Star Wars 2015 Sampler


John Jackson Miller - 2015
    A new dawn in Star Wars storytelling has arrived . . . and, with this eBook sampler, it's just a click away.   BATTLEFRONT: TWILIGHT COMPANY by Alexander Freed A companion novel inspired by the hotly anticipated videogame Star Wars: Battlefront, this action-packed adventure follows a squad of soldiers caught in the trenches of the ultimate galactic war between good and evil.   DARK DISCIPLE by Christie Golden Based on unproduced episodes of Star Wars: The Clone Wars, this new novel features one of the great antiheroes in the Star Wars galaxy: bounty hunter Asajj Ventress, the former apprentice of Count Dooku.   LORDS OF THE SITH by Paul S. Kemp When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their fearsome fighting skills to prevail.   HEIR TO THE JEDI by Kevin Hearne The author of The Iron Druid Chronicles pens a thrilling new adventure set between A New Hope and The Empire Strikes Back, and-for the first time ever-written entirely from Luke Skywalker's first-person point of view.   TARKIN by James Luceno Bestselling Star Wars veteran James Luceno gives Grand Moff Tarkin the Star Wars: Darth Plagueis treatment, bringing the legendary character from A New Hope to full, fascinating life.   A NEW DAWN by John Jackson Miller Set during the mysterious "Dark Times" between Episodes III and IV, A New Dawn tells the story of how two of the lead characters from the animated series Star Wars Rebels first came to cross paths.

Unseen Academicals: Adapted for the Stage


Stephen Briggs - 2015
    Each area has its own team – and rivalry means supporters never mix. Until a Dimwell fan falls for a Dolly Sisters girl.And now an ancient bequest means the wizards of Unseen University must win a football match, without using magic.Luckily they’re coached by the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too).As the match approaches, four lives are entangled and changed forever. Because the thing about football – the important thing about football – is that it is not just about football.As all children know, the way you get into a fantasy world is by accident… You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld.In 1990, he wrote to ask Terry if he could stage Wyrd Sisters. That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays.He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook, The Discworld Companion (now called Turtle Recall

The Kate Shugak Novels, Vol 2


Dana Stabenow - 2012
    They've been having some serious problems with the white stuff—not snow, but cocaine—and their highly-paid, isolated, somewhat stir-crazy employees have been overdosing at an alarming rate. Kate's job is to identify the dealer and staunch the flow before more people die. It's never that simple, of course.In Play with Fire, Kate and friends stumble across a naked, decaying corpse in the woods. Judged death by misadventure by the Troopers, Kate's sense of justice demands that she launch her own investigation, leading her to ask some very uncomfortable questions of a frontier faith community. Questions that might drive someone to kill…again.In Blood Will Tell, Kate is forced to involve herself in Native politics, attending the annual Federation convention in Anchorage and investigating the deaths of several board members. Opposition to a new development project seems to have been the link tying the victims together, but when Kate poses the question that all detective work begins with—cui bono?—she finds there are more suspects on the list than not.Also included: the two Kate Shugak short stories, "Wreck Rights" and "Cherchez la Femme."

Issue in Doubt


David Sherman - 2013
    Seventeen of them had not developed interstellar travel. Those were destroyed by the species that did reach the stars. That space-faring eighteenth decimated the human colony on the Semi-Autonomous World Troy. A Marine Force Recon platoon sent to investigate is wiped out almost to the last man. In reaction, the North American Union assembles the largest army seen since the major wars of the 20th Century. A Marine Corps Combat Force is sent to "kick in the door," backed up by a four-division Army corps to take the planet back. The initial landing is unopposed. It isn't until the fleet carrying the Army corps is approaching Troy that the enemy strikes, with devastating effect.

Dark Sun: Campaign Setting


Timothy B. Brown - 1991
    This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages

Imaginary Friends


Philip Pullman - 2017
    All the essays in the collection focus on storytelling. Warm, funny and entertaining, they discuss Philip's own stories, the craft of writing, other storytellers and the importance of stories in our culture.

But Do Blondes Prefer Gentlemen?: Homage to Qwert Yuiop and Other Writings


Anthony Burgess - 1986
    

Clanbook: Assamite


Graeme Davis - 1995
    Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.

Annals of the Black Company


Glen Cook - 2018
    They bury their doubts with their dead.The Annals of the Black Company discounted ebundle includes: The Black Company, Shadows Linger, The White Rose, Shadow Games, Dreams of Steel, The Silver Spike, Bleak Seasons, She Is The Darkness, Water Sleeps, Soldiers LiveAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Age of Conan: Blood of Wolves: Legends of Kern, Volume 1


Loren L. Coleman - 2005
    Tales of Grimnir's fury spread as refugees scatter throughout the land to escape his wrath.In the village of Gaud, the young warrior Kern, the "Wolf-Eye," has been exiled, an outcast from clan and kin. It is he who is fated to confront the dreaded Grimnir. But as loyal friends and desperate fighters rally to his side, even Kern does not know whether he leads his people to deliverance, or certain death.

The Loom of Thessaly


David Brin - 2011
    Who guides our fate? And can we ever hope to wrest control for ourselves? In this novella, "The Loom of Thessaly" , classical mythology merges with impudent modern spirit into a science fiction legend that speculates upon the nature of reality.

Masters of Dragonlance Art


Margaret Weis - 2002
    This book features artwork from "Dragonlance" novels, games, calendars, and other materials created over the past ten years. With pieces from artists such as Brom, Matt Stawicki, Mark Zug, Todd Lockwood, Larry Elmore, and more, this collection features some of the best fantasy art published over the last decade.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!