Still Time


Sally Mann - 1994
    Now available in paperback, this volume celebrates an artist whose acute perceptions and imagination embrace not only the photographs of children for which she is renowned, but also earlier landscapes and some unexpected, compelling forays into color and abstract photography. The 60 images include abstract platinum prints, Cibachromes and Polaroids, landscapes, portraits of women and 12-year-olds and her celebrated family pictures. Sally Mann was born in 1951 in Lexington, Virginia, where she continues to live and work. Among her many awards are three National Endowment for the Arts fellowships and a Guggenheim fellowship. Her photographs are in the permanent collections of the Metropolitan Museum of Art, The Museum of Modern Art, New York, the Whitney Museum of American Art, the Smithsonian American Art Museum and The Corcoran Museum of Art, to name just a few. Her books of photographs include Immediate Family and At Twelve: Portraits of Young Women.

Killing Is Harmless: A Critical Reading of Spec Ops: The Line


Brendan Keogh - 2012
    

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Must Have AR-15 Upgrades


Vitaly Pedchenko - 2013
    Ebook about the best and the most popular AR-15 upgrades.

Baseball Prospectus 2013


Baseball Prospectus - 2013
    Baseball Prospectus 2013 brings together an elite group of analysts to provide the definitive look at the upcoming season in critical essays and commentary on the thirty teams, their managers, and more than sixty players and prospects from each team.Contains critical essays on each of the thirty teams and player comments for some sixty players for each of those teamsProjects each player's stats for the coming season using the groundbreaking PECOTA projection system, which has been called "perhaps the game's most accurate projection model" (Sports Illustrated)From Baseball Prospectus, America's leading provider of statistical analysis for baseballNow in its eighteenth edition, this New York Times bestselling insider's guide remains hands down the most authoritative and entertaining book of its kind.

Characteristics of Games


George Skaff Elias - 2012
    These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Haunted Ohio V: 200 Years of Ghosts (Buckeye Haunts)


Chris Woodyard - 2003
    You ll meet the ghosts of the Indian martyrs of Gnadenhutten, a spectral soldier from the siege of Ft. Meigs, the phantom Phoebe, keeping an eye on the canal boats at Roscoe Village, the African American ghosts of Prospect Place, a stop on the Underground Railroad, and many other tales that reflect the history as well as the ghostly lore of the Buckeye State. You'll also meet a real-life Hatchet Man, possibly Ohio s first serial killer, the sad ghost of a wife slaughtered by her husband at what is now a Victorian tea room, and the spirit of a mad murderess in a remote farmhouse. Stories from the following counties:Adams, Ashtabula, Athens, Belmont, Clark, Clermont, Clinton, Coshocton, Crawford, Cuyahoga, Darke, Erie, Fairfield, Franklin, Fulton, Greene, Guernsey, Hamilton, Hardin, Henry, Highland, Jefferosn, Lake, Lawrence, Logan, Lorain, Lucas, Madison, Marion, Montgomery, Morgan, Muskingum, Paulding, Pickaway, Pike, Portage, Putnam, Richland, Ross, Shelby, Stark, Summit, Tuscarawas, Union, Van Wert, Warren, Wood

Exodus, Revisited: My Unorthodox Journey to Berlin


Deborah Feldman - 2021
    She was determined to find a better life for herself, away from the oppression and isolation of her Satmar upbringing in Williamsburg, Brooklyn. And in Exodus, Revisited she delves into what happened next--taking the reader on a journey that starts with her beginning life anew as a single mother, a religious refugee, and an independent woman in search of a place and a community where she can belong. Originally published in 2014, Deborah has now revisited and significantly expanded her story, and the result is greater insight into her quest to discover herself and the true meaning of home. Travels that start with making her way in New York expand into an exploration of America and eventually lead to trips across Europe to retrace her grandmother's life during the Holocaust, before she finds a landing place in the unlikeliest of cities. Exodus, Revisited is a deeply moving examination of the nature of memory and generational trauma, and of reconciliation with both yourself and the world.

SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games


Jane McGonigal - 2015
    Unable to think clearly, or work, or even get out of bed, she became anxious and depressed, even suicidal—a common symptom for concussion sufferers. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. What started as a simple motivational exercise became a set of rules she shared on her blog. These rules became a digital game, then an online portal and a major research study with the National Institutes of Health. Today more than 400,000 people have played SuperBetter to get happier and healthier.But the ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a gameful mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world situations.McGonigal explores the best ways to harness these gameful skills in the real world not only to experience “posttraumatic growth,” but also to tackle positive life goals, achieving what she calls “postecstatic growth.” To show how, she shares stories and data from players who have followed the SuperBetter rules to get stronger, happier, and braver in the face of depression, anxiety, illness, and injury, as well as to achieve major goals like losing weight, running a marathon, or finding a new job.The SuperBetter method contains seven rules for activating gameful strengths in everyday life, distilled from McGonigal’s own pioneering work and that of others. SuperBetter the book turns these rules into playful challenges anyone can undertake while reading in a series of quests that explain the science behind the benefits. Playing by the seven rules begins to yield life-changing benefits in a matter of days, and eventually they become an ingrained skill set.Read by the author.Description: 12 audio discs (14 1/2 hr.) : digital

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games


David L. Craddock - 2015
    Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.

Unofficial Series List - J.R. Ward - In Order: The Black Dagger Brotherhood, The Fallen Angels, and Jessica Bird books


This Fangirl - 2015
    The list includes books written as Jessica Bird and clears up the books re-released with new titles. Most of this information is available on the author's website, jrward.com. If, like me, you'd like to have the list on your kindle where you can pop it open just like your other kindle books instead of logging on to your laptop or PC, you will find this list handy. Hopefully you have the Kindle Unlimited subscription and can download it for free. If not, you'll have to decide if the convenience is worth a buck. This is a title list only. In reading order. No portions of the books mentioned have been reproduced here. No copyright infringement is intended. Just to avoid any misunderstandings about copyright, according to the United States Copyright Office, “Copyright law does not protect names, titles, or short phrases or expressions.” (copyright.gov, circular 34). I hope you find this made-for-kindle list helpful in deciding which of Ms. Ward's books to purchase and enjoy next.

It's Not About the F-Stop (Voices That Matter)


Jay Maisel - 2015
    But he is also much more than that—he is a mentor, teacher, and trailblazer to many photographers, and a hero to those who feel Jay’s teaching has changed the way they see and create their own photography. He is a living legend whose work is studied around the world, and whose teaching style and presentation garner standing ovations and critical acclaim every time he takes the stage. In his first educational book, Light, Gesture, and Color, Jay put his amazing insights and learning moments from a lifetime behind the lens into a book that communicated the three most important aspects of street photography: light, gesture, and color. Here, in It’s Not About the F-Stop, Jay continues and builds on that success to take take you beyond the buttons and dials on your camera to continue to teach you how to “see” like a photographer, and how to capture the world around you in a way that delights, intrigues, and challenges the viewer. Each page unveils something new and challenges you to rethink everything you know about the bigger picture of photography. This isn’t a book about f-stops or ISOs. It’s about seeing. And there is nobody that communicates this, visually or through the written word, like Jay Maisel.

Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games


Lizzie Stark - 2012
    A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents’ beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.

Dare to Run


Amit Sheth - 2010
    Along the way, he shares his unique perspective on running, life, religion and spirituality.These essays will motivate and inspire you not only to run but also to test and push your limits, to conquer your fears and above all, to relentlessly pursue your dreams and passion.