Lost Lands, Forgotten Realms: Sunken Continents, Vanished Cities, and the Kingdoms That History Misplaced


Bob Curran - 2006
    We nod knowingly at the reference, but are often left wondering about places such as Atlantis, the lost land overwhelmed by the sea, or El Dorado, the fabulous city that vanished somewhere in the South American jungles. Other names are more evocative--Mount Olympus, the Garden of Eden, the mystic Isle of Avalon, and Davy Jones' Locker.But did such places actually exist and if so, where were they, and what really happened? What are the traditions and legends associated with them? In the fascinating new book, Lost Lands, Forgotten Realms, historian Dr. Bob Curran sets out to find the answers by journeying to the far-flung corners of the world and to the outer reaches of human imagination.

Star Wars: The High Republic: Light of the Jedi


Charles Soule - 2021
    Intrepid hyperspace scouts expand the reach of the Republic to the farthest stars, worlds flourish under the benevolent leadership of the Senate, and peace reigns, enforced by the wisdom and strength of the renowned order of Force users known as the Jedi. With the Jedi at the height of their power, the free citizens of the galaxy are confident in their ability to weather any storm. But even the brightest light can cast a shadow, and some storms defy any preparation.When a shocking catastrophe in hyperspace tears a ship to pieces, the flurry of shrapnel emerging from the disaster threatens an entire system. No sooner does the call for help go out than the Jedi race to the scene. The scope of the emergence, however, is enough to push even Jedi to their limit. As the sky breaks open and destruction rains down upon the peaceful alliance they helped to build, the Jedi must trust in the Force to see them through a day in which a single mistake could cost billions of lives.Even as the Jedi battle valiantly against calamity, something truly deadly grows beyond the boundary of the Republic. The hyperspace disaster is far more sinister than the Jedi could ever suspect. A threat hides in the darkness, far from the light of the age, and harbors a secret that could strike fear into even a Jedi's heart.

Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163)


Richard Baker - 1995
    Within these pages you will find new spells and proficiencies for wizards and priests, plus further rules on spell research and magical item creation, new options for designing spellcasters, an alternate system of gaining and using spells, and much more. Use this book to bring out the full power and potential of any spellcasting character!

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

Harry, a History: The True Story of a Boy Wizard, His Fans, and Life Inside the Harry Potter Phenomenon


Melissa Anelli - 2008
    During the brief span of just one decade, hundreds of millions of perfectly ordinary people made history: they became the only ones who would remember what it was like when the Harry Potter saga was still unfinished. What is was like to seek out friends, families, online forums, fan fiction, and podcasts to get a fix between novels. When the potential death of a character was a hotter bet than the World Series. When the unfolding story of a boy wizard changed the way books are read for all time. And a webmistress of the Leaky Cauldron, one of the most popular Harry Potter sites on the Internet, Melissa Anelli had a front row seat to it all. Whether it was helping Scholastic stop leaks and track down counterfeiters, hosting live PotterCasts at bookstores across the country, touring with the wizard rock band Harry and the Potters, or traveling to Edinburgh to interview J.K. Rowling personally, Melissa was at the center of the Harry Potter tornado, and nothing about her life would ever be the same. The Harry Potter books are a triumph of the imagination that did far more than break sales records for all time. They restored the world's sense of wonder and took on a magical life of their own. Now the series has ended, but the story is not over. With remembrances from J.K. Rowling's editors, agents, publicists, fans and Rowling herself, Melissa Anelli takes us on a personal journey through every aspect of the Harry Potter phenomenon--from his very first spell to his lasting impact on the way we live the dream.

Halo: Cryptum (Forerunner Saga, #1)


Greg Bear - 2011
    100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.

Halo: The Fall of Reach


Eric S. Nylund - 2001
    the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...

