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Jade Colossus: Ruins of the Prior Worlds by Bruce R. Cordell
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Skinwalkers
Wendy N. Wagner - 2014
Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there’s no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game.
Calamity Jayne Boxed Set
Kathleen Bacus - 2011
Tressa is determined to prove there's more to this cockeyed cowgirl than meets the eye and she’s just been handed the perfect opportunity to get "Ranger Rick" and a skeptical citizenry to finally take her seriously. How? By solving a murder no one else believes happened...No one, that is, except the killer. CALAMITY JAYNE RIDES AGAINTressa’s off to the State Fair to work at her Uncle Frank’s ice cream concession stand. But when a soft-serve saboteur appears at the same time her cousin, Frankie, goes missing, it's another fine, sticky mess she's gotten herself into. With a string of malicious pranks, to scary, psycho dunk-tank clowns, two geriatric Jessica Fletcher wannabes, a dishy state trooper, and a sister who may have her eye on a certain ranger-type, and it's mayhem on the midway time. GHOULS JUST WANT TO HAVE FUNTressa thinks she on to a scoop when eccentric and reclusive bestselling writer, Elizabeth Courtney Howard comes to Grandville to finish her latest book. So, what's stopping Tressa from scoring this journalistic coup? Only the fact that the skeletons to uncover in this little exposé are all in a closet in Haunted Holloway Hall--a house only Norman Bates could love.CALAMITY JAYNE GOES TO COLLEGEAce cub reporter Tressa Jayne Turner is back in college and nothing’s going to stop Tressa from making the grade. Well, except for a wrinkled roommate rekindling an old flame, maid of honor madness run amok, a botched betrothal that’s more than just schoolyard gossip and a campus criminal out to teach the student body a lesson—one one crime at a time. Failure is so not an option.CALAMITY JAYNE HEADS WESTTressa Jayne Turner’s off to Arizona to see her gammy hitched. Her cousin’s keeping secrets, Ranger Rick Townsend is sending signals—more of the smokin’ than smoke variety—and it seems Tressa’s not the only person with an attachment to “Kookamunga”, the fertility figurine she picked up at a roadside stand. Throw in a washed-up actress out to kick-start her career, a suspect spiritual advisor, locals with a cause, and a ten-year-old who’s a chip off a certain ranger’s blockhead and it’ll be a vision quest to make Thelma and Louise’s southwestern spree seem like amateur night at the OK Corral. May the best spirit guide win.ANCHORS AWEIGHTressa Jayne is off on a post-wedding cruise. Good food. Warm beaches. Romantic sunsets. Nothing can take the wind out of Tressa’s sails this time. Nothing that is except this particular Love Boat has Iceberg ahead! written all over it. Why? It’s a lo-cal “biggest loser” cruise, Tressa’s bad-boy faux fiancé and his marriage-minded aunt Mo are stowaways, and Tressa’s barely got her sea les before a dastardly murder plot bobs to the surface and Tressa Jayne knows just how Capt. Jack Sparrow feels when the rum is gone. Yo ho ho and a bottle of V-8!
Fate Core System
Leonard Balsera - 2013
Fate Core is that engine.
Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen.
Inside, you’ll discover:
Easy-to-follow rules for character and world creation.
Rock-solid storytelling advice for players and GMs to produce the best play experience.
Clearly-defined systems to guide players both new and old.
New and improved approaches to character actions, aspects, compels... and more!
TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!
Play Unsafe
Graham Walmsley - 2007
We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.
Five Kingdoms Complete Collection: Sky Raiders; Rogue Knight; Crystal Keepers; Death Weavers; Time Jumpers
Brandon Mull - 2018
Adventure awaits in the Five Kingdoms—come and claim it with all five books in the “fanciful, action-packed” (Publishers Weekly, starred review) series from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.This complete collection of the bestselling Five Kingdoms series includes:Sky RaidersRogue KnightCrystal KeepersDeath WeaversFive Kingdoms #5
The Best of Louisa May Alcott: Little Women, Good Wives, Little Men, Jo's Boys, An Old-Fashioned Girl, Eight Cousins, Rose in Bloom (Annotated) (7 great books in one)
Louisa May Alcott
The collection includes a foreword and historical notes about each of the books. This volume is sure to delight any fan of Alcott's fiction. Included are:Little WomenGood WivesLittle Men: Life at Plumfield with Jo's BoysJo's Boys and How They Turned OutAn Old-Fashioned GirlEight CousinsRose in BloomThis material was NOT merely scanned from an ink-and-paper book, like many Kindle e-books are. All e-books offered by Di Lernia Publishers are hand-edited and checked for spelling and punctuation errors.
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Blades in the Dark
John Harper - 2016
There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?In this stand-alone game, you’ll find:* Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.* Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.* A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.* A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.* A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Jonny Magic and the Card Shark Kids: How a Gang of Geeks Beat the Odds and Stormed Las Vegas
David Kushner - 2005
. . think again. And whatever you do, don’t sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards–and turned it into a fortune.The ultimate bully-magnet, Finkel grew up heckled and hazed until destiny came in the form of a trading-card game called Magic: The Gathering. Magic exploded from nerdy obsession to mainstream mania and made the teenage Finkel an ultracool world champion. Once transformed, this young shark stormed poker rooms from the underground clubs of New York City to the high-stakes tables online, until he landed on the largest card-counting blackjack team in the country. Taking Vegas for millions, Finkel’s squad of brainy gamers became the biggest players in town. Then they took on the town’s biggest game, the World Series of Poker, and walked away with more than $3.5 million.Thrilling, edgy, and ferociously feel-good, the odyssey of these underdogs-turned-overlords is the stuff of pop-culture legend. And David Kushner, acclaimed author of Masters of Doom, masterfully deals out the outrageous details while bringing to life a cast of characters rife with aces, kings, knaves . . . and more than a few jokers. If you secretly believe every player has his day, you’re right. Here’s the proof.From the Hardcover edition.
Jain Zar: The Storm of Silence
Gav Thorpe - 2017
Though few in number, they are an ancient race, and their mode of war blends spirituality with a unique mastery of technology. In times of need, the entire eldar race will rouse to war led by terrifying, almost mythological figures – the phoenix lords. Each different in his or her own way, these immortal beings embody the warrior nature of the eldar. Jain Zar – the Storm of Silence – was the first phoenix lord to be recruited by Asurmen, and would prove a swift and deadly fighter, able to harness the rage of her scream to slaughter any who dare oppose her.
Microscope
Ben Robbins - 2011
Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com
Wings of Pegasus
Jay Allan - 2019
A grim, haunted expanse of space, vast lightyears filled with dead, empty worlds. A dark place, the graveyard of an empire…and a frontier where vast riches can be had by those with the courage—and the luck—to survive. But trade in old tech is not for the timid. Prospectors face rival crews, ancient imperial security systems, and the ever-present shadow of the Union’s dread spy agency, Sector Nine, as they plunge forth in search of artifacts worth vast fortunes. Andi Lafarge and the crew of Pegasus are among the elite of the strange brotherhood that ventures forth, seeking the remnants of humanity’s lost past. She and her people will face the deadliest challenges, fight constant battles, and plunge forth into the darkest corners of the lost region of space. Pegasus has a new mission, one far more important than even Andi had her crew realize, a search for ancient technology that could determine the outcome of the next Confederation-Union war. To get it, they must travel to a vast ocean world…and they must find what they seek before Sector Nine does. They will fight, suffer, endure. But they will never fail. Not while Andi Lafarge still draws breath. The Andromeda Chronicles Andromeda Rising Wings of Pegasus Into to Badlands (Coming) Blood on the Stars Book 1 - Duel in the Dark Book 2 - Call to Arms Book 3 - Ruins of Empire Book 4 - Echoes of Glory Book 5 - Cauldron of Fire Book 6 - Dauntless Book 7 - The White Fleet Book 8 - Black Dawn Book 9 - Invasion Book 10 - Nightfall Book 11 - The Grand Alliance Book 12 - The Colossus Book 13 – The Others Book 14 – The Last Stand (Coming)
Of Love and Life: 31 Dream Street / Hidden / The Two Mrs Robinsons
Lisa Jewell - 2007
But when a quiet tragedy and an unwelcome letter interrupt Toby's sedate existence, he needs his housemates to find some direction in their lives. Leah Pilgrim has watched the tenants of the house over the road for several years, and when the owner of 31 Silversmith Road asks her for advice, he opens the door not only to the eccentric building across the street - but to five lives in various stages of turmoil. Can Toby and Leah help these misfits to grow up, move on and move out? And in doing so, can they make their own dreams come true? Hidden : A trail of blood winding through a squalid flat in Margate leads DCI Dave Gosworth to the body of Jacqui Jennings, her skull smashed with a chisel. For Dave it is just the start of a long and puzzling case...Forty miles away in South London a young single mother named Melanie Stenning is blissfully unaware of Jacqui's life and death. But that trail of blood will one day lead straight to her door - with terrifying repercussions. For Melanie is about to fall in love with a stranger...Fourteen months later, Melanie has a new husband, a new baby and a new home on the isolated Kent coast. But when her seven-year-old daughter Poppy disappears, she is forced to question everything in her new life, including the man she loves. Because DCI Dave Goswrth has come knocking - with some chilling questions... The Two Mrs Robinsons: Anna lives with Oliver Robinson and their 3-year-old son Charlie. They met when she worked as a waitress at his restaurant; he had recently separated and she was a shoulder to cry on. But friendship turned to love. Now she juggles motherhood with part-time work and she couldn't be happier. Or perhaps she could? Oliver has never divorced his first wife Eve who is everything Anna is not. Eve insists on making herself part of their lives and her demands soak up much of their time and income. Anna understands that Oliver needs to support his two teenage children, but why should they keep Eve too? The situation looks set to grumble on indefinitely unless someone or something shakes it up. And something does - it's called Fate. Oliver is killed in a car crash, leaving both women shattered. How will they react to this appalling tragedy? Will it drive them further apart, or force them to cut their losses and pull together for the sake of their children and their futures?