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Classic Battletech Mercenaries Supplemental 2 by Classic Battletech
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Battletech Technical Readout: 3060
Herbert A. Beas IIBryan Nystul - 1997
But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 1: A-C
Dale Henson - 1994
Battletech: Blood of Kerensky Trilogy
Michael A. Stackpole - 2010
For the past three hundred years, since the Star League collapse and the rise of the Five Successor States, these mortal enemies have fought over space, land and politics. But a new threat looms just outside the Inner Sphere. The descendants of an old Star League general, the Clans bred to be the best military force humanity has ever seen have come to take what they believe is rightfully BattleTech: Blood Legacy - Blood of Kerensky Trilogy Book 2 of 3 Blood Legacy continues the saga of the Clan invasion begun in 3030. Jaime Wolf has brought all the key leaders of the Inner Sphere together to put to rest old blood feuds and power struggles. But old hatreds and suspicions die hard. Still, the very survival of the Successor States hinges on battling warriors equipped with BattleMechs far superior to their own and another threat lurking in their very midst ComStar, the sect controlling interstellar communication which is determined to rule all of the Inner Sphere by any means at its disposal... BattleTech: Lost Destiny - Blood of Kerensky Trilogy Book 3 of 3 And so continues the saga of the Clan invasion and the explosive struggle within the Inner Sphere. With secrete aid from ComStar the Terran-based sect that serves as the keeper of the Inner Spheres technological secrets the Clans BattleMech warriors have been incredibly successful in their campaign of invasion. But ComStar has its own reasons for giving aid to the enemy, and if its strategy proves successful, the Inner Sphere worlds will finally be reunited under ComStars rule.
Dungeons and Dragons Rules Cyclopedia
Aaron Allston - 1991
Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including:
The Last Gunfighter Of Space
Ty Patterson - 2017
IT FINDS A THIEF 5050 AD. Earth as we know it has been decimated. It is a radioactive wasteland. The few millions who survived, fled to Calara, a planet in the Icarus Galaxy, where they have established civilization. But, life on Calara hasn't turned out the way they wanted it. AI rule over them. Which wasn't the way humans saw how their lives turning out when they arrived on the new planet. They brought their ways and technology. They tried to colonize the other planets and stars in the galaxy. As humans have tended to do. Then, AI took over. But now, the humans are rebelling. Remember history? They need someone to rally around. To lead them. To show them the way. Enter Cade Stryker. Let's not glorify him. He is a thief. He sails Andy, short for Andromeda, his ship, in the farthest reaches of space. Trading with anyone, anywhere. Well, he calls it trade. Everyone else calls it smuggling. He thinks he is like Wyatt Earp. Because where he flies, is indeed like the Wild West. No rules. No borders. There's the small matter that Earp was a lawman. And Cade is a... let's not harp on that. So, Cade. He isn't in the hero business. No, sir. Cade is too smart for that. Because heroes have a short shelf life. And need to have noble intentions. Cade and noble don't go together. Nope. The fate of humans definitely Does Not lie in the hands of Cade Stryker. No way. Check out Ty Patterson's USA Today Bestselling Warriors Series The Warrior The Reluctant Warrior The Warrior Code The Warrior's Debt Boxset 1, Books 1-4 Flay Behind You Hunting You Zero Boxset 2, Books 5-8 Death Club Trigger Break Scorched Earth RUN!
Cheat
P.S. Power - 2015
Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?
Monitor
Leigh Alexander - 2016
After they recover an NBN executive’s PAD at a protest in Broadcast Square, it seems Lana Rael and her friends, Johnny and Tim, might finally have their chance to discover the truth behind NBN’s saccharine and explosively popular franchise, Sunshine Junction.But when the aspiring activists stumble into the corporation’s all seeing eye, they find themselves in the limelight—and not in the way they hoped.As camdrones begin to follow them through the megacity and broadcast their every move on live threedee, Lana and her friends will have to ask themselves just how much they’re willing to sacrifice to fight the corps. Is making a difference worth risking their privacy, their lifestyle, or their lives?Fans of media giant NBN, its colorful programs, and its high-profile characters gain unparalleled access to the megacorp's HQ in Leigh Alexander's Monitor. As the media-focused megacorp responds to the threat posed by a trio of wannabe activists, we learn more about such popular characters as Jackson Howard, Victoria Jenkins, and Dinosaurus.Meanwhile, as the protagonists have their privacy stripped away, they lose control of their lives. Their actions become increasingly desperate and surprising. As they look for ways to retaliate, will their lives spiral into total anarchy? Will they regain control of the context that defines them? And who is responsible for their suffering? In Monitor, the truth is malleable, and learning how to shape it is paramount.In addition to its 96 pages of fiction, the hardcover edition of Monitor comes with a sixteen-page full color insert with setting information on activism in the Android future, NBN's Global Adaptive Entertainment, MegaBuy, and the future of marketing.
