In the Shadow of the Vampire: Reflections from the World of Anne Rice


Jana Marcus - 1997
    In The Shadow Of The Vampire offers a close up view of her devotees and disciples, fangs and all. Over 100 photographs from Anne Rice's Memnoch Ball in New Orleans as well as other events serve as a portrait of this growing subculture. The photographs illustrate the themes the readers relate to in their fantasies and everyday lives and the extremes to which they will go to be close to their mentor. The subjects of the photographs, the fans themselves, explain in accompanying interviews their spiritual relationships to romance, eroticism, loneliness, bloodlust or outsider status of the characters in the book. From the people who sleep in coffins to the teenage Goth-rockers to the HIV-positive man who found a deep allegorical comfort in the vampire Lestat, their responses range from the burlesque to the sublime.

Savor


Megan Duncan - 2011
    The rulers of her region, a vampire royal family, have chosen her to be turned as their new heir and vampire princess. In a world fueled by the power of blood, Claire quickly discovers the vampire royal family is not what they seem and that she has secrets in her past, she never knew existed.**Now professionally edited!**Other Books By Megan:Warm Delicacy Series Savor, Book 1 - Currently Free Indulge, Book 2 Devour, Book 3 Royal Blood (Warm Delicacy Series Books 1-3)Agents of Evil Series Released, Book 1 - Currently Free Chaos, Book 2 Vengeance, Book 3 (Coming Soon!)Falling From Eternity (A Paranormal Love Story - Novella)The Long Road Home (A Contemporary Romance

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

The Art of Dragon Age: Inquisition


BioWare - 2014
    The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Volo's Guide to Monsters


Wizards of the Coast - 2016
     - A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

I Am Not a Wolf


Daniel James Sheehan - 2020
    From the outside, it would appear you’re a human man that has all the trappings of a stable and functional life. But you also have a secret. You’re not a human man at all. You’re a wolf.Assume the role of one of nature’s greatest predators, just barely maintaining a fake identity as a part of the human workforce. Each choice you make in this interactive story is crucial to your survival and, more importantly, your burgeoning career in the corporate world. Will you navigate water-cooler gossip without arousing suspicion? Can you go on a date without bringing up how much you love ham? Or is it perhaps time to throw this human life to the wind and return to the woods from whence you came? These choices and many more await you in this story about trying to find your place in a world that barely makes sense to you.

The Vampire Hunter's Daughter


Jennifer Malone Wright - 2011
    Before the vampire can kidnap her, there is an unexpected rescue by a group of vampire hunters. Overwhelmed by the feeling of safety, Chloe passes out and they whisk her away to their small community.When Chloe wakes, she comes face to face with the only other living relative, besides her mother, whom she has ever met: her grandfather. Chloe’s mother kept her hidden from the family; now, Chloe tries to unveil the family secrets.Through her grandfather, she learns her mother was a vampire hunter. In fact, her entire family is descended from the powerful bloodlines of vampire hunters. Chloe agrees to join the family she has never known for one reason only: Chloe vows to kill the vampire responsible for her mother’s murder.With vengeance in her soul, Chloe is even more determined to follow through on her vow when she discovers the true identity of her enemy and how he is connected to her.The Vampire Hunter's Daughter is the first in a series of short stories by Jennifer Malone Wright.

Dark Companion


Marta Acosta - 2012
    Through hard work and determination, she manages to win a scholarship to the exclusive Birch Grove Academy. There, for the first time, Jane finds herself accepted by a group of friends. She even starts tutoring the headmistress's gorgeous son, Lucian. Things seem too good to be true.They are.The more she learns about Birch Grove, the more Jane comes to suspect that there is something sinister going on. Why did the wife of a popular teacher kill herself? What happened to the former scholarship student whose place Jane took? Why does Lucian's brother, Jack, seem to dislike her so much?As Jane begins to piece together the answers to the puzzle, she must find out why she was brought to Birch Grove-and what she would risk to stay there. . . .

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

World of Warcraft Chronicle: Volume 1


Blizzard Entertainment - 2016
    This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.From the Hardcover edition.

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.