Book picks similar to
Lone Wolf (Lone Wolf Adventures) by Joe Dever
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Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
A Cat and His Human
Michael Atamanov - 2020
Andrei chooses life, and sets off alongside his pet, a ginger cat with a limp, for a primeval world fraught with danger. The trouble is… who is whose pet becomes entirely unclear; the man’s consciousness is split between both creatures, and the little cat gets a far greater share of intelligence and wit than his hulking master. What do you do as a weak little kitty? Abandon the clumsy human who always seems to get into trouble, go in search of a new master? Or protect your human body in the hope of one day returning to it?
Hell Mode: Volume 1
Hamuo - 2021
He looks for a new game to fill it, but everything he finds is way too easy. The kind of game he likes—the kind punishing enough to make players want to spend thousands of hours on it—just isn’t around anymore.“What’s this? ‘You are invited to a game that will never end.’”Kenichi stumbles upon an untitled game, one promising incomparable challenge with unprecedented potential. Without hesitation, he selects the “Hell Mode” difficulty. Lo and behold, he finds himself reincarnated in another world as a serf!Now called Allen, he sets out to unlock the secrets of his mystery-laden Summoner class; without the convenience of walkthroughs, game guides, or online forums, he must grope his way to the top of his new world!
The Dark Rites of Cthulhu
Brian M. SammonsGlynn Owen Barrass - 2014
Hapless mortals have invoked monstrous entities from beyond through foul magicks, incantations and rituals. When will they learn that here can be no profit nor joy to be gained through relations with the insidious old ones? These sixteen tales of depravity, sorcery and madness may offer some illumination, but ultimately there can be no salvation for those who dabble in The Dark Rites of Cthulhu.
Homebrew
Xavier P. Hunter - 2018
Gary Burns just wanted to create the greatest RPG campaign of his gaming career. But a freak magical accident sucks him into the very world he created—as himself. Surrounded by heroes who look and sound like his friends, Gary is forced to play out the story he wrote. Worthless in a fight, Gary must prove himself valuable even if it means feeding the team insider knowledge. Because he needs keep his friends close—and himself alive—until he can solve the puzzle he never designed: how to get everyone back home.
Agent of the Imperium: A Story of the Traveller Universe
Marc W. Miller - 2015
In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
The Eternal: Awakening
Dhayaa Anbajagane - 2017
I didn’t mean to look for things I wasn’t supposed to. I didn’t mean for death to come after me. I really didn’t. But it still happened. I’m Zoran and my name is the only thing I remember about myself; not why I woke up in a forest, not why I taste blood in my mouth, and certainly not why I see weird screens in front of me. Ever since I first woke, all I wanted to do was find out who I really was. But what I didn’t expect, was for my search to spark something that was never meant to happen. It has started now. I can see it. Cities will burn and towers will fall. Chaos will descend the heavens and ravage the earth. The darkness is coming, and the world will tremble in its wake.
Savage Worlds Adventure Edition
Shane Lacy Hensley - 2019
From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe
Steve Kenson - 2010
This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.
Terra Nova
Vowron Prime - 2021
Like a machine. But when his family’s life is on the line, that’s something else. That calls for the kind of warm-blooded vengeance that scorches earth and summons tungsten rods from space, leaving a whole lot of melted flesh and no one to tell the tale.It should've been a blue milk run. As by-the-book as it gets. With his sister Nina out safe and the opposition decimated by hypersonic gunfire, Magnus wonders where they got the guts to even try. Then something hits him. Lays him out cold, and leaves him waking up to a fantasyland with nothing but his armor and a half-written note to guide him.It's a strange place where even stranger predators eye him for their next meal. Where his life’s on a timer, and where the darkest horrors haunt his dreams, painting visions of death.There's no right day to mess with Magnus Cromwell. But the universe sure managed to pick the absolute worst one.Experience the start of a kickass LitRPG/GameLit Saga from debut author Vowron Prime.About the series: Embark on a jam-packed action adventure with an overpowered protagonist that seamlessly merges epic battles with mystery, survival, and elements of Lovecraftian horror. Dragons, magic, and medieval fantasy meet cyberpunk technology in this rollercoaster of a ride that starts fast and never lets up. Experience a unique take on a LitRPG system whose true, gory nature is uncovered bit by bit as Magnus progresses through his epic journey in a land of horrors. And with four detailed art scenes of fantastical locations inspired by an author who has journeyed from Antarctica to Kilimanjaro, you won't want to put the book down!
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
Building A Better Mouse
Steve Alcorn - 2007
Steve Alcorn and David Green were there, as employees of Disney's WED Imagineering. Building a Better Mouse describes what it was like to be in the trenches as a Disney Imagineer leading the frantic dash to opening day. It is a breathtaking, breezy, E-ticket ride of a book, required reading for Disneyphiles and anyone interested in themed entertainment.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.