Dungeons & Dragons for Dummies
Bill Slavicsek - 2005
Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless--but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure.With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through:Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character's power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There's even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Devil Calls the Tune
Chris Maddox - 2020
When his father was called to duty and his mother made an invalid by a plague, Niko learned to survive by his wits. He stole what he needed to stay alive and fought to keep what he stole. Until he got arrested. On the eve of his majority birthday, Niko got laid off from his job and found out the son of the local crime lord had been selling his mom drugs and forcing her to “entertain” his friends. Facing jail time—and almost certain death—for beating the crime lord’s son nearly to death, Niko is forced to join the military to get off world. The terms of his enlistment are such that he can’t quit, so he hopes to fly under the radar and serve his time in a do-nothing job. That’s his plan, anyway. But plans have a way of getting disrupted, and when the Devil is calling the tune, sometimes all you can do is sing along.
Battlecorps Anthology, Volume 1: The Corps
Loren L. Coleman - 2008
1) is a print anthology of 17 short stories previously published via BattleCorps, and an 18th, previously unpublished story (Destiny's Challenge) that continues the story of one of the others.It also includes a Foreword by the editor, Loren L. Coleman, how BattleCorps came into being; an "About the authors" section at the end; and a collection of BattleMech illustrations in the back. StoriesA Race to the End (Loren L. Coleman)Damage Control (Ilsa J. Bick)Eight Nine Three (Steven Mohan Jr.)Isolation's Weight (Randall N. Bills)Destiny's Call (Loren L. Coleman)Poison (Jason M. Hardy)The Immortal Warrior at the Battle of Vorhaven (Kevin Killiany)Ghost of Christmas Present (Michael A. Stackpole)Zeroing In (Robert Thurston)For Want of a Nail (Dan C. Duval)Art of the Deal (Loren L. Coleman)McKenna Station (Kevin Killiany)Echoes in the Void (Randall N. Bills)The Longest Road (Blaine Lee Pardoe)The Back Road (Louisa M. Swann)Commerce Is All (Steven Mohan, Jr.)En Passant (Phaedra M. Weldon)Destiny's Challenge (Loren L. Coleman)
The Bug: Complete Season One
Barry J. Hutchison - 2016
A wave of violence is sweeping Hoon's city, and reports are flooding in that the whole world is rapidly tearing itself apart. As anger and violence gives way to full-blown madness, Hoon finds himself babysitting a group of survivors, who he has reluctantly vowed to protect. But with the madness that's gripping the rest of the world rapidly affecting him, can he get them to safety before he himself becomes their greatest threat? Meanwhile, across the ocean in Boston, two teenage slacker grocery store clerks are discovering that the end of the world isn't as much fun as they'd always imagined, as they are hurled into a desperate battle for survival - and a quest to find and rescue their parents. But the hordes of crazed infected are only the start of the world's problems, and things take a decidedly creepy turn when the true instigators of the violent epidemic come crawling out of the shadows... Because it isn't a virus that ends the world. It's a Bug.
Ocean of Lard
Kevin L. Donihe - 2005
Luckily you happen across a secret ocean in the middle of Wyoming. An undiscovered world of zombies and pirates that, according to maps, couldn't possibly exist. But here it is, a vast white sea that is made of some kind of greasy blubber substance instead of water.
I Am Mech
Jonathan Yanez - 2020
Instead, they get Jack.This ace mech pilot contends with legendary prophecies, ancient powers, and fickle companions as he sets out on an epic task to save his planet from a baddie hellbent on destruction.Has his positive self-talk got him in too deep or will he actually pull through to do some good this time?I Am Mech is a nonstop, rollercoaster ride of an adventure full of snarky humor and more than a few spit-out-your-drink moments.