The Serpentwar Saga: The Complete 4-Book Collection


Raymond E. Feist - 2013
    Feist. This bundle includes the complete Serpentwar Saga.The bundle includes: Shadow of a Dark Queen (1), Rise of a Merchant Prince (2), Rage of a Demon King (3), and Shards of a Broken Crown (4).Return to the world of Midkemia…Ancient powers are readying themselves for a devastating confrontation, and a dark queen has raised a standard and is gathering armies of unmatched might.Into this battleground of good and evil a band of desperate men are forced whose only hope for survival is to face this ancient power and discover its true nature. Their quest is at best dangerous and at worst suicidal.Among them are some unlikely heroes – Erik, a bastard heir denied his birthright, and his friend Roo, an irrepressible scoundrel with a penchant for thievery are accompanied by the mysterious Miranda upon whom all must wager their lives. She appears to be an ally but also possess a hidden agenda and may prove to be a more deadly foe when the final confrontation is at hand…This ebook bundle contains Shadow of a Dark Queen (1), Rise of a Merchant Prince (2), Rage of a Demon King (3), and Shards of a Broken Crown (4).

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Mission Pack 3: Missions 9-12


J.S. Morin - 2016
     Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.

Rules Compendium: A Game Reference for All Players (4th Edition D&D)


James Wyatt - 2010
    This handy and comprehensive Dungeons and Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons and Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it is played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.

The Vampire Files, Volume Four


P.N. Elrod - 2011
    novels. In the latest Vampire Files omnibus, Jack Fleming now runs his own nightclub while remaining a reluctant player in the politics of gangland Chicago in the 1930s. And wherever vampires and mobsters mix, there will be blood...

Z-WORLD


B.V. Larson - 2010
    Bizarre monsters of blended flesh shamble in the streets. The world has shifted. Guns don't always work anymore, and the dead don't always die. Corpses lie everywhere--and many of them are still dangerous...Gannon is one of the last living humans in Redmoor. Most of the other residents have shifted into something else. "They are coming, Gannon. The flying ones."Do you want to have nightmares? Z-WORLD is a novel of Fantasy and Horror by bestselling author B. V. Larson.

Hail! Hail!


Harry Turtledove - 2018
     Fresh from Duck Soup (1933), Julius, Leonard, Arthur and Herbert Marx - or as the world knows them, Groucho, Chico, Harpo and Zeppo - are transported by a freak electrical storm to Nacogdoches, Texas in the year 1826. Landing in the midst of the Fredonian Rebellion (the first attempt by settlers in Texas to secede from Mexico) and into the company of the only other Jewish person in town, they are in deep dreck. Falling in with Stephen F. Austin and inadvertently filling his head with knowledge of what is to come, our heroes risk tampering with the future of Texas, and perhaps the entire U.S.A., in their quest to return to their own time. Will they find their way back? Or will they be doomed to live out their lives without indoor plumbing?

Clanbook: Tremere


Keith Herber - 1995
    they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.

The Devil's Pay


Dave Gross - 2013
    Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed than resting up. When a dangerous job offer comes from “the old man,” Sam takes the Devil Dogs and their newest recruit, Dawson, on a perilous hunt to capture an unidentified warjack before their rival Steelheads or the horrific Cryx make a claim on the never-before-seen technology.Whether their mission will be worth the risk remains to be seen, but one thing is clear: Sam and the Devil Dogs will do whatever it takes to bring home The Devil’s Pay.

The Battle of Gettysburg


Craig L. Symonds - 2017
    Lee's retreat through Pennsylvania and escape across the Potomac. Award-winning historian Craig L. Symonds recounts the events of three hot, brutal days in July when Americans struggled battled one another across a dozen square miles of rolling Pennsylvania countryside. Symonds details the military strategy of both sides, including the Confederate decision to invade the North, the cat-and-mouse game in Maryland and Pennsylvania, and, finally, the terrible clash of arms on the hills and fields of Gettysburg. Firsthand accounts humanize generals and individual soldiers of the Blue and Gray who fought for their lives, their homes, and their convictions. This is the story of Gettysburg as it has never been told before.

The X-Files: Season 10 #3


Joe Harris - 2013
    Meanwhile, Mulder uncovers more of the truth than he can handle when an old, cigarette-smoking "friend" pays him a visit.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

The Atheist Manifesto: A Declaration for Personal Liberty


Christopher Hitchens - 2016
    In The Atheist Manifesto, Christopher Hitchens presents his case against religion and for mental liberty. Hitchens argues that religion is not merely unnecessary for morality, but actually antithetical to it. In his unwaveringly logical analysis, Hitchens dismantles the moral high ground claimed by religion, and constructs a philosophical platform of rationality, morality, and liberty for all humankind.

City of Secrets


Nick Horth - 2017
    Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.