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After Effects Apprentice


Trish Meyer - 2007
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The Art of Persona 5


Prima Games - 2017
    Character Gallery: Includes compelling artwork of the main characters and their personas, plus personal data never before released in English!Concept Art: Loaded with initial character concepts, rough sketches, original drafts, and illustrations-a must-have for Persona fans!Game Visuals: Chronicles the inspiration behind graphics seen in the game, including setting illustrations, story scenarios, and other key images.Illustration Gallery: Magazine covers and posters collected in one convenient location.Creator Commentary: Interspersed with exclusive details and little-known tidbits straight from character creator Shigenori Soejima!

Chihuly: 365 Days


Dale Chihuly - 2007
    Chihuly: 365 Days is a richly illustrated photo survey of his entire four-decade career, with more than 500 pictures showing all facets of his work—from intimate smaller pieces to the tremendous outdoor installations that have thrilled millions of visitors. There are also personal photos of the artist; of “Team chihuly” at the Boathouse, his studio in Seattle, Washington; and of his marvelous drawings—all selected by the artist himself. Most of the photographs have never before been published.Quotations from and about Chihuly, as well as descriptions of his various types of works and short texts on his most prominent series pieces, accompany the images. The captions also act as a chronology of his life and work.

Naughty and Nice: The Good Girl Art of Bruce Timm


Bruce Timm - 2012
    Naughty and Nice: The Good Girl Art of Bruce Timm showcases over 350 full-color, line and pencil images of partially clothed and nude women of almost every conceivable description and temperament, some accompanied by Timm's comments.This substantial collection provides shapely forms and earthly delights throughout its pages. Be it a sophisticated city gal or a savage jungle queen, a hard-boiled dame or an elegant lady from the land of fantasy, a quietly smoldering sorceress or a wild-hearted adventuress, Timm's ladies are sure to please the eye.Over 150 new images have been prepared especially for this handsome book. Timm explores the female form with absolute creative freedom, and pure personal expression is the result. The artist has granted Flesk Publications unprecedented access to his archives to provide the best representation of his private works. These rarely seen images span the last 15 years and are showcased in a single collection for the first time.

Intron Depot


Masamune Shirow - 1992
    American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.

Why Grizzly Bears Should Wear Underpants


Matthew Inman - 2013
    Classics from the website, including “Dear Sriracha Rooster Sauce,” “What It Means When You Say Literally,” and “What We Should Have Been Taught in Our Senior Year of High School,” are featured alongside never-before-seen works of epic hilarity that will delight veteran and newbie Oatmeal fans alike.Matthew Inman’s first collection of The Oatmeal.com spent six weeks on the New York Times bestseller list and sold 200,000 copies. This pivotal and influential comic collection titled 5 Very Good Reasons to Punch a Dolphin in the Mouth introduced Samurai sword-wielding kittens and informed us on how to tell if a velociraptor is having pre-marital sex. Matthew's cat-themed collection How to Tell If Your Cat Is Plotting to Kill You is a #1 New York Times bestseller and has sold over 350,000 copies. Now with Why Grizzly Bears Should Wear Underpants, Inman offers a delicious, tantalizing follow-up featuring all new material that has been posted on the site since the publication of the first book plus never-before-seen comics that have not appeared anywhere.  As with every Oatmeal collection, there is a pull-out poster at the back of the book.In this second collection of over 50 comics, you'll be treated to the hilarity of "The Crap We Put Up with Getting On and Off an Airplane," "Why Captain Higgins Is My Favorite Parasitic Flatworm," "This Is How I Feel about Buying Apps," "6 Things You Really Don't Need to Take a Photo of," and much more. Along with lambasting the latest culture crazes, Inman serves up recurrent themes such as foodstuffs, holidays, e-mail, as well as technological, news-of-the-day, and his snarky yet informative comics on grammar and usage. Online and in print, The Oatmeal delivers brilliant, irreverent comic hilarity.

