7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Myth-Ion Improbable and Something M.Y.T.H.-Inc.: Double Myth Adventure Edition


Robert Lynn Asprin - 2015
    This time they’re treasure hunting in a dimension that combines the Wild West with the vampire-curse hills of Transylvania—where gold is common as dirt and danger lurks behind every sagebrush.Something M.Y.T.H. Inc.…Revolution is in the air. The king’s court sorcerer is being eyed with suspicion. Not for dabbling in black arts… not for consorting with a demon… not for having a dragon as a pet… not even for being mobbed up. But for the greatest crime of all: raising taxes.Who is this terrible Tyrant? None other than Skeeve the Great.Oh, how the mighty have fallen…

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Lord of Janissaries


Jerry Pournelle - 2015
    A modern soldier is transported by aliens to a world filled with warriors through the ages including medieval knights, Roman soldiers. His task: survival.JanissariesSome days it just didn't pay to be a soldier. Captain Rick Galloway and his men had been talked into volunteering for a dangeorus mission--only to be ruthlessly abandoned when faceless CIA higher-ups pulled the plug on the operation. They were cut off in hostile teritory, with local troops and their Cuban "advisors" rapidly closing in. And then the alien spaceship landed...Clan and Crown and Storms of VictoryHe didn't want to conquer the world. He had to. Captain Rick Galloway, formerly of the US Army, more recently a mercenary commander, was now Lord Rick on the planet Tran. Rescued by an alien spaceship from certain death when a mercenary assignment went sour, he and his men were dropped on a world distant from Earth, but inhabited by humans transplanted in the past from medieval Europe, from Imperial Rome, and from other now-vanished nations.Now the time of the Demon Star approaches, whose close approach and fierce heat will render much of Tran uninhabitable. To survive this fiery apocalypse, the warring nations of Tran must be united. Lord Rick doesn't want to conquer the world, but the alternative is certain extinction!At the publisher's request, this title is sold without DRM (Digital Rights Management).About Janissaries:"On the cover... is the clain 'No. 1 Adventure Novel of the Year.' And well it might be." - Milwaukee JournalJerry Pournelle is a reigning master of military science fiction, author of the series of novels about John Christian Falkenberg and his legion of interstellar mercenaries, and many other works, such as Janissaries, Exiles to Glory, High Justice, King David's Spaceship, Starswarm, and others. With Larry Niven he has collaborated on a string of bestselling novels, including Lucifer's Hammer, The Mote in God's Eye, Footfall, and many more. He holds advanced degrees in psychology, statistics, engineering, and political science, and has been involved professionally in all these fields. He and his wife live in Los Angeles.Roland J. Green has worked as a full-time writer and reviewer since he sold his first novel, Wandor's Ride, in 1973. Green's most prominent works are his military action adventures of the future, including the Starcruiser Shenandoah series, the Peace Company series, and Voyage to Eneh (2003). He is the coauthor of Tran with Jerry Pournelle.

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

The Book of Nod


Sam Chupp - 1993
    Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Heroes of the Fallen Lands: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P


Dale Henson - 1995
    

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Supervillainous!: Confessions of a Costumed Evil-doer


Mike Leon - 2011
     The very word immediately conjures up images of cackling madmen waving death rays as they rant and rave about their maniacal plot for world domination. But there is more to professional evil - so many questions left unanswered by movies and comic books. What kind of salary do henchmen get? Where do all these super gadgets come from? How come good guys never use the door? One man has the answers. Mike Leon spent months following Baron Hammerspace during his rise from C-list rogue to A-list arch-nemesis of the most powerful heroes on the planet. This is the startling and true story of those events.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Book of Artifacts: Advanced Dungeons and Dragons Accessory Rulebook


David Zeb Cook - 1993
    All players and game masters. Illustrations, some in color.