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Mistborn Adventure Game: Alloy of Law by Alex Flagg
rpg
brandon-sanderson
humble-bundle
fantasy
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Monster Manual V (Dungeons & Dragons Supplement)
David NoonanWil Upchurch - 2007
This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.
Clanbook: Assamite Revised
Clayton Oliver - 2000
Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
The Ghost Hunter
Lori Brighton - 2010
But soon after taking ownership of the decrepit building, Ashley realizes she’s in for far more than she bargained. Not only has she inherited answers to many sought-after questions, she’s also inherited spirits, demons and even fallen angels! Then Cristian arrives, a gorgeous man who insists he merely needs a room to rent. She believes him, until one by one her ghosts start disappearing...As a fallen angel destined for a life of servitude, Cristian Lucius is relegated to protecting earth from unwanted spirits. But he can’t accomplish this daunting task alone. He requires assistance from the very woman who frustrates him as much as she intrigues him. Cristian is determined to ignore his intense attraction for Ashley, and focus on his mission. If they don’t work together, they won’t have a chance in hell of defeating the demon threatening their lives. The problem is getting Ashley to trust him. No easy task, considering Cristian is the very man responsible for her father’s disappearance.
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
James JacobsMichael Kortes - 2012
An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds
Tales of the Far West
Gareth-Michael SkarkaEddy Webb - 2012
Far West is a world based on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well.Product DescriptionImagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well. A fantasy world that mixes the inspirations of Django and Crouching Tiger, Hidden Dragon... The Good, The Bad & The Ugly and House of Flying Daggers... Fistful of Dollars and Fist of Legend. A fantasy world that's explored through a book series, a constantly-updated website, a tabletop role-playing game, comics, artwork, webseries and much, much, more. This is FAR WEST. Tales of the Far West is the first book in Adamant Entertainment's Wuxia-Western mash-up, featuring a dozen all-new tales written by critically-acclaimed and award-winning fantasy, science-fiction, horror and adventure authors, including: "He Built The Wall To Knock It Down" by Scott Lynch: A master teaches an unforgettable lesson in the pursuit of excellence in all things. "In Stillness, Music" by Aaron Rosenberg: A wandering musician is all that stands between a village and a cattle baron. "Riding The Thunderbird" by Chuck Wendig: A herd of giant, flightless birds, a young girl, and a sudden lesson. "Purity of Purpose" by Gareth-Michael Skarka: Who seeks the secret of the Unsurpassed Weapons? "Paper Lotus" by Tessa Gratton: A strange girl tasks a wounded man to deliver a crucial message. "In the Name of the Empire" by Eddy Webb: A sheriff is charged with the murder of an Imperial Magistrate. "Errant Eagles" by Will Hindmarch: A gunslinger faces the consequences of his past. "Railroad Spikes" by Ari Marmell: A bandit finds that he's robbed the wrong train. "The Fury Pact" by Matt Forbeck: An inventor's son faces the responsibility of his name. "Seven Holes" by T.S. Luikart: An apprentice learns the true nature of demons. "Local Legend" by Jason L. Blair: Red Phoenix was dead, and the bounty hunter tells the tale. "Crippled Avengers" by Dave Gross: A band of fighters seek to take revenge on the steam baron who crippled them.
Nyx in the House of Night: Mythology, Folklore and Religion in the PC and Kristin Cast Vampyre Series
P.C. CastJana Oliver - 2011
It's a place where magic, religion, folklore, and mythology from multiple traditions merry meet and meld to create something incredible and new.In Nyx in the House of Night—a 2-color illustrated companion to the House of Night series—some of your favorite YA authors, plus a few experts, help you navigate the influences behind the House of Night series in a guide that would get even Damien's seal of approval.Travel with P.C. Cast as she gets her first tattoo in Ireland, climbs the ruins of Sgiach's castle, and discovers the lore that led to the Isle of Skye vampyres. Read Kristin Cast's defense of women in history and mythology who, like Zoey, have made a practice of juggling multiple men. Sit in on a vampyre lecture by Bryan Lankford, the real-life basis for House of Night instructor Dragon Lankford, on the parallels between Wiccan and vampyre circle rituals. Tour Tulsa's House of Night landmarks with local Amy H. Sturgis.Plus:•Karen Mahoney on Nyx and other goddesses of the night•John Edgar Browning on vampires in folklore, fiction, and reality•Jana Oliver on tattoos and other Marks•Ellen Steiber on feline familiars•Yasmine Galenorn on priestesses and goddess worship•Jordon Dane on Zoey's Cherokee heritage•Jeri Smith-Ready on the Raven Mockers and Kalona's less than heavenly inspiration•Christine Zika on the connection between Nyx and the Virgin Mary•Triniy Faegen on the Greek version of the OtherworldNyx in the House of Night also includes an appendix of character names that reveals the myth behind Zoey's last name, which House of Night cats have ties to Camelot, Egypt, and Middle-earth, and more!
Revenger
Alastair Reynolds - 2016
Planets have shattered and been remade. Amongst the ruins of alien civilizations, building our own from the rubble, humanity still thrives. And there are vast fortunes to be made, if you know where to find them.Captain Rackamore and his crew do. It's their business to find the tiny, enigmatic worlds which have been hidden away, booby-trapped, surrounded by layers of protection—and to crack them open for the ancient relics and barely-remembered technologies inside. But while they ply their risky trade with integrity, not everyone is so scrupulous. Adrana and Fura Ness are the newest members of Rackamore's crew, signed on to save their family from bankruptcy. Only Rackamore has enemies, and there might be more waiting for them in space than adventure and fortune: the fabled and feared Bosa Sennen in particular. Revenger is a science fiction adventure story set in the rubble of our solar system in the dark, distant future—a tale of space pirates, buried treasure, and phantom weapons, of unspeakable hazards and single-minded heroism and of vengeance...
Pathfinder Roleplaying Game: Ultimate Magic
Jason BulmahnRuss Taylor - 2011
In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Ultimate Magic includes:- The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.- Words of power, an innovative and flexible new spellcasting system.- New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.- Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.- New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.- More than 100 new spells, plus detailed guidelines for designing your own.... and much, much more!Cover art by Wayne Reynolds
Irving Wishbutton and the Questing Academy
Brian Clopper - 2013
While their authors toil at getting their stories written and printed, these characters are killing time at The Questing Academy. As their stories take shape, they endure many changes, some good, and some bad. At the academy, heroes learn the plotting ropes alongside villains, supporting characters and even window dressing castmates such as guard three whose only contribution to his scene is a poorly timed sneeze. Ah, but the academy stresses there are no small roles. Plopped into the middle of things is a grand hero, Irving Wishbutton. As he adjusts to life on a literary campus, he has to also deal with the twists and turns of his character and story development. It isn’t always pretty. For one, he arrives a smudge, his only distinct feature, a gaudy red button on his chest. Everything else about him is hazy and not defined yet due to his writer who has avoided describing him early on. Two, he immediately gets on Dean Harmstrike’s bad side when a pack of emberhounds from Irving’s own story attack him at the Office of Fine Aunts. Three, there are a plethora of mysteries and entanglements afloat at the academy. Irving’s creator has marked him as acutely curious. While the faculty tells him to dig into what makes himself tick, he can’t help but unravel the mysteries and secrets that abound on campus. On his quest of self-discovery, he is befriended by another fellow smudge, a beautiful fairy from another book’s supporting cast. He also gets mixed up with a confused vampire whose fickle writer is constantly making revisions, including writing her twin brother out of her story. Lord Raggleswamp, a short-statured short-tempered braggart of a villain and Gared, The Golden Knight, whose silver tongue can command any and all monsters, are both constant thorns at Irving’s side as he seeks answers and to fit in. With the help of an equally headstrong cast, Irving tackles the big questions: Who built the academy? What’s Dean Harmstrike’s true agenda? Why is being branded a smudge so very wrong to others on campus? What lurks beneath the library? What happens to each character upon graduation?
Kéthani
Eric Brown - 2008
This is the irony faced by a group of friends whose lives are changed forever when the mysterious alien race known as the Kethani come to Earth bearing an amazing gift: immortality. These superbly crafted episodes deal with human emotions in the face of the vast consequences of the alien arrival, and show how people across the world react to this benign invasion, how ultimately we evolve as we gain the stars. 7 • Prelude: The Coming of the Kéthani • [Kéthani Stories] • (2008) • short story by Eric Brown 19 • Ferryman • [Kéthani Stories] • (1997) • short story by Eric Brown 41 • Onward Station • [Kéthani Stories] • (1998) • short story by Eric Brown 65 • The Kéthani Inheritance • [Kéthani Stories] • (2001) • novelette by Eric Brown 95 • Thursday's Child • [Kéthani Stories] • (2002) • novelette by Eric Brown 131 • The Touch of Angels • [Kéthani Stories] • (2006) • novelette by Eric Brown 169 • The Wisdom of the Dead • [Kéthani Stories] • (2003) • short story by Eric Brown 193 • A Heritage of Stars • [Kéthani Stories] • (2005) • short story by Eric Brown 215 • Matthew's Passion • [Kéthani Stories] • (2008) • short story by Tony Ballantyne and Eric Brown 245 • A Choice of Eternities • [Kéthani Stories] • (2004) • short story by Eric Brown 269 • The Farewell Party • [Kéthani Stories] • (2007) • short story by Eric Brown 293 • Coda: Diaspora • [Kéthani Stories] • (2008) • short story by Eric Brown
Savage Run: Book I
E.J. Squires - 2014
J. Squires: In this action-packed, suspense-filled novel, E. J. Squires takes us through a wild ride that explores how far one would go to gain one’s freedom. With narrow escapes, heart-aching losses, and an unexpected romance, you are in for a read you won’t be able to put down.17-yr. old slave Laborer, Heidi Cruise, will do anything to escape a future of servitude to a master she will be powerless to—even disguise herself as a guy and register for the government funded “Savage Run,” a grueling, male-only, three-phase obstacle course program in which the survivors are granted their freedom. But the second she instigates her plan, things start to unravel and she quickly learns that not only are the obstacles dangerous—they’re deadly. Not only that: while fending for her life, one exhausting round after another, Heidi must keep her gender a secret and ward off other participants who are out to get her. Before long, Nicholas, an intriguing young registrar, discovers that Heidi is a girl. Nicholas has his own secrets, and being a rebel in his own right, he lets Heidi continue without revealing her gender. Soon, Heidi starts to develop feelings for Nicholas, but she’s terrified of exploring them; he is a Master, she a Laborer, and in this hierarchical society, one can never be too careful. However, with a sudden turn of events, everything is jeopardized, and Heidi is forced to choose between her own safety, her freedom, and the ones she loves.
Pawn
Ernie Lindsey - 2014
The ABNA contest is operated on Amazon.com only. Visit this entry on Amazon.com to leave customer feedback. To vote for the Grand Prize winner starting July 8, visit www.amazon.com/ABNA. Nobody asks to be chosen. The world ended long before Caroline Mathers was born, but that doesn't mean life stops for the fourteen-year-old army scout for the People's Republic of Virginia. Abandoned by her parents, raised by her grandfather, she slinks through the forests surrounding her decrepit encampment, monitoring the woods for nomadic bands of criminals known as Republicons, all while keeping a watchful eye on her northern enemies from the Democratic Alliance. It's a hard life, but a simple one, at least until the day Caroline hears the sound that everyone dreads: distant drums echoing throughout their quiet valley, pounding to the beat of the war rhythm. With some help from two unlikely allies, Caroline leads her people in a breathtaking retreat, praying they'll find salvation in their capitol city. Along the way, Caroline begins a noticeable transformation; she can run and jump with superhuman strength, she can bend time and catch bullets with her bare hands. Terrified of what's happening to her, seven puzzling words from her grandfather may hold a clue: "She gave you strength for a reason." Will her haunting dreams reveal a look into the mystery of her past? The first book of the Warchild series is a powerful, coming of age, dystopian thriller full of fast-paced action, tragic choices, and the undeniable strength of the human bond.
Killer
David Drake - 1985
Only two of them almost destroyed the planet Doronin. The enigmatic rulers of the galaxy ordered Doronin annihilated to stop the spread of the creatures--not knowing that one had been lost by smugglers on Earth!