Generation Xbox: How Videogames Invaded Hollywood


Jamie Russell - 2012
    Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?

The Simple Home: The Luxury of Enough


Sarah Nettleton - 2007
    One response to high levels of complexity and overstimulation is to look for yet another gadget or closet organizer to simplify our lives. But the answer lies somewhere else. The road to a simpler more satisfying life begins with a clear-eyed examination of the choices we are making for our time--and that includes choices about where we want to live.The Simple Home presents six paths to simplicity, each illustrated by human-scaled, unadorned homes with straightforward floor plans and forms. These are open, light-filled homes (with rooms or spaces that are often multipurpose) that express their beauty in their utility and practicality. Simple homes are low maintenance and often green, designed for homeowners who wish to embody a different set of values in their housing choices than the run-of-the-mill starter castles littering the landscape.The 6 Paths to Simplicity: 1. Simple is Enough 2. Simple is Thrifty 3. Simple is Flexible 4. Simple is Timeless 5. Simple is Sustainable 6. Simple is Refine

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More


Dustin Hansen - 2016
    Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

Guinness World Records 2014 Gamer's Edition


Guinness World Records - 2013
    The all-new 2014 book is bursting with news and views from the gaming world, alongside the latest and very best records relating to the world's most popular games. Amazing trivia sits alongside hard facts and top tips on how to achieve greater feats on the games you love. This edition brings you: An At A Glance feature on every game spread for those who crave the essential lowdown on each game's genre, characters and strategy. A Best of the Rest wrap up all of the games we couldn't squeeze into the other pages, widening the already panoramic scope of the book. A Reader's poll that reports back on the most fundamental question you can ask any gamer - what is the greatest videogame of all? With a brand-new, visually dynamic design intended to reflect exciting developments in technology, Guinness World Records Gamer's Edition continues to be the world's greatest videogaming almanac!

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

What Is Love? A Simple Guide to Romantic Happiness


Taro Gold - 2003
    Presents practical, Buddhist-based guidelines to achieving happiness in romantic relationships through a series of inspirational quotes complemented by thematic watercolors and divided into three sections that explore the concepts of illusion, reality, and life.

Decoding The Lost Symbol: The Unauthorized Expert Guide to the Facts Behind the Fiction


Simon Cox - 2006
    Forgotten history. Conspiracies. Now you can unlock the mysteries of Dan Brown’s The Lost Symbol with this definitive and bestselling guide to the facts behind the fiction featuring Harvard symbologist Robert Langdon—from Simon Cox, author of Cracking the Da Vinci Code and Illuminating Angels and Demons.Dan Brown’s thrilling novel The Lost Symbol again features Harvard symbologist Robert Langdon, this time in the US racing to uncover clues and crack codes involving secrets that are perpetuated to this day. But how much of the novel is true and what is pure fiction? Simon Cox, bestselling Dan Brown expert offers this definitive guide to all the mysteries featured in The Lost Symbol. Based on extensive research, this A-to-Z guide lists the real people, organizations, and themes featured in Dan Brown’s novel, explains their histories and their meanings, reproduces and analyzes the symbols themselves, and provides insider knowledge gleaned from years of exhaustive study. From the monuments of Washington, DC, to the secrets of Salt Lake City and the hidden enclaves in Langley, Virginia, Cox knows where the facts are hidden about the Freemasons, Albert Pike, the Rosicrucians, the Founding Fathers, and more. This is the only resource you’ll need to understand and enjoy the fascinating and mysterious world of The Lost Symbol.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

The Art of Video Games: From Pac-Man to Mass Effect


Chris Melissinos - 2012
    Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg

The Lost Art of House Cleaning: A Clean House is a Happy Home


Jan M. Dougherty - 2011
    Until now.Jan Dougherty has owned a residential cleaning company for six years and has come to the conclusion that the art of housecleaning has all but been lost. “I believe I may be the only survivor who knows how to clean and therefore I have a duty and responsibility to pass on my wisdom (and share the pain) before it’s too late. Most people don’t like cleaning their house because they simply don’t know how.” Jan will show you that with three inexpensive products and a few tools how you too can clean your house and everything in it. She will explain “The PATH”, which is a method to get in, get it clean and get out of a room. Whether you’re doing maintenance cleaning or deep cleaning; “The PATH” is always the same.Her style is funny and entertaining. So even if you don’t want to clean your house you’ll have a good laugh.This is not a book of helpful hints. There are enough books out there that will explain how to clean puke or coffee or puked up coffee. This is a book on how to clean the house and everything in it. After you’ve finished cleaning a room it will sparkle, after you’ve finished cleaning the whole house the shine will be seen from the space station. Moms send copies to your children, if they read it you may not have to spend your next visit cleaning, like you always do. Kids send a copy to your mom, maybe on her next visit she’ll get more done before she leaves. Read it for entertainment! Read it for inspiration! Read it because it really solves the mystery of “How to clean”. “Follow me my child and I will show you The PATH”. Jan Dougherty “The Head Rag Dragger”

Concrete Countertops


Fu-Tung Cheng - 2002
    Concrete Countertops is an essential book for architects, homeowners and contractors who want to learn how to design, form, mix, pour, color, trowel, inlay and finish decorative concrete countertops. Homeowners will be inspired by the 350 color photographs that bring this exciting medium to life.