CCCP: Cosmic Communist Constructions Photographed


Frédéric Chaubin - 2011
    They reveal an unexpected rebirth of imagination, an unknown burgeoning that took place from 1970 until 1990. Contrary to the twenties and thirties, no “school” or main trend emerges here. These buildings represent a chaotic impulse brought about by a decaying system. Their diversity announces the end of Soviet Union. Taking advantage of the collapsing monolithic structure, the holes of the widening net, architects revisited all the chronological periods and styles, going back to the roots or freely innovating. Some of the daring ones completed projects that the Constructivists would have dreamt of (Druzhba sanatorium), others expressed their imagination in an expressionist way (Tbilisi wedding palace). A summer camp, inspired by sketches of a prototype lunar base, lays claim to its suprematist influence (Promethee). Then comes the speaking architecture widespread in the last years of the USSR: a crematorium adorned with concrete flames (Kiev crematorium), a technological institute with a flying saucer crashed on the roof (Kiev institute), a political center watching you like a Big Brother (Kaliningrad House of Soviet). This puzzle of styles testifies to all the ideological dreams of the period, from the obsession with the cosmos to the rebirth of privacy and it also outlines the geography of the USSR, showing how local influences made their exotic twists before bringing the country to its end.

Gifts of an Eagle


Kent Durden - 1972
    

Too Much Horror Business


Kirk Hammett - 2012
    In Too Much Horror Business, Kirk finally unveils his near-mythical treasure trove of rare posters, props, costumes, and toys from the early silent classics to more modern fare. From Bela Lugosi’s annotated Dracula script to the creepy Donnie Darko bunny suit to cool model kits from the 1960s, Hammett has amassed hundreds of items over the years, including priceless international collectibles as well as the quirkier toys of his youth. Alongside scores of full-color, original photographs in this highly designed volume, Kirk offers up thoughts about his appreciation for all things scary and fantastic, shedding light on not only the collection of a lifetime, but the man himself.Praise for Too Much Horror Business:“Like a classic record, there are numerous layers to Too Much Horror Business: The Kirk Hammett Collection, and that’s what makes it so utterly rewarding. Plus, it’s damn beautiful to look at. Ultimately, this is one of the best books of the year and a true game-changer. Whether you’re a Metallica fan, a horror fan, or just a reader in general, you need it.” —ArtistDirect.com

Dawn: The Worlds of Final Fantasy


Yoshitaka Amano - 2009
    "Dawn" collects the paintings, detailed line art, and preliminary sketches designed for the first four games.---From book cover:There is only one Final Fantasy.Through more than two dozen wildly diverse adventures since the first game was released in 1987, the international influence of the game is legendary both inside the video-game industry and throughout popular culture. It is a tale of bold heroes and heroines, breath-taking landscapes and terrifying creatures. Through Final Fantasy, characters such as Luneth, Refia, Rosa Farrell, Cecil Harvey, and many others have become household names to millions of players across the globe. And for many of the games, the epic landscapes have all been brought to life through the remarkable vision of one man: Yoshitaka Amano.Now, for the first time outside Japan, Amano and Square-Enix, Inc., have permitted the artwork that inspired the designs of the Final Fantasy games to be published. In Dawn, you will see the development of the first four games through Amano's paintings, detailed line art, and preliminary sketches.If you've taken this journey before, prepare to see the world you know through new eyes. If you're embarking on this quest for the first time, brace yourself. Your life will never be the same again.There's never been a game, a world, an adventure, like Final Fantasy.Cover design by Scott Cook

The A-Z of Visual Ideas: How to Solve Any Creative Brief


John Ingledew - 2011
    Aimed principally at the student market, the book shows where ideas and inspiration come from and helps unlock the reader s creativity, providing numerous strategies to help solve creative briefs and design problems. Using an upbeat, dynamic and easy-to-understand A Z format, the book reveals techniques that can be exploited to deliver ideas with greater impact, with each entry offering a different starting point. Entries include everything from Intuition and Instinct to Happy Accidents and Hidden Messages, and feature a section explaining how to use the idea or technique, providing readers with an infallible tool kit of inspiration. Including hundreds of inspirational quotes from creative people and packed with great examples of advertising campaigns, posters, book and magazine covers, illustrations and editorial images, this indispensable creative primer also includes previously unpublished photographic work.

Sad Animal Facts


Brooke Barker - 2016
    Have you ever wondered how expensive a jar of honey would be if a minimum wage for bees applied, or whether a dog cares what's on television when they sit next to you?This book pairs the sweet and sad facts of animal life with their imagined thoughts and reactions.

There's a Hair in My Dirt!: A Worm's Story


Gary Larson - 1998
    It was a cartoon that appeared for many years in daily newspapers and was loved by millions. (And was confusing to millions more.) But one day he stopped.Gary went into hiding. He made a couple short films. He played his guitar. He threw sticks for his dogs. They threw some back.Yet Gary was restless. He couldn't sleep nights. Something haunted him. (Besides Gramps.) Something that would return him to his roots in biology, drawing and dementia--a tale called There's a Hair in My Dirt! A Worm's Story.It begins a few inches underground, when a young worm, during a typical family dinner, discovers there's a hair in his plate of dirt. He becomes rather upset, not just about his tainted meal but about his entire miserable, wormy life. This, in turn, spurs his father to tell him a story--a story to inspire the children of invertebrates everywhere.And so Father Worm describes the saga of a fair young maiden and her adventuresome stroll through her favorite forest, a perambulator's paradise. It is a journey filled with mystery and magic. Or so she thinks.Which is all we'll say for now.What exactly does the maiden encounter?Does Son Worm learn a lesson?More important, does he eat his plate of fresh dirt?Well, you'll have to read to find out, but let's just say the answers are right under your feet.Written and illustrated in a children's storybook style, There's a Hair in My Dirt! A Worm's Story is a twisted take on the difference between our idealized view of Nature and the sometimes cold, hard reality of life for the birds and the bees and the worms (not to mention our own species).Told with his trademark off-kilter humor, this first original non--Far Side book is the unique work of a comic master.Now Larson can finally sleep at night.Question is, will you?(from the back cover)

The Elements of Landscape Oil Painting: Techniques for Rendering Sky, Terrain, Trees, and Water


Suzanne Brooker - 2015
    In The Elements of Landscape Oil Painting, established Watson-Guptill author and noted instructor/painter Suzanne Brooker presents the fundamentals necessary for mastering landscape oil painting, breaking landscapes down into component parts: sky, terrain, trees, and water. Each featured element builds off the previous, with additional lessons on the latest brushes, paints, and other tools used by artists. Key methods like observation, rendering, and color mixing are supported by demonstration paintings and samples from a variety of the best landscape oil painters of all time. With The Elements of Landscape Oil Painting, oil painters looking to break into landscape painting or enhance their work will find all the necessary ingredients for success.

The Art of Star Wars: The Mandalorian (Season One)


Phil Szostak - 2020
    Filled with concept art, sketches, and interviews with key crew and creatives, including executive producer/showrunner/writer Jon Favreau (Iron Man, The Lion King) and executive producer/director Dave Filoni (Star Wars: The Clone Wars, Star Wars: Rebels), The Art of Star Wars: The Mandalorian will provide readers with an exclusive and definitive look at a whole new universe of Star Wars characters, locations, and vehicles.The Mandalorian follows the adventures of galactic gunslinger Din Djarin (Pedro Pascal) and the Child (affectionately nick-named "Baby Yoda" by fans) as they traverse the outer systems of the galaxy and form unlikely partnerships with a ragtag group of mercenaries and outsiders – including Alliance shock trooper Cara Dune (Gina Carano), Ugnaught scavenger Kuil (Nick Nolte), and reprogrammed bounty droid IG-11 (Taika Waititi) as they're put on a collision course with the villainous Moff Gideon (Giancarlo Esposito). In The Art of Star Wars: The Mandalorian, readers will encounter early visual and conceptual ideas for these new characters and unexplored frontiers filled with crime syndicates, bounty hunters, and smugglers.Led by executive creative director Doug Chiang (Star Wars: The Force Awakens, Rogue One: A Star Wars Story), the incomparable group of artists, designers, and dreamers known as the Lucasfilm art department "visualists" came together on this years-in-the-making Disney+ series to develop fresh takes on the iconic visual language of Star Wars. The Art of Star Wars: The Mandalorian is the only book to explore the artistic vision for this groundbreaking series, taking readers on a deep dive into the development of ineredible new worlds. Exclusive interviews with the filmmakers and the Lucasfilm visualists provide a running commentary on The Mandalorian's innovative art and design, revealing the inspiration behind the look and feel of the series.