The Atlas Obscura Explorer’s Guide for the World’s Most Adventurous Kid
Dylan Thuras - 2018
And just as compelling is the way the book is structured—hopscotching from country to country not by location but by type of attraction. For example, visit the site of the Tunguska event in Siberia, where a meteor slammed into the earth in 1908—and then skip over to the Yucatan, ground zero for the ancient meteor crash that caused the mass extinction of dinosaurs. Then, while in Mexico, tour the fantastical Naica caves, home to crystals ten times larger than the average person—then, turn the page to Vietnam to a cave so vast you could fly a 747 through it. Illustrated in gorgeous and appropriately evocative full-color art, this book is a passport to a world of hidden possibilities.
1001 Ridiculous Ways To Die
David Southwell - 2008
A huge collection of incredible cautionary tales about the undignified ways you can kick the bucket - and they're all true! .the mechanic who blew himself up while trying to open a rocket-propelled grenade with a sledgehammer .A woman felled by a fatal flying lettuce .the octogenarian who caught a shopping trolley to a permanent vacation .the convicted murderer who electrocuted himself on the toilet as he repaired a tV these are all true reports which reveal the silliest ways you can bite the big one. Death may seem like a serious business, but this is a seriously funny book.
The LEGO Adventure Book, Vol. 2
Megan H. Rothrock - 2013
As they track the Destructor and rebuild the models he destroys, you'll follow along and meet some of the world's best builders. Learn to create sleek spaceships, exotic pirate hideaways, fire-breathing dragons, fast cars, and much more. With nearly 40 step-by-step breakdowns and 100 example models, The LEGO Adventure Book is sure to spark your imagination and keep you building!
LeBron James: The Boy Who Became King
Anthony Curcio - 2016
This Fully illustrated picture book biography tells the story of a young boy and his loving, single mother and their struggle to make it on their own. With the help of a coach and his family, LeBron is introduced to the game of basketball. Against all odds, “the kid from Akron” not only makes it to the NBA but becomes a basketball legend who now helps others who are struggling like he and his mother once were. Children's/Kids Picture Book Biography K-6
The Past Present and Future of JavaScript
Axel Rauschmayer - 2012
Now, hopes and expectations for JavaScript’s future are considerable.In this insightful report, Dr. Axel Rauschmayer explains how the combination of several technologies and opportunities in the past 15 years turned JavaScript’s fortunes. With that as a backdrop, he provides a detailed look at proposed new features and fixes in the next version, ECMAScript.next, and then presents his own JavaScript wish list—such as an integrated IDE.
Excel 2010 Bible [With CDROM]
John Walkenbach - 2010
Known as "Mr. Spreadsheet," Walkenbach shows you how to maximize the power of all the new features of Excel 2010.An authoritative reference, this perennial bestseller proves itself indispensable no matter your level of skill, from Excel beginners and intermediate users to power users and potential power users everywhere. Fully updated for the new release, this latest edition provides comprehensive, soup-to-nuts coverage, delivering over 900 pages of Excel tips, tricks, and techniques you won't find anywhere else.Excel guru and bestselling author John Walkenbach ("Mr. Spreadsheet") guides you through every aspect of ExcelDelivers essential coverage of all the newest features of Excel 2010Presents material in a clear, concise, logical format that is ideal for all levels of Excel experienceIncludes a CD that contains all the templates and worksheets used in the book plus John Walkenbach's award-winning Power Utility Pak"Excel 2010 Bible" serves as an excellent resource on all things ExcelNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent - 2001
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
DC Super-Pets! Character Encyclopedia
Steve Korté - 2013
From Superman's loyal dog, Krypto, to Batman's heroic hound, Ace, this guide to the Worlds Greatest Pets has more than 200 DC characters, including many never-before-seen pets, all illustrated in Art Baltazar's Eisner Award-winning style! With an introduction by legendary creator Geoff Johns, the DC Super-Pets Character Encyclopedia is sure to please comic book lovers young and old.
What We See in the Stars: An Illustrated Tour of the Night Sky
Kelsey Oseid - 2017
Combining art, mythology, and science, What We See in the Stars gives readers a tour of the night sky through more than 100 magical pieces of original art, all accompanied by text that weaves related legends and lore with scientific facts. This beautifully packaged book covers the night sky's most brilliant features--such as the constellations, the moon, the bright stars, and the visible planets--as well as less familiar celestial phenomena like the outer planets, nebulae, and deep space. Adults seeking to recapture the magic of youthful stargazing, younger readers interested in learning about natural history and outer space, and those who appreciate beautiful, hand-painted art will all delight in this charming book.
The Read-Aloud Family: Making Meaningful and Lasting Connections with Your Kids
Sarah Mackenzie - 2018
Reading aloud offers us a chance to be fully present with our children. It also increases our kids’ academic success, inspires compassion, and fortifies them with the inner strength they need to face life’s challenges. As Sarah Mackenzie has found with her own six children, reading aloud long after kids are able to read to themselves can deepen relationships in a powerful way.Founder of the immensely popular Read-Aloud Revival podcast, Sarah knows first-hand how reading can change a child’s life. In The Read-Aloud Family, she offers the inspiration and age-appropriate book lists you need to start a read-aloud movement in your own home. From a toddler’s wonder to a teenager’s resistance, Sarah details practical strategies to make reading aloud a meaningful family ritual. Reading aloud not only has the power to change a family—it has the power to change the world.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Parenting With Love and Logic
Foster W. Cline - 1990
Learn how to parent effectively while teaching your children responsibility and growing their character. Establish healthy control through easy-to-implement steps without anger, threats, nagging, or power struggles. Indexed for easy reference.
The Great Book of Crazy President Trivia: Interesting Stories of American Presidents (American History & Trivia 1)
Bill O'Neill - 2017
The Great Book of Crazy President Trivia is filled with many lesser-known facts about the American Presidents. It is filled with great stories of the US Presidents that you will not find in any US history books. This President Trivia book is going to let you see the Presidents of the past in a whole new light. Learn about their personal lives, the challenges they faced, and their great accomplishments. When you read this trivia book, you are going to learn not only about the Presidents of the US but about the history of the US as well. When we learn about the Presidents, most often we learn about a few of their accomplishments that they had while in office, however, this book is going to show you the good, the bad, and the ugly when it comes to the lives of these men. At the end of each chapter you will find trivia questions and answers that are going to allow you to learn even more about the men that have been in charge of The United States of America. You are going to learn how war not only challenged these men but how it affected who they were. You will see how great decisions were made as well as some that were not so great. In the end, you are going to find that these men were in fact just men who took on a huge responsibility. Some of them were successful some of them failed miserably but each of them with their own hands, molded the US into what it is today.
What Is Nintendo?
Gina Shaw - 2021
Though the cards sold well, Nintendo really became popular when it began creating toys in the 1960s, and then became internationally renowned after developing video games and consoles in the 1970s and '80s. After introducing the world to some of the best-known and top-selling video game franchises of all-time, such as Super Mario Bros., The Legend of Zelda, Animal Crossing, and Pok�mon, it's clear to see why Nintendo is beloved by parents as a company that creates nonviolet, family-friendly entertainment for kids.With fun black-and-white illustrations and an engaging 16-page photo insert, readers will be excited to read this latest additon to Who HQ!
The Happiest Toddler on the Block: The New Way to Stop the Daily Battle of Wills and Raise a Secure and Well-Behaved One- To Four-Year-Old
Harvey Karp - 2005
In one of the most useful advances in parenting techniques of the past twenty-five years, Dr. Karp reveals that toddlers, with their immature brains and stormy outbursts, should be thought of not as pint-size people but as pintsize...cavemen. Having noticed that the usual techniques often failed to calm crying toddlers, Dr. Karp discovered that the key to effective communication was to speak to them in their own primitive language. When he did, suddenly he was able to soothe their outbursts almost every time! This amazing success led him to the realization that children between the ages of one and four go through four stages of "evolutionary" growth, each linked to the development of the brain, and each echoing a step in prehistoric humankind's journey to civilization: - The "Charming Chimp-Child" (12 to 18 months): Wobbles around on two legs, grabs everything in reach, plays a nonstop game of "monkey see monkey do."- The "Knee-High Neanderthal" (18 to 24 months): Strong-willed, fun-loving, messy, with a vocabulary of about thirty words, the favorites being "no" and "mine."- The "Clever Caveman" (24 to 36 months): Just beginning to learn how to share, make friends, take turns, and use the potty.- The "Versatile Villager" (36 to 48 months): Loves to tell stories, sing songs and dance, while trying hard to behave. To speak to these children, Dr. Karp has developed two extraordinarily effective techniques: 1) The "fast food" rule--restating what your child has said to make sure you got it right;2) The four-step rule--using gesture, repetition, simplicity, and tone to help your irate Stone-Ager be happy again. Once you've mastered "toddler-ese," you will be ready to apply behavioral techniques specific to each stage of your child's development, such as teaching patience and calm, doing time-outs (and time-ins), praise through "gossiping," and many other strategies. Then all the major challenges of the toddler years--including separation anxiety, sibling rivalry, toilet training, night fears, sleep problems, picky eating, biting and hitting, medicine taking "-- "can be handled in a way that will make your toddler feel understood. The result: fewer tantrums, less yelling, and, best of all, more happy, loving time for you and your child. "From the Hardcover edition."