Wind of Justice: The Four Winds Saga, Third Scrol


Rich Wulf - 2003
    Naseru, known as "The Anvil," will stop at nothing to sit upon the Throne of Rokugan. When dark forces rise in the City of Night, he must act swiftly. To save his beloved Empire, Naseru must learn to wield the most unlikely weapon of all — justice.

Everything Explained For The Professional Pilot


Richie Lengel - 2017
    

Drugs, Behavior and Modern Society


Charles F. Levinthal - 1995
    Drugs, Behavior, and Modern Society, 6/e, examines the impact of drug-taking behavior on our society and our daily lives.  The use and abuse of a wide range of licit and illicit drugs are discussed from historical, biological, psychological, and sociological perspectives.  The use of Drugs in our lives and drug-taking behavior, legally restricted drugs in our society, legal drugs in our society, medicinal drugs, treatment, prevention, and education.  Forstudents, or people working with drug related topics in the fields of psychology and health.

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)


Richard Baker - 2015
    The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

The Mafia: The First 100 Years


William Balsamo - 1997
    trace the Black Hand's coalescence into an organisation whose insidious influence reached across the Atlantic and into a presidential administration. And they go behind the headlines to reveal with chilling clarity the true extent of the Mafia's influence today.

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

The Big White Book of Weddings: A How-to Guide for the Savvy, Stylish Bride


David Tutera - 2010
    Full of the personality that David brings to every wedding he plans and every TV show or magazine article he appears in, Big White Book of Weddings is the book every bride needs to make her wedding unforgettable for all the right reasons!Includes sections such as:- Create engaging menus and creative cocktails in "Eat, Drink and Be Married!"- Be Perfectly Polished with "Etiquette for the Elegant"- Make your entertainment a hit without needing a rock-star budget in "Strike up the Band"- Go from "Ordinary to Extraordinary" with decor and floral tips from the pro

Lonely Planet Ecuador & the Galapagos Islands


Regis St. Louis - 2009
    Our 8th edition gives you the tools you need to create your own adventure, whether you want to browse colorful handicrafts at Otavalo's Saturday market, climb active Volcan Cotopaxi, swim with the Galapagos penguins or relax in chilled-out Vilcabamba.Lonely Planet guides are written by experts who get to the heart of every destination they visit. This fully updated edition is packed with accurate, practical and honest advice, designed to give you the information you need to make the most of your trip.In This Guide:Dedicated Outdoors chapter: hiking, biking, surfing and kayakingInsightful, respectful coverage of Ecuador's rich indigenous culturesGreen Index identifies sustainable options

How to Grow a Multi-Million Dollar Property Portfolio - in Your Spare Time


Michael Yardney - 2012
    It has been written for both beginning and experienced investors and the results have been proven by tens of thousands of Australians who have used the strategies laid out in earlier editions to grow their own Multi-Million-Dollar Property Portfolios. In this fully updated edition learn...* Michael's 5 Stranded Strategic Approach to investment that has stood the test of time and changing markets. * How to achieve real wealth through property investment* the hidden profit potential most investors miss when buying properties* How to buy below market value and then add value for instant profit.* Michael's pyramiding system to buy more properties with no money out of your own pocket* Lessons from past property cycles that will ensure you reap the benefits of the new property cycle* How to get the banks to say "yes" to more of your deals* Advanced strategies such as tax "loopholes" available to property investors, power negotiating tricks and becoming a master at dealing with real estate agents.* How to achieve the life of a property multi-millionaire living off the increasing equity of your properties.ABOUT THE AUTHOR:Michael is one of Australia's leading experts in wealth creation through property.He was once again voted Australia's leading property educator and mentor and has been voted Australia's leading property investment adviser, is one of Australia's most published property authors and has probably educated more successful property investors than anyone else in Australia. But he is not a theorist...Michael is a successful property investor and property developer and, as a director of Metropole Property Strategists, his opinions as a property commentator are highly sought after and frequently quoted in the media.In this edition of this best selling book Michael helps you discover how the rich build their property portfolios to maximize their revenue, safeguard their assets and keep more money in their bank account.Put simply...you'll be shown How to Grow a Multi-Million Dollar Property Portfolio - in your spare time.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Legacy of Wolves


Marsheila Rockwell - 2007
    Both the Church and the Crown send in agents to investigate. But when the body count continues to rise, these rival factions will have to learn to work together to track down the killers -- even if it means hunting through the highest reaches of power.

The Yellow Jersey Club


Edward Pickering - 2015
    To become one of this exclusive number requires complete dedication, brutal self-sacrifice and the most extraordinary physical attributes. Yet along with the ability to climb mountains, bomb along time trials and survive all the perils of the road, what really makes a Tour de France champion?Based on exclusive one-on-one interviews with these champions of cycling, from the oldest member of the club, 1950 winner Ferdinand Kübler, to Britain's first Tour victor Bradley Wiggins, Edward Pickering delves into the myriad factors that combine to produce success. What does it take to accumulate such great mental strength, skill and endurance? What are the differences as well as the key factors in common? What sets these men apart from the rest of the field?With sharp analysis and deft style, The Yellow Jersey Club gives the reader unprecedented access into the secrets of the greats of cycling.