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The Sierra Adventure: The Story of Sierra On-Line by Shawn Mills
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THE GARUD STRIKES
Mukul Deva - 2014
The men of the 4th bn Brigade of the Guards (1 Rajput). They were simple, ordinary men, like you and me. But when push came to shove, they rose to the occasion and left an indelible mark on the pages of history.THE GARUD STRIKES is the compelling story of 4 Guards (1 Rajput) and the critical role they played in the 1971 Indo-Pak War; in freeing seventy-five million people from the torturous and bloody clutches of the Pakistani Army.In merely sixteen days, under the inspiring leadership of Lt. Col. Himmeth Singh, 4 Guards (1 Rajput), played a pivotal role in leading for India one of the fastest successful military campaigns of modern times; one which not only led to the creation of Bangladesh, but also resulted in the capture of 95,000 Pakistani soldiers.Narrated by Mukul Deva, India’s literary storm trooper, in his inimitable, compelling style, THE GARUD STRIKES is the breath taking story of the lightning campaign, seen through the eyes of the officers, JCOs and men of 4 Guards (1 Rajput).As you trudge through the mud and slush of Bangladesh, you will smell the gun smoke, the impact of bullets on flesh, the blood, the fears and tears, as 4 Guards (1 Rajput) smashed its way through the pride of the Pakistani Army, in their dash for Dacca.
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid
Hideo Kojima - 2019
They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.
Playing With Power: Nintendo NES Classics
Garitt Rocha - 2016
3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!
Lincoln's Yarns and Stories: a complete collection of the funny and witty anecdotes that made Lincoln famous as America's greatest story teller
Alexander K. McClure - 1904
You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
Why Planes Crash: Case Files 2001
Sylvia Wrigley - 2013
And yet, we stillremain obsessed with aviation disasters. What caused these accidents?Whose fault was it? In her series of books, Why Planes Crash, Sylvia Wrigley investigates the worst aviation disasters of the twenty first century.Why Planes Crash: 2001 is the first of the series. Wrigley has put together eleven of the most interesting incidents that the worldsaw in the year 2001. These include a detailed analysis of thedisastrous runway incursion at Linate, the passenger interferenceleading to the Avjet Aspen Crash and why an Airbus A300 disintegratedover Queens.From bad weather to the engineering faults in the aircraft, the author critically looks into each factor that might have lead to the crash.Her investigations and deep insight compiled thoughtfully in this bookmake it so interesting to read that you actually start feeling like awitness to the disaster and yet it is comprehensive enough for anyonewith no aviation knowledge to understand.
Reluctant Pioneer: How I Survived Five Years in the Canadian Bush
Thomas Osborne - 1995
The view 16-year-old Thomas Osborne first had of Muskoka was at night, trudging alone with his even younger brother along unmarked primitive roads to find their luckless father who, in 1875, had decided to make a new start for his beleaguered family on some "free land" in the bush east of the pioneer village of Huntsville, Ontario. The miracle is that Thomas lived to tell the tale.For the next five years Thomas endured starvation, falling through the ice and freezing, accidents with axes and boats, and narrow escapes from wolves and bears. Many years later, after returning to the United States, Osborne wrote down all his adventures in a graphic memoir that has become, in the words of author and journalist Roy MacGregor, "an undiscovered Canadian classic."Reluctant Pioneer provides a brooding sense of adventure and un- sentimental realism to deliver a powerful account of pioneer life where tragedies arrive as naturally as rain and where humour resides in irony.
Red Blanket: An uncensored memoir that reveals the underbelly of surgical training
John Harch - 2020
The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Peter Leigh - 2018
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
1001 Video Games You Must Play Before You Die
Tony MottMitch Krpata - 2010
The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.
Gamish: A Graphic History of Gaming
Edward Ross - 2020
For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
A Brief History of Video Games
Richard Stanton - 2015
Focusing on creative and scientific advances between 1962 and today, A Brief History of Video Games offers a global perspective on gaming’s past and its cutting-edge future with the evolution of virtual reality, 3D graphics, and thought-interface technology. It also addresses the design process from concept to packaging, considers the influence of manga and anime, and explores the relationship between video games and movies.
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
Dustin Hansen - 2016
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Pokémon FireRed & LeafGreen (Prima Official Game Guide)
Eric Mylonas - 2004
Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them
Bike Path Rapist: A Cop's Firsthand Account of Catching the Killer Who Terrorized a Community
Jeff Schober - 2009
After working tirelessly on behalf of a convicted man, DNA slides were discovered at a local medical center. Capozzi was exonerated and released before Easter 2007. Bike Path Rapist: A Cop's Firsthand Account of Catching the Killer Who Terrorized a Community will examine the complex and compelling story inside the investigation of a thirty-year string of serial rapes and killings. With detailed information culled from interviews, police reports and insights from Delano and his colleagues on an elite task force that solved the crime, the book will blend the drama of Cold Case and CSI with a behind-the-scenes look at investigative techniques and angles examined by investigators.