Postmodern Geographies: The Reassertion of Space in Critical Social Theory


Edward W. Soja - 1989
    Building on the work of Foucault, Giddens, Jameson and Lefebvre, one of America's geographers argues for a rethinking of the dialectics of space, time and social being.

Class Warfare: Interviews with David Barsamian


Noam Chomsky - 1995
    Amidst a devastating sketch of the ongoning destruction of civil society, Class Warfare unearths a cause for optimism in the ongoing struggle for human freedom. National ads/media.

The City in History: Its Origins, Its Transformations, and Its Prospects


Lewis Mumford - 1961
    Winner of the National Book Award. “One of the major works of scholarship of the twentieth century” (Christian Science Monitor). Index; illustrations.

30-Second Architecture: The 50 Most Signicant Principles and Styles in Architecture, Each Explained in Half a Minute


Edward Denison - 2013
    30-Second Architecture

The Gift


Lewis Hyde - 1979
    . . . A masterpiece.” —Margaret Atwood“No one who is invested in any kind of art . . . can read The Gift and remain unchanged.” —David Foster WallaceBy now a modern classic, The Gift is a brilliantly orchestrated defense of the value of creativity and of its importance in a culture increasingly governed by money and overrun with commodities. This book is even more necessary today than when it first appeared.An illuminating and transformative book, and completely original in its view of the world, The Gift is cherished by artists, writers, musicians, and thinkers. It is in itself a gift to all who discover the classic wisdom found in its pages.

Amidst the Shadows of Trees: A Holocaust Child’s Survival in the Partisans


Miriam M. Brysk - 2007
    They announce that the logical and important places to begin to examine that history are eye witnesses. Miriam Brysk’s chronicle is among the more exceptional of these works. It reflects her own life: highly accomplished, intelligent, detailed and thoughtful. At age seven, Miriam, her mother Bronka and father, Chaim Miasnik, a renowned surgeon, escaped the Lida ghetto and joined Jewish partisans in the Lipiczany Forest. Before the end of the war, Miriam estimates that her father had saved hundreds of lives and helped build and supervise a partisan hospital in the swamps of the forest. Constantly hunted by German soldiers, she experienced childhood terror that has remained with her. She lost her innocence, her childhood, her youth as she clung to her mother and her prized possession, a pistol. Her head was shaved so she would look like a boy. Her memory of the details of that time—both in the Lida ghetto and in the forest—remains remarkably sharp and distinguishes this memoir from many others. — Sidney Bolkosky, William E. Stirton Professor in the Social Sciences, Professor of History, University of Michigan-Dearborn

Beekman 1802 Style: The Attraction of Opposites


Brent Ridge - 2015
    But can you make that trendy new lamp jibe with your grandmother's heirloom dresser?The fabulous Beekman Boys answer with a resounding "Yes!" in their new book, Beekman 1802 Style. Through more than 200 stunning photographs from Country Living magazine and never-before-seen images of the Beekman farmhouse, the boys use their city-turned-country-boy charm and style to help with all things home. Their unique home design tips and tricks for mixing high and low, East and West, indoors and outdoors, and traditional with modern will help you create a home that is inviting, warm, and--perhaps most important--fabulous.

Flesh and Stone: The Body and the City in Western Civilization


Richard Sennett - 1996
    The story then moves to Rome in the time of the Emperor Hadrian, exploring Roman beliefs in the geometrical perfection of the body.The second part of the book examines how Christian beliefs about the body related to the Christian city—the Venetian ghetto, cloisters, and markets in Paris. The final part of Flesh and Stone deals with what happened to urban space as modern scientific understanding of the body cut free from pagan and Christian beliefs. Flesh and Stone makes sense of our constantly evolving urban living spaces, helping us to build a common home for the increased diversity of bodies that make up the modern city.

