My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft


Bonnie Nardi - 2010
    My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."—Julian Dibbell, Wired"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf."—William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures.  Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars.  . . . the best ethnography of a single virtual world produced so far.”—Lisa Nakamura, University of IllinoisWorld of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes.Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design.Cover art by Jessica Damsky

Begin the Begin: R.E.M.'s Early Years


Robert Dean Lurie - 2019
    disbanded in 2011. It offers by far the most detailed account of their formative years―the early lives of the band members, their first encounters with one another, their legendary debut show, early tours in the back of a van, initial recordings, their shrewdly paced rise to fame. The people and places of ‘the South’ are crucial to the R.E.M. story in ways much more complex and interesting than have been presented thus far, says Lurie, who explores the myriad ways in which the band’s adopted hometown of Athens, Georgia, and the South in general, have shaped its members and the character and style of their art. The South is more than the background to this story; it plays a major role: the creative ferment that erupted in Athens and gripped many of its young inhabitants in the late 70s and early 80s drew on regional traditions of outsider art and general cultural out-thereness, and gave rise to a free-spirited music scene that produced the B-52’s and Pylon, and laid the ground for R.E.M.’s subsequent breakout success. Lurie has tracked down and interviewed numerous figures in the band’s history who were under-represented in or even absent from earlier biographies, and they contribute previously undocumented stories as well as casting a fresh light on the familiar narrative.

Rusty Wilson's Montana Bigfoot Campfire Stories


Rusty Wilson - 2020
     These all new stories are sure to make you want to hide deep in your sleeping bag if you’re brave enough to read them at night by headlamp while camped in one of the state’s beautiful campgrounds. And what just brushed against your tent? A wolf? Grizzly bear? Or was it something even bigger and more terrifying? Fly-fishing guide Rusty Wilson, known as the World's Greatest Bigfoot Storyteller, has spent years collecting these tales from his clients around the campfire, stories guaranteed to make sure you won‘t want to go out after dark. Come join a botanist in Glacier National Park who discovers a most unusual use for a mudpack, then watch a strange sight in the Sweet Grass Hills of northern Montana. Come along as a tow-truck driver tries to figure out why a tourist won’t abandon his car in the winter cold, then join a campground host as he faces his deepest fears. And if you survive all that, come along on an experiment in terror in a resort in the wilds. Next, join in the discovery of a very unusual find on a dinosaur dig in Montana’s badlands, then learn why it’s not a good idea to feed the wildlife, nor to harass them. Climb a tall peak with a filmmaker to discover a terrifying and dangerous sight that almost costs him his life, and finally, visit with a musician as he discovers the real meaning of an appreciative audience. You’ll want to be sure you’re not alone in the woods while reading these stories, or maybe even alone inside your house! Another great book from Rusty Wilson, Bigfoot expert and storyteller—tales for both the Bigfoot believer and those who just enjoy a good story.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Air Crashes and Miracle Landings: 85 CASES - How and Why


Christopher Bartlett - 2018
    Air Crashes and Miracle landings is a great resource for every pilot who wants a clear summary of the Whats, Hows and Whys behind the key aviation accidents. This book should be part of Human Factors and Crew Resource Management training." Richard de Crespigny--captain of Qantas QF32 Now has eighty-five accounts, some short, some long, with hard-hitting analyses, ranging from the disappearance of Amelia Earhart to that of Malaysian Airlines MH370, not forgetting AF447 where many human factors in addition to technical ones were responsible. Each chapter covers a specific type of incident in chronological order showing the evolution of accidents over time, and how many should never happen again because of advances in technology. Covering so many incidents, it provides background facts and insights for professionals and aficionados of the Air Accident Investigations/MAYDAY TV series, amongst others Lessons from these incidents made flying so safe today.

Green Ink: Memoirs of a Fighter Pilot


H. Denny Wisely - 2018
    He found himself in the navy while growing up during Vietnam. He was the first to shoot down two enemy airplanes and flew 350 combat missions during three deployments aboard USS Kitty Hawk. The ledger he kept will bring you right there with him as he recounts many of those more than exciting missions including being shot down near Hanoi. He flew F4 Phantom to 85,000 feet during operational test flights at the McDonnell-Douglas factor in St Louis. Later at VX-4 in Pt Mugu, California he tested the F 14 Tomcat and flew the MiG 21 from Area 51. He went on to command a Fighter Squadron from USS Midway home-ported in Japan and then went on to be Flight Leader and Commanding Officer of the Blue Angels. He went on to Command the aircraft carrier John F Kennedy.

Supercade: A Visual History of the Videogame Age, 1971-1984


Van Burnham - 2001
    From Pong to Pac-Man, Asteroids to Zaxxon - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

Level Up!: The Guide to Great Video Game Design


Scott Rogers - 2010
    Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Baseball Prospectus 2010


Baseball Prospectus - 2010
    Baseball Prospectus 2010 brings together an elite group of analysts to provide the definitive look at the upcoming season in critical essays and commentary on the thirty teams, their managers, and more than sixty players and prospects from each team.Contains critical essays on each of the thirty teams and player comments for some sixty players for each of those teamsProjects each players stats for the coming season using the groundbreaking PECOTA projection system, which has been called "perhaps the game's most accurate projection model" (Sports Illustrated)From Baseball Prospectus, America's leading provider of statistical analysis for baseballNow in its fifteenth edition, this New York Times bestselling insider's guide remains hands down the most authoritative and entertaining book of its kind.

Metal Gear Solid


Raymond Benson - 2008
    Six deadly FOXHOUND renegades control a nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands are not met, a powerful, top-secret weapon will be unleashed upon the world. The solo mission is to breach the heavily fortified base, rescue hostages, and destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six extraordinarily able assassins. But nothing is as it seems - secrets, a hidden agenda, and revelation to Snake of secrets from his dark past that would shake any man to his core.

Harry Anderson's Games You Can't Lose: A Guide for Suckers


Harry Anderson - 1989
    Now, Harry shares many of his hilarious insider tips.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

Starcraft 2: Kerrigan - Hope and Vengeance


Cameron Dayton - 2013
    She has risen from the ranks of soldier and rebel to become the unstoppable Queen of Blades, supreme ruler over a race of bloodthirsty aliens. But now she has fallen from her seat of power and been taken in by those who wish to separate the woman from the monster--a task which may be more difficult than it was to dethrone her. Take a look inside the mind of one of the greatest villains in gaming history and prepare yourself for StarCraft 2: Heart of the Swarm with this explosive new comic from Blizzard Entertainment, Kerrigan: Hope and Vengeance.

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

Objects in the Mirror: Thoughts on a Perfect Life from an Imperfect Person


Stephen Kellogg - 2020
    Like Polaroids framing the years of a troubadour and family man afflicted with an excess of self-awareness, these are stories without any clear good guys or bad guys. Instead, in each of these vignettes, you will find dysfunctional humans trying to do their best and bouncing off each other in the process.