Book picks similar to
Golden Sun: Dark Dawn - Prima Official Game Guide by Stephen Stratton
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The Legend of Zelda and Theology
Jonathan L. Walls - 2011
Far from stopping there, The Legend of Zelda series has continued to release top-shelf games adored by critics and fans alike. Zelda, like all of our greatest fairy tales, legends and myths, presents that elusive and exclusive kind of enlightenment that only the fantastic can provide. In this collection, various contributors explore the connections between this cultural zeitgeist and theology.
The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid
Hideo Kojima - 2019
They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.
The Two Fat Ladies Ride Again
Jennifer Paterson - 1997
But they are much more than entertainers, as The Two Fat Ladies Ride Again reaffirms. Packed with more than 120 recipes, from Light Dishes, Starters, and Savories to Picnics, Ride Again rises to the standard set by the Ladies' best-selling first collection. Breakfast has never been so lavish as with their Aniseed Waffles, Bread and Butter Pudding, and Red Flannel Hash. Feast on Devilled Fish Sandwiches and Scottish Seed Cake, then wash it all down with a Royal Bombay Yacht Club Cocktail ("As drunk by the very drunk at the Royal Bombay Yacht Club"). The Ladies laugh in the face of the fat-fearing fanatic and are proud to share such decadent gems as Spare Ribs and Whisky Chocolate Pie.Sprinkled throughout are whimsical personal anecdotes and snapshots of the Ladies, inviting all to experience their world of devilish fun and feast. Dickson Wright and Paterson eat and live indulgently and encourage others to do the same, giving readers license to partake in their full-flavored food--and enjoy every delicious moment.
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
Scott Rigby - 2011
It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
Bred of Heaven: One man's quest to reclaim his Welsh roots
Jasper Rees - 2011
But despite Welsh grandparents (and a Welsh surname) he is an Englishman: by birth, upbringing and temperament.In this singular, hilarious love letter to a glorious country so often misunderstood, Rees sets out to achieve his goal of becoming a Welshman by learning to sing, play, work, worship, think - and above all, speak - like one. On the way he meets monks, tenors and politicians, and tries his hand at rugby and lambing - all the while weaving together his personal story with Wales's rich history. Culminating in a nail-biting test of Rees' Welsh-speaking skill at the National Eisteddfod, this exuberant journey of self-discovery celebrates the importance of national identity, and the joy of belonging.
What Is Nintendo?
Gina Shaw - 2021
Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pok�mon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids.With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ!
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Cheat: A Man's Guide to Infidelity
Bill Burr - 2012
Now, they impart all the wisdom, advice, and humor they picked up along the way, including how to: * Wipe away your shame and guilt—and get smart before you get hard * Conduct your filth with the right chick, in the right place, at the right time * Take an hour to shower and scour—and fight your worst enemy: glitter * Explain a strange scrunchy, hair extension, or pair of earrings to your girl * Navigate strip clubs, massage parlors, and women of the night * Lie like a woman—and call it quits without getting caught Featuring ten true stories from men who’ve lived the life and a link to watch Burr, DeRosa, and Kelly’s hilarious short film of the same name, Cheat is a wickedly smart field guide to philandering that will revolutionize your game.
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
Generation Decks: The Unofficial History of Gaming Phenomenon Magic The Gathering
Titus Chalk - 2017
The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...
The Art of God of War
Sony Interactive Entertainment - 2018
Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.
Pokémon Black and White, Vol. 1
Hidenori Kusaka - 2011
Black is about to embark on a training journey to explore the Unova region and fill a Pokedex for Professor Juniper.Who will Black choose as his first Pokemon? Who would you choose?Plus, meet feisty Pokemon Tepig, Snivy, Oshawott and many more new Pokemon of the unexplored Unova region
Pokémon Horizon: Sun & Moon, Vol. 1
Tenya Yabuno - 2018
Together, Akira hopes they can achieve his newfound dream of becoming a Pokémon Trainer and master the amazing Z-Move. But first, Akira needs to pass a test to earn a Trainer Passport. This becomes more difficult when Rockruff gets kidnapped! And then Team Kings shows up with—you guessed it—evil plans for world domination!
The Official Scrabble Players Dictionary
Merriam-Webster - 2005
Ideal for recreational and school play. More than 100,000 playable two- to eight-letter words including 4,000 new entries. Includes British variant spelling for game players in Canada. Endorsed by the National SCRABBLE Association.