Guns, Bullets, and Gunfights: Lessons and Tales from a Modern-Day Gunfighter
Jim Cirillo - 1996
Read about the stress and intensity of an actual shoot-out and how to maximize your training, ammo and weapons to prevail.
Catch All The Girlfriends!
K.J. Harlow - 2019
For the rest of you...) What If Instead Of Pocket Monsters, You Caught Monster Girls? For Yoshi Soysauce, this is his life. Like all trainers, his goal is to build his dream team of six, powerful girlfriends, take on the Merah League and become the greatest girlfriend master that ever lived. The day he's meant to leave his hometown of Topaz, he sleeps in. The starters Vara, Charmaine and Bubblina are claimed by other trainers. He absolutely cannot live with his parents for another year, so he begs Professor Poke for a spare girlfriend. Poke lends him Starlotte, a quiet interstellar-type with no attacking moves or memory of how she was captured. The deal? Find his lab assistant in the next town, make the delivery then return her. No using her for battles, period. If he sees a wild girlfriend, he must escape. From the very first wild girlfriend he faces, Yoshi quickly finds out that the only way he can become the trainer he wishes to be is not by escaping, but instead breaking the rules and running head-first into the battle.
Evading Babylon
Chad Daybell - 2012
Natural disasters will lead to economic difficulties, leaving the United States on the edge of collapse. During this time of strife, members of the LDS Church will be invited by their leaders to survive the civil unrest by gathering to holy refuges. In the midst of the turmoil, recently returned missionary Nathan Foster joins a secret team of men who help the Saints escape modern society's implosion. Nathan is expected to devote all of his time and energy to this cause, but he faces a major personal obstacle in doing so - Marie Shaw. Nathan has admired Marie since their high school days, and now she's showing genuine interest in him as well. However, more national trouble erupts including acts of bioterrorism on U.S. soil that not only threatens to tear apart their relationship, but puts their lives in deep peril.
Levels of the Game
John McPhee - 1969
McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games.
Knots, Splices and Rope Work
A. Hyatt Verrill - 1944
Adapted for the use of Travellers, Campers, Yachtsmen, Boy Scouts, and All Others Having to Use or Handle Ropes for Any Purpose. Illustrated with 156 Original Cuts Showing How Each Knot, Tie or Splice is Formed and Its Appearance When Complete.(From Project Gutenberg)
Doyle Brunson's Super System
Doyle Brunson - 1979
This treatise on professional-level poker is the result of over 10,000 hours of labor by the world's greatest players and theorists and has never been equaled in scope or value. This is the must-have book for serious poker players.
World of Knitted Toys
Kath Dalmeny - 1998
From a colorful parrot to a friendly dolphin, a prowling tiger to farmyard ducks and hens, every project has easy-to-read patterns and clear advice on how to create just the right expression on each face.
Much Loved
Mark Nixon - 2013
MuchLoved collects 60 of these images along with their accompanying background tales. An exhibit in the photographer’s studio led to a small sensation on the Internet when a few of the pictures circulated unofficially on scores of blogs and on many legitimate news sites. Viewers have been intrigued by the funny, bittersweet images and their ironic juxtaposition of childhood innocence and aged, loving wear and tear. When you see these teddy bears and bunnies with missing noses and undone stuffing, you can’t help but think back to childhood and its earliest companions who asked for nothing and gave a lot back. Praise for Much Loved: “Much Loved is impossibly endearing in its entirety.” —Brain Pickings
The Workbench Design Book: The Art & Philosophy of Building Better Benches
Christopher Schwarz - 2011
The 9 workbench plans have a range suitable for all workshop needs, from handwork to power tools. A discussion of workbench design rules teach what's effective and why in a multitude of workshop situations. Additional workholding options—from shop-made jigs and commercial bench dogs to vise hardware—are also provided.
The Red Dragon & The West Wind: The Winning Guide to Official Chinese & American Mah-jongg
Tom Sloper - 2007
The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.
Zombies, Run!: Keeping Fit and Living Well in the Current Zombie Emergency
Naomi Alderman - 2016
Stick to your new year's resolutions, achieve your fitness goals and have fun while you're doing it. 'OUR FIRST JOB IS SURVIVAL. IF WE SURVIVE, WE LEARN, WHEN WE LEARN, WE MAKE TOMORROW BETTER THAN TODAY. THAT'S WHAT IT MEANS TO BE HUMAN: WE JUST HAVE TO KEEP ON GOING'The zombie apocalypse is here. We have all lost a lot, but we are surviving. Together we will overcome the outbreak but we need every man, women and child to do their bit. This is an informational guide to help you stay fit and healthy in both body and mind during the crisis. It includes:- Indoor activities that build the strength, stamina and flexibility you need to survive contact with the zombie hordes- Expertly-designed running, cycling and swimming programmes to build up your distance safely when venturing out for supplies- Advice on nutritious meals when resources are sparse and treats need to be rationed- Tips on building and maintaining a community and remaining fit of mind when humanity is pushed to the brink The advice within the pages of
ZOMBIES, RUN!
will prove the difference between life and death in the coming days, weeks and months. Humans are wondrous beings; this is not the end of us. WE CAN BECOME STRONGER. WE CAN BECOME FITTER. AND TOGETHER WE WILL SURVIVE.
The Voyages of the Princess Matilda
Shane Spall - 2012
We had underestimated the danger involved in going out to sea. We had no radio, compass, life raft or flares. In other words, we were a couple of idiots.'This is the story of Shane and Timothy Spall and their Dutch barge The Princess Matilda. After a summer on the Thames they head out to sea with only a road atlas and a vast amount of ignorance - and it is absolutely terrifying!On their travels, memories are triggered of childhood trips to the seaside, but also of more recent times. A decade before, Tim had been diagnosed with acute leukaemia and was given only days to live.Shocked at how life can pass you by they decided that when, and if, Tim got better, they would buy a boat.As Tim and Shane explore the coast from the Medway to Cornwall, eventually they start to wonder, could they make it out of England altogether? Could Matilda make it to ... Wales?!Taking over five years, The Voyages of The Princess Matilda is a minor epic,charting a very personal, moving and uplifting story of an everyday couple's adventure around their much loved homeland.
Beer Tasting Quick Reference Guide
Jeff Alworth - 2012
Tasting profiles from the booklet get the ball rolling they break down beer into style categories and include information on each variety's background, flavors, aromas, and unique character."
Top 10 Games You Can Play in Your Head, by Yourself
Sam Gorski - 2019
Theophrastus Bartholomew's most cherished mind-games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett. No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here between these pages. What is a mind-game? Great Question! A mind-game is a game where you control the characters, the world, and every thing in between - a breathing, living story. A story that you can create on your own, and come back to time after time. A story with surprises that you will plant for yourself to find later, and never be the wiser!What will happen in your game? It's up to you to find out!
Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)
Alex Brian - 2015
Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch