Book picks similar to
Super Famicom: The Box Art Collection by Bitmap Books
video-games
non-fiction
art
video-gamds
Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker
Paul McGuire - 2010
Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.
Spon: A Guide to Spoon Carving and the New Wood Culture
Barn The Spoon - 2017
King of the whittlers.' Sunday Telegraph Barn The Spoon, as he’s affectionately known is a rare master craftsman in the art of spoon carving. In this book he generously shares his extraordinary skill, gentle philosophy and his life’s work – designing and carving beautiful spoons that are both a joy to use and hold.The simple, ordinary spoon is part of our everyday lives, intimately entwined with the acts of eating and socialising, from stirring our first cup of coffee to scraping the last bit of pudding from the bowl. And who doesn't like to spoon in bed? Barn’s spoons will take you on a journey into the new wood culture, from understanding the relationship between wood, the raw material and its majestic origins in our trees and woodland, to the workshop and the axe block, and into your own kitchen. Barn will show you how to use the axe and knife, from how they should feel in your hand to honing the perfect edge when carving your own spoons. Featuring sixteen unique designs in the four main categories of spoon – eating, serving, cooking and measuring spoons, Barn takes you through the nuances of their making, how each design is informed by its function at the table or in the kitchen, and the key skills you will learn – such as creating octagonal handles, manipulating grain patterns and mastering bent branches. Beautiful photography will inspire and act as a blue-print to help perfect your technique.
Cybertext: Perspectives on Ergodic Literature
Espen J. Aarseth - 1997
Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
Kurt KalataKevin J. Anderson - 2011
A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as: -LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon) -And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others) -Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).
Steve Jobs Graduation Speech
Steve Jobs - 2011
Here, word for word is that amazing speech to inspire you to find what it is that you "Love".
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice - 2009
Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Skulls
Noah Scalin - 2008
But nothing equals Noah’s incredibly beautiful, odd, and often humorous pieces: they’re made from an astounding variety of materials, from toothpaste to melted candle wax, from tea leaves to plastic straws. One is even carved into a watermelon! (Yes, it was eaten.)Each of the 150 skulls shown is accompanied by a brief description and fun anecdotal stories. As a bonus, there are four skull projects to make. Irresistibly merging pop, Internet, and craft culture, this fantastic collection provides an inspiring example of how to find creative potential in every aspect of daily life.
Collected Drawings of Aubrey Beardsley
Bruce S. Harris - 1967
Book is an important work for those interested in the origins and development of modern art, and for those fascinated by a unique and splendid talent that flourished far too briefly.
Until Now
Anne Geddes - 1998
In Until Now, Geddes takes us behind the scenes to find out what she was thinking when she captured these images, her 113 most-favorite photographs. Her text also provides a background to each photograph and helps readers understand how this artist and her subjects work together.Consider, for example, Geddes' comments about the shot she captured in 1991, which she titled "Rebecca": "She didn't want to hold the tulips, and she didn't want to sit on the chair-there were too many other things to be done. How do you get a 14-month-old to sit still' Show her the jelly bean, and then put it down her trousers."From signature photos of newborns to touching interactions between parent and child to enthusiastic poses from older children, this gift-size hardcover edition of Until Now gathers together Geddes' most revealing and compelling work. Whether she's posing babies in the garden or in the studio, Anne Geddes' deep affection for babies and children is obvious in the award-winning images she creates.
Dirty Wow Wow and Other Love Stories: A Tribute to the Threadbare Companions of Childhood
Cheryl Katz - 2007
Whether clutched securely in little arms each night or dragged gamely through the playground each day, these fiercely loved companions universally ease the uncertainties and loneliness of childhood. DIRTY WOW WOW AND OTHER LOVE STORIES celebrates the lives of fifty transitional love objects: a sweetly poignant collection of stuffies, blankies, lovies, and dolls who inspired and comforted their owners. Bundles of love and warmth fashioned from fluff and fur, these cherished friends have a lifetime of stories sewn up in their tattered bodies--a trip to Paris smushed in a suitcase, a secret hiding spot behind the family liquor cabinet, an interminable wait in the lost-and-found bin before a joyousreunion at home. With stunning photographs that reveal the personalities within, this thoughtful tribute is at once funny and oddly soothing-like a certain shabby buddy who'¬?s tucked away but never forgotten. Hear the NPR Weekend Edition interview with the authors of Dirty Wow Wow Reviews"This charming book would be a perfect gift for collectors and also an offbeat surprise for new parents."-Minneapolis Star Tribune"Dirty Wow Wow'¬?s striking photographs and brief narratives stir up vivid memories of . . . long-lost companions."-Southwest Spirit Magazine"This clever work, peppered with sumptuous snapshots of raggedy dolls, pays tribute to the beloved companions of childhood."-Entertainment Weekly'¬?s "Must List" View the gallery of entries from the Show Us your Dirty Wow Wow Contest
The Luminous Portrait: Capture the Beauty of Natural Light for Glowing, Flattering Photographs
Elizabeth Messina - 2012
Whether you’re photographing children, weddings, maternity and boudoir, or portraits of any kind, The Luminous Portrait will inspire you with Elizabeth’s personal approach and award-wining images, sharing the art to making flattering portraits that appear “lit from within.”
Pokémon X & Pokémon Y: The Official Kalos Region Guidebook - The Official Pokémon Strategy Guide
Stephen Stratton - 2013
Here’s what you’ll find inside:• Premium hardcover binding—dust jacket includes region map!• A complete walkthrough of all the Gym Badges!• Detailed information on all the new game features, from Sky Battles and Horde Encounters to Pokémon-Amie and more!• A guide to where to find hidden items and special Pokémon—with a location index!• Hints on the best ways to use Roller Skates, ride Pokémon, and challenge Gym Leaders!• A super effective 4.78” x 7.18” premium fiber Pokémon screen cleaner to keep your Nintendo 3DS™ system looking sharp! • Helpful tips and tricks for getting the most out of the PSS and online play!• An updated type matchup chart that includes the all-new Fairy type!• Pullout map to guide you through the Kalos region!
Photographing Children Photo Workshop: Develop Your Digital Photography Talent
Ginny Felch - 2008
Plus, insightful tips on understanding what equipment is right for you will help you get great results when working with any age group.
Street Logos
Tristan Manco - 2004
Fresh coats of paint and newly pasted posters appear overnight in cities across the world. New artists, new ideas, and new tactics displace faded images in a perpetual process of renewal and metamorphosis. From Los Angeles to Barcelona, Stockholm to Tokyo, Melbourne to Milan, wall spaces are a breeding ground for graphic and typographic forms as artists unleash their daily creations.Current graffiti art is reflective of the world around it. Using new materials and techniques, its innovators are creating a language of forms and images infused with contemporary graphic design and illustration. Fluent in branding and graphic imagery, they have been replacing tags with more personal logos and shifting from typographic to iconographic forms of communication.Street Logos is a worldwide celebration of these new developments in twenty-first-century graffiti, an essential sourcebook for all art and design professionals, and a delight to everyone excited by the vitality of the street.
Good Luck Have Fun: The Rise of eSports
Roland Li - 2016
A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles’s Staples Center, Seoul’s World Cup Stadium, and Seattle’s KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.