The Waters and the Wild


Mercedes Lackey - 2019
    ENTRY #10 IN MERCEDES LACKEY'S CELEBRATED SERRATED EDGE URBAN FANTASY SERIES! Deeply depressed Olivia, whose parents are divorcing, is ripe for manipulation. And swimming star Blake is looking for someone just like her. Although her friend tries to warn her, Olivia falls for his ploys and accepts an invitation to go to the Adirondack resort camp of Lake Endor with him and his family. But all is not as it seems at the hundred year old resort. Not only does Olivia discover that Blake is not the guy she thought he was, there is something sinister afoot at the lake. There is something lying beneath the waters of Lake Endor. Something not of this world. Will Olivia be drawn under or will she allow true friends to draw her from the lure of oblivion? At the publisher's request, this title is sold without DRM (Digital Rights Management). About The Waters and the Wild: "Impressive worldbuilding . . . series fans will no doubt find plenty to enjoy."—Publishers Weekly About Mercedes Lackey: "She'll keep you up past your bedtime."—Stephen King "A writer whose work I've loved all along"—Marion Zimmer Bradley "With [Mercedes Lackey], suspense never lags..." —Kliatt "[C]omes together seamlessly. . .an awesome and lightning-paced story: read it on a day when you will not have to put it down."–San Francisco Book Review on World Divided About Rosemary Edghill: “Edghill has a chatty, witty style that keeps the action fast-paced.” —USA Today Mercedes Lackey is the New York Times best-selling author of the Bardic Voices series and the Serrated Edge series (both Baen), the Heralds of Valdemar series, and many more. She's the coauthor of the contemporary meta-hero SF series The Secret World Chronicle. Among her popular Baen titles are The Fire Rose, The Lark and the Wren, and also The Shadow of the Lion and Burdens of the Dead with Eric Flint and Dave Freer. She lives in Oklahoma. Rosemary Edghill is the keeper of the Eddystone Light, corny as Kansas in August, normal as blueberry pie, and only a paper moon. She was found floating down the Amazon in a hatbox, and, because criminals are a cowardly and superstitious lot, she became a creature of the night (black, terrible). She began her professional career working as a time-traveling vampire killer and has never looked back. A woman of many, many talents, she’s written more than a dozen novels with Mercedes Lackey.

Hidden Blade


Pippa DaCosta - 2016
    In whispers, they call me Soul Eater. They’re right. I’m all those things—and more." Kicked out of the underworld and cursed to walk this earth for all eternity, the soul eater known as "Ace Dante" finds solace in helping others avoid the wrath of the gods.But when warrior-bitch, Queen of Cats, and Ace's ex-wife, Bastet, hires him to stop whoever is slaughtering her blessed women, Ace is caught between two of the most powerful deities to have ever existed: Isis and Osiris.The once-revered gods aren’t dead.They’re back.And Ace is in their way.Welcome to a New York where the ancient gods roam.

Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide


Paul Jaquays - 1990
    We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.

Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.

A Girl from Nowhere


James Maxwell - 2020
    No one knows it better than Taimin. Crippled, and with only his indomitable aunt to protect him, Taimin must learn to survive in a world scorched by two suns and frequented by raiders.But when Taimin discovers his homestead ransacked and his aunt killed, he sets off with one mission: to seek revenge against those who stole everything. With nowhere to call home, his hunt soon takes a turn when he meets a mystic, Selena, who convinces him to join her search for the fabled white city. Taimin and Selena both need refuge, and the white city is a place where Taimin may find someone to heal his childhood injury.As they avoid relentless danger, Taimin and Selena attempt to reach the one place that promises salvation. And they can only hope that the city is the haven they need it to be…

Sharn: City of Towers


Keith Baker - 2004
    The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.