Ways of Seeing


John Berger - 1972
    First published in 1972, it was based on the BBC television series about which the (London) Sunday Times critic commented: "This is an eye-opener in more ways than one: by concentrating on how we look at paintings . . . he will almost certainly change the way you look at pictures." By now he has."Berger has the ability to cut right through the mystification of the professional art critics . . . He is a liberator of images: and once we have allowed the paintings to work on us directly, we are in a much better position to make a meaningful evaluation" —Peter Fuller, Arts Review"The influence of the series and the book . . . was enormous . . . It opened up for general attention to areas of cultural study that are now commonplace" —Geoff Dyer in Ways of TellingWinner of the 1972 Booker Prize for his novel, G., John Peter Berger (born November 5th, 1926) is an art critic, painter and author of many novels including A Painter of Our Time, From A to X and Bento’s Sketchbook.

Imaginary Cities


Darran Anderson - 2015
    A work of creative nonfiction, the book roams through space, time and possibility, mapping cities of sound, melancholia and the afterlife, where time runs backwards or which float among the clouds. In doing so, Imaginary Cities seeks to move beyond the clichés of psychogeography and hauntology, to not simply revisit the urban past, or our relationship with it, but to invade and reinvent it. Following in the lineage of Borges, Calvino, Chris Marker and Kenneth White, the book examines the city from global macrocosm to the microcosm of its inhabitants’ perspectives. It proceeds through opium dreams, sea voyages, the hallucinations of prisoners, nocturnal decadence, impossible Soviet skyscrapers, marauding golems, subterranean civilisations, apocalyptic prophecies and the work of architectural visionaries such as Antonio Sant’Elia, Archigram and Buckminster Fuller. It rethinks the ideas of utopias and dystopias, urban exploration, alienation and resistance. It claims that the Situationists lacked ambition when they suggested, “Beneath the paving stones, the beach.” Instead, beneath the paving stones, we may just be able to discern the entire universe. Imaginary Cities demonstrates that each city dreamt up by artists, writers, architects and lunatics has a real-life equivalent and that the great Marco Polo was no liar. Imaginary Cities need not simply exist in fiction or the mind. We already inhabit them.

100 Ways America Is Screwing Up the World


John Tirman - 2006
    Bush, Wal-Mart, Halliburton, gangsta rap, and SUVs have in common? They're all among the hundred ways in which America is screwing up the world. The country that was responsible for many, if not most, of the twentieth century's most important scientific and technological advancements now demonizes its scientists and thinkers in the twenty-first, while dumbing down its youth with anti-Darwin/pro-"Intelligent Design" propaganda. The longtime paragon of personal freedoms now supports torture and illegal wiretapping—spreading its principles and policies at gunpoint while ruthlessly bombing the world with Big Macs and Mickey Mouse ears.At once serious-minded and satirical, John Tirman's 100 Ways America Is Screwing Up the World is an insightful, unabashed, entertaining, and distressing look at where we've gone terribly wrong—from the destruction of the environment to the promotion of abhorrent personal health and eating habits to the "wussification" of the free press—an alternately admonishing and amusing call to arms for patriotic Blue America.

City of Darkness: Life in Kowloon Walled City


Ian Lambot - 1993
    With over 320 photographs, 32 extended interviews, and essays on the City's history and character, this reprint is not only an informative glimpse of a now vanished landmark but a sensitive and penetrating portrait of a unique community.

Nano House: Innovations for Small Dwellings


Phyllis Richardson - 2011
    In the countryside, we want to preserve nature and the landscape. In impoverished parts of the world, the necessity for sustainable and economical shelter is stronger than ever. Lifestyles and daily routines are also changing. We live in an interconnected world in which digital communication, information, and entertainment are pervasive. Yet basic human needs remain constant: a roof over our heads and somewhere to cook, eat, and sleep. Increasingly, we look for ways to occupy our habitats more ecologically, flexibly, and efficiently.Digital design tools, sustainable materials, and new prefabrication technologies have led to an explosion in innovative ideas for designing domestic spaces, particularly those in tight surroundings. All the homes in Nano House are drawn from a broad array of climatic and environmental contexts, building methods, and spatial innovations.This lively book is the perfect resource and inspiration for designers, architects, builders—for anyone looking to maximize living space with minimal environmental impact.

The Anarchist's Workbench


Christopher Schwarz - 2020
    

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.