The Last Girl


Joe Hart - 2016
    Medical science and governments around the world scramble in an effort to solve the problem, but twenty-five years later there is no cure, and an entire generation grows up with a population of fewer than a thousand women.Zoey and some of the surviving young women are housed in a scientific research compound dedicated to determining the cause. For two decades, she’s been isolated from her family, treated as a test subject, and locked away—told only that the virus has wiped out the rest of the world’s population.Captivity is the only life Zoey has ever known, and escaping her heavily armed captors is no easy task, but she’s determined to leave before she is subjected to the next round of tests…a program that no other woman has ever returned from. Even if she’s successful, Zoey has no idea what she’ll encounter in the strange new world beyond the facility’s walls. Winning her freedom will take brutality she never imagined she possessed, as well as all her strength and cunning—but Zoey is ready for war.

Tomb of Annihilation


Christopher Perkins - 2017
    Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

The Tough Guide to Fantasyland


Diana Wynne Jones - 1996
    That place is called Fantasyland. The Tough Guide to Fantasyland is your travel guide, a handbook to everything you might find: Evil, the Dark Lord, Stew, Boots (but not Socks), and what passes for Economics and Ecology. Both a hilarious send-up of the cliches of the genre and an indispensable guide for writers, The Tough Guide to Fantasyland has been nearly impossible to find for years. Now this cult classic is back, and readers can experience Diana Wynne Jones at her very best: incisive, funny, and wildly imaginative. This is the definitive edition of The Tough Guide, featuring a new map, an entirely new design, and additional material written for it by Diana Wynne Jones.World Fantasy Award FinalistA Hugo Award Finalist (Nonfiction)

Dungeon Master's Guide II


Jesse Decker - 2005
    The "Dungeon Master's Guide II "builds upon existing materials in the"Dungeon Master's Guide." It is specifically designed to facilitate play, especiallywhen the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc.whose recent roleplaying game design credits include "Complete Adventurer"(TM), "Races of Stone"(TM), and "Unearthed Arcana"(TM). DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring "Complete Divine"(TM) and co-authoring "Races of Stone "and "Unearthed Arcana." CHRIS THOMASSON previously served as Editor-in-Chief of "Dungeon"(R)Magazine. His design credits include "Fiend Folio"(TM) and "Monster Manual"(TM)"III," as well as "Bow and Blade "for Green Ronin Publishing. JAMES JACOBS is the associate editor of "Dungeon"(R) Magazine and has published numerous articles in "Dragon"(R) Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring "The Book of Aberrations," "Races of Faerun"(TM), and "Frostburn"(TM). ROBIN D. LAWS, game designer and novelist, is best known for the roleplayinggames "Feng Shui," "Heroquest," and "Dying Earth," along with, "Robin's Laws ofGood Gamemastering."

Dungeon Master's Guide


Skip Williams - 2000
    Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.

Not on Fire, but Burning


Greg Hrbek - 2015
    Like everyone, she ran, but she couldn't outrun the radiation, with her last thoughts being of her beloved baby brother, Dorian, safe in her distant family home. Flash forward to a post-incident America, where the country has been broken up into territories and Muslims have been herded onto the old Indian reservations in the west, even though no one has determined who set off the explosion that destroyed San Francisco. Twelve-year old Dorian dreams about killing Muslims and about his sister—even though Dorian's parents insist Skyler never existed. Are they still shell-shocked, trying to put the past behind them . . . or is something more sinister going on?Meanwhile, across the street, Dorian's neighbor adopts a Muslim orphan from the territories. It will set off a series of increasingly terrifying incidents that will lead to either tragedy or redemption for Dorian, as he struggles to prove that his sister existed—and was killed by a terrorist attack.Not on Fire, but Burning is unlike anything you're read before—not exactly a thriller, not exactly sci-fi, not exactly speculative fiction, but rather a brilliant and absorbing adventure into the dark heart of an America that seems ripped from the headlines. But just as powerfully, it presents a captivating hero: A young boy driven by love to seek the truth, even if it means his deepest beliefs are wrong.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.