Hold'Em Poker for Advanced Players


David Sklansky - 1987
    To become an expert you must balance many concepts, some of which occasionally contradict each other. In 1988, the first edition appeared. Many ideas, which were only known to a small, select group of players, were made available to anyone who was striving to become an expert, and the hold �em explosion had begun. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including extensive sections on "loose games," and "short-handed games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed include play on the first two cards, semi-bluffing, the free card, inducing bluffs, staying with a draw, playing when a pair flops, playing trash hands, desperation bets, playing in wild games, reading hands, and psychology.

Small Stakes Hold 'em: Winning Big with Expert Play


Ed Miller - 2004
    Every day, tens of thousands of small stakes hold 'em games are played all over the world in homes, card rooms, and on the Internet. These games can be very profitable -- if you play well. But most people don't play well and end up leaving their money on the table. Small Stakes Hold 'em: Winning Big with Expert Play explains everything you need to be a big winner. Unlike many other books about small stakes games, it teaches the aggressive and attacking style used by all professional players. However, it does not simply tell you to play aggressively; it shows you exactly how to make expert decisions through numerous clear and detailed examples. Small Stakes Hold 'em teaches you to think like a professional player. Topics include implied odds, pot equity, speculative hands, position, the importance of being suited, hand categories, counting outs, evaluating the flop, large pots versus small pots, protecting your hand, betting for value on the river, and playing overcards. In addition, after you learn the winning concepts, test your skills with over fifty hand quizzes that present you with common and critical hold 'em decisions. Choose your action, then compare it to the authors' play and reasoning. This text presents cutting-edge ideas in straightforward language. It is the most thorough and accurate discussion of small stakes hold 'em available. Your opponents will read this book; make sure you do, too!

Football Manager Stole My Life


Iain Macintosh - 2012
    Meet the greatest players you never saw. Discover how one game can cause 35 divorces, one honeymoon and a police raid. Go the next level with our guide to Extreme FMIain Macintosh writes about football for numerous publications in Asia, USA and the UK and is one of the Football 50, the top football writers on Twitter according to TEAMtalk. Kenny Millar is a sportswriter for The Sunday Post. Neil White is a former sportswriter for The Sunday Times. All three are Football Manager addicts.

Unity in Action


Joseph Hocking - 2015
    You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.About the BookThis book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Princes of the Apocalypse


John-Paul Balmet - 2015
    Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15

Brick City: Global Icons to Make from Lego


Warren Elsmore - 2013
    What lends special distinction to the models is the way they're constructed. Each is made entirely of LEGO bricks! Known for decades as a favorite children's toy, LEGO bricks have entered the adult model builder's repertoire in recent years. Author and model maker Warren Elsmore presents instructions for neophyte LEGO modelers plus plans for constructing specific buildings and landmarks, along with vivid photos of completed LEGO models. The models represent landmarks from all over the world, and include--St. Basil's Cathedral New York's New World Trade Center The Arc de Triomphe Rome's Colosseum A London taxicab Hong Kong ferries Buckingham Palace. . . and many othersFeaturing amazing photos of LEGO models, and scale drawings of structural details to guide model builders, Brick City presents a modeler's panorama of contemporary urban landscapes. More than 400 illustrations in color and black and white.BONUS POSTERS: Enclosed with the book are two dramatic posters featuring LEGO(R) model photos of architectural world landmarks. The posters, which are suitable for framing, unfold to 17 1/2" x 24 3/4"

The Unofficial LEGO Builder's Guide


Allan Bedford - 2005
    Focusing on building actual models with real bricks, The Unofficial LEGO Builder's Guide comes with complete instructions to build several cool models but also encourages you to use your imagination to create your own fantastic creations. Inside, you'll learn:The best ways to connect bricks and creative uses for those patterns Tricks for calculating and using scale (it's not as hard as you think) The step-by-step plans to create a train station on the scale of LEGO people (a.k.a. "minifigs") How to build spheres, jumbo-sized LEGO bricks, micro-scaled models, and a mini space shuttle Tips for sorting and storing all of your LEGO piecesThe Unofficial LEGO Builder's Guide also includes the Brickopedia, a visual guide to nearly 300 of the most useful and reusable elements of the LEGO system, with historical notes, common uses, part numbers, and the year each piece first appeared in a LEGO set. The firm foundation for your LEGO hobby starts here!

Undertale: Art Book


Toby Fox - 2016
    UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Central America: On a Shoestring


Robert Reid - 2004
    Whatever your passion, Central America is jam-packed with possibilities. Written by experts who travel on your budget, this guide lets you go further, stay longer, and pay less for the adventure of a lifetime. The countries covered in this guide are: Panama, Costa Rica, Nicaragua, Honduras, El Salvador, Guatemala, Belize, and also part of Mexico—Quintana Roo, the Yucatan, and Chiapas states.Explore It All—in-depth coverage of all seven Central American nations, plus Mexico's Yucatan and Chiapas.Find Your Way—120 user-friendly maps plus detailed bus schedules and crucial border-crossing information.Rest Easy—lodging and restaurants that offer bang for your buck...plus the occasional splurge.Talk The Talk—comprehensive Language, Culture and Conduct sections keep you street-smart and clued-in. Who We Are At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large. What We Do We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate anddiscussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive. What We Believe We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.

The Tao Of Poker: 285 Rules to Transform Your Game and Your Life


Larry W. Phillips - 2003
    In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!

Beginning C++ Through Game Programming


Michael Dawson - 2004
    If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

The Essential Stephen King: A Ranking of the Greatest Novels, Short Stories, Movies, and Other Creations of the World's Most Popular Writer


Stephen J. Spignesi - 2001
    Ranks the horror writer's written works and films, discussing reasons for the ranking, quotes, information on revisions and film adaptations, and a summary of the work's plot and main characters.

Candlekeep Mysteries


Graeme BarberSarah Madsen - 2021
    Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.