Just for You


Rahul Saini - 2014
    His publishing deals, his relationships, even his job - nothing seems to be working out. To make matters worse, Karan is still trying his best to ruin him as a writer. But when Nisha leaves him, it's the ultimate blow. To win her back Rohit must prove he loves her enough to do things that matter to her: like helping Tara find a publisher. As Rohit takes control of his life, he begins to find things slowly changing for the better for him too. But will Nisha be happy with that? Will she come back to him? Just for You is an adorable, bittersweet story about love and its responsibilities.The central character – Rohit, an author, rebels against his inner self and struggles to settle with his unbalanced life while Karun, another (very) young author leaves no stone unturned to ruin his reputation as a writer because of his revelry and jealousy towards him. Rohit suffers the ultimate blow when is his girlfriend, Nisha leaves him. In order to gather the ripped shreds of his life, Rohit tries to win Nisha back by doing the things that would matter to her the most, in turn bringing his life back on track (or not)! Meanwhile, Karun keeps trying his best to ruin his career anyway!

Diary of a Wimpy kid 9 book collection set


Jeff Kinney
    This is a stunning set of hilarious award-winning books for children aged 7 and over and it deserves a place on any young reader's bookshelf. Titles in this collection Diary of a Wimpy Kid Diary of a Wimpy Kid: Rodrick Rules Diary of a Wimpy Kid: The Last Straw Diary of a Wimpy Kid: Dog Days Diary of a Wimpy Kid: The Ugly Truth Diary of a Wimpy Kid: Cabin Fever Diary of a Wimpy Kid: The Third Wheel Diary of a Wimpy Kid: Hard Luck The Wimpy Kid Do-It-Yourself Book

Then One Day ...: 40 Years of Bookmaking in Nevada


Chris Andrews - 2019
     Growing up under the watchful eye and influence of his Uncle Jack Franzi, legendary Pittsburgh wiseguy and Las Vegas sportsbook pioneer, Chris started booking sports bets in the fifth grade. He followed Uncle Jack to Las Vegas shortly after graduating college in the mid-’70s, landing his first job in the sports book at the Stardust right after the bad-old Frank Rosenthal and Chicago mob regime. Next, he moved to the Barbary Coast where he started handling major action, one time “losing” $250,000 on an eight-hour shift. At age 25, Chris became the youngest sports book director in the business at the Club Cal Neva in Reno. He started to make his mark on the industry, inventing the pleaser and 10-point teaser cards, introducing Super Bowl-style prop bets for Monday Night Football games, and, perhaps most importantly, giving Roxy Roxborough, Las Vegas’ most influential oddsmaker, his first paying job. Then One Day ... delves deeply into the consciousness of a legitimate bookmaker and sports bettor. By the time you finish this memoir, you’ll be an expert in the language and customs of legalized gambling on sporting events, which, now that the Supreme Court has opened the door, is finally set to explode throughout the nation.

Texas Hold'em for Dummies


Mark Harlan - 2006
    It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.

The Daily Poet: Day-By-Day Prompts For Your Writing Practice


Kelli Russell Agodon - 2013
    Created by poets for poets, this calendar of exercises offers inspiration and a place to begin. Whether you are a novice or well-established author, The Daily Poet is an essential resource for poets, teachers, professors, or anyone who wants to jumpstart their writing practice. The Daily Poet is portable, coffeeshop tested, and offers quick warm-ups for any writing group or classroom. An excellent guide for students, The Daily Poet is also a handy reference for poets looking for fresh ideas to share in their writing workshops.

The New York Times Supersized Book of Sunday Crosswords: 500 Puzzles


Will Shortz - 2006
    Everything about the New York Times Supersized Book of Sunday Crosswords is, well, supersized. At one hour per puzzle (that's pretty fast!), eight hours of solving per day, it would still take two months of solid solving to finish this book.

Image and Imagination: Essays and Reviews


C.S. Lewis - 2013
    S. Lewis gathers together forty book reviews, never before reprinted, as well as four major essays which have been unavailable for many decades. A fifth essay, "Image and Imagination," is published for the first time. Taken together, the collection presents some of Lewis's finest literary criticism and religious exposition. The essays and reviews substantiate his reputation as an eloquent and authoritative critic across a wide range of literature, and as a keen judge of contemporary scholarship, while his reviews of The Hobbit and The Lord of the Rings will be of additional interest to scholars and students of fantasy.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Zirconia


Chelsey Minnis - 2001
    With formal invention and a wild personae, ZIRCONIA compels one to follow gem-strewn trails of feminine intuition, savagery, ennui, fantasy, and intimacy to their diabolically fruitful conclusions.

Truth Is...


Michelle Mitchell - 2016
    She falls easily for his handsome looks, smooth words, and silken touch. Distracted by her feelings for Davis, Ansley ignores the warning bells going off in her head.Davis is charming, seductive, and tantalizing; a well-dressed Adonis used to getting his way, but behind those alluring eyes is a man weighed down by the burden of a troubled past. Although he genuinely cares for Ansley, Davis finds that old habits die-hard and himself on a familiar path. Just as Ansley and Davis settle into their blossoming relationship, sins from his past return like an old mistress out for revenge, igniting the flames of tragedy, which threaten to engulf them both.

No Evil Star: Selected Essays, Interviews, and Prose


Anne Sexton - 1985
    Collects the best of Anne Sexton's memoirs and prose reflections on her development as a poet

Vampire Kisses 1: The Beginning


Ellen Schreiber - 2011
    Dangerous first love. This is where it all begins...The mansion on top of Benson Hill has stood empty for years. But one day it seems to be occupied, and its mysterious, handsome inhabitant Alexander Sterling becomes the source of much talk around town. Raven, a vampire-obsessed Goth-girl who has always considered herself an outsider in 'Dullsville', is determined to uncover the truth surrounding the secretive Alexander. As she gets to know him, and their spark intensifies, Raven finds herself in some unanticipated situations. Vampire Kisses: The Beginning captures the thrill of a most unusual romance.Also available by Ellen Schreiber:Vampire Kisses 2: Kissing CoffinsVampire Kisses 3: VampirevilleVampire Kisses 4: Dance with a VampireVampire Kisses 5: The Coffin ClubVampire Kisses 6: Royal BloodVampire Kisses 7: Love BitesOnce in a Full Moon

Winning Fantasy Baseball: Secret Strategies of a Nine-Time National Champion


Larry Schechter - 2014
    Play to win. Play like a champion.In Winning Fantasy Baseball, Larry Schechter discloses the secrets of his proven methods. Packed with commonsense, easy-to-use strategies for beginners through experienced players, Schechter supplies readers with a toolkit to achieve the most important thing in fantasy ball--winning! Some have called Schechter one of the best fantasy baseball players in the world. He is the only two-time winner of the CDM Sports national salary-cap challenge, having defeated 7,500 competitors in 2002 and 6,000 in 2005. He is also a five-time winner of the renowned Tout Wars experts league and a member of the USA Today-sponsored League of Alternative Baseball Reality (LABR).Readers will learn directly from the champ everything they need to know about:- how to project player stats;- how to convert those stats into a specific value;- strategy for snake drafts, and mono-league and mixed auctions;- selecting teams using a salary cap;- playing in keeper leagues;- and performing in-season management.Although the book is primarily about fantasy baseball, many of the concepts also apply to fantasy football and other fantasy sports.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Chess: Top Beginners Tactics You Must Know - Including Images, Tips, Strategies, Openings and More (Chess, Chess Openings, Chess Books, Chess Tactics. Chess Strategies, Chess For Beginners)


Anton Romanov - 2018
     Chess is one of the world’s most popular board games, and is played by millions of people from all walks of life in parks, homes, online and tournaments. This two-player game is