Fable: Reaver


Peter David - 2012
    In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king.   Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™.   © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

The Winds of Khalakovo


Bradley P. Beaulieu - 2011
    Serviced by windships bearing goods and dignitaries, Khalakovo’s eyrie stands at the crossroads of world trade. But all is not well in Khalakovo. Conflict has erupted between the ruling Landed, the indigenous Aramahn, and the fanatical Maharraht, and a wasting disease has grown rampant over the past decade. Now, Khalakovo is to play host to the Nine Dukes, a meeting which will weigh heavily upon Khalakovo’s future.When an elemental spirit attacks an incoming windship, murdering the Grand Duke and his retinue, Prince Nikandr, heir to the scepter of Khalakovo, is tasked with finding the child prodigy believed to be behind the summoning. However, Nikandr discovers that the boy is an autistic savant who may hold the key to lifting the blight that has been sweeping the islands. Can the Dukes, thirsty for revenge, be held at bay? Can Khalakovo be saved? The elusive answer drifts upon the Winds of Khalakovo...

Pathfinder Roleplaying Game: Ultimate Equipment


Jason BulmahnBrian J. Cortijo - 2012
    Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Ultimate Equipment includes:- Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.- Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.- A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.- An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.- New alchemical weapons, tools, and poisons.- Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.- Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.... and much, much more!Cover art by Wayne Reynolds

Avarice


Annie Bellet - 2012
    Zhivana Nedrogovna, his new partner, is fresh out of the City Watch and not even human, and unsure she wants to work with the broody, angry Par.As Parshan and Zhivana rush to solve a case of mugging gone wrong that soon proves far more complex, they must learn to trust each other or this first case together might be their last.

Call of the Herald


Brian Rathbone - 2008
    Echoes of the ancients' power are distant memories, tattered and faded by the passage of eons, but that is about to change. A new dawn has arrived. Latent abilities, harbored in mankind's deepest fibers, wait to be unleashed. Ancient evils awaken, and old fears ignite the fires of war.

Family Magic


Patti Larsen - 2011
    Her dad's a demon. And she just wants to be ordinary. Sydlynn Hayle's life couldn't be more complicated. Trying to please her coven, starting over in a new town, and fending off a bully cheerleader who hates her are just the beginning of her troubles. What to do when delicious football hero Brad Peters--boyfriend of her cheer nemesis--shows interest? If only the darkly yummy witch, Quaid Moromond, didn't make it so difficult for her to focus on fitting in with the normal kids. Add to that her crazy grandmother's constant escapes driving her family to the brink and Syd's between a rock and a coven site. Forced to take on power she doesn't want to protect a coven who blames her for everything, only she can save her family's magic. If her family's distrust doesn't destroy her first."A great, inventive plot, a deeply flawed, self-deprecating, heroine . . . What more could you want?" -- Amazon reviewer Hobbitual.Don't miss the exciting sequels in the Hayle Coven Novels: Witch Hunt Demon Child The Wild The Long Lost Gatekeeper Flesh and Blood Full Circle Divided Heart First Plane Light and Shadow Queen of Darkness Dark Promise Unseelie Ties Ancient Ways The Undying Shifting Loyalties Enforcer Coven Leader The Last Call"

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Frostbite


W.J. May - 2014
     BOOK 1 – FINDING FOREVER By Melisa Hamling BOOK 2 – ETERNAL VOWS By Chrissy Peebles BOOK 3 – RAE OF HOPE By W.J. May BOOK 4 – Awakening By Samantha Long BOOK 5 – THE ANGEL SHE LOVED By Irene Kueh BOOK 6 – CRUSH By Chrissy Peebles BOOK 7 – Seventh Mark (Part 1) By W.J. May BONUS CONTENT 1. The Zombie Chronicles by Chrissy Peebles 2. Radium Halos by W.J. May 3. Apocalypse: Underwater City by Chrissy Peebles Some stories have been previously published. Some stories are novellas and some are full length. WARNING: ***Most stories are part 1’s to other series*** All your questions won’t be answered without purchasing book 2.