integration in a small village in southern Spain. This unadulterated manuscript will bring tears to the eyes of the most hard-hearted amongst us, as we follow his footsteps into the great unknown. - 'This diary, written by my late husband, Ernest Postlethwaite, has been published expressly against his wishes, but with the full and hearty endorsement of my family and friends.' - From the introduction by Pamela Postlethwaite, Javea, Spain, December 2012 "I was captured from the first page. We've all come across expats like this, and Lowe brings together all the laughable elements into one hysterical character, Ernest. This parody of the expat diary genre had me laughing out loud. I can't wait for part two to come out. It reminded me most of Alan Ayckbourn plays in the 1980s (when I was a stage manager), and listening to the audiences leaving ... "Oh that ghastly character, wasn't he JUST like our neighbour / uncle / colleague?". They ALWAYS knew someone just like the dreadful people in the plays - they just never realised it was themselves. Let these posthumous "diaries" be a warning to expats everywhere - read it, enjoy it, and make sure it isn't about you!" - Tamara Essex review. ***** 'Part Two - Invasion' and 'Part Three - Consolidation' now available. ***** (This is a fictional diary.)

White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

Two Guys Fooling Around with the Moon


B. Kliban - 1982
    Brilliantly drawn and bitterly funny, these cartoons thoroughly demonstrate better living through plywood, reaffirm that what's good for business is good for America-even if Your Government in Action has taken to the streets-the Madonna is out of order and Yoga has been made silly. 122,000 copies in print.

Delta Green: Alien Intelligence


Bob Kruger - 1998
    Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.

Visions Before Midnight


Clive James - 1977
    It needs flannel in lengthy widths, and it's here that Harry and Alan come through like a whole warehouse full of pyjamas) to the 1976 Olympics ('Jenkins has a lot to do' was a new way of saying that our man, of whom we had such high hopes, was not going to pull out the big one). In between we have 'War and Peace' (Tolstoy makes television history), the Royal Wedding (Dimbling suavely, Tom Fleming introduced the scene), the Winter Olympics (unintelligibuhl), the Eurovision Song Contest (The Hook of their song lasted a long time in the mind, like a kick in the knee. You could practically hear the Koreans singing it. 'Waterloo . . .' ), and much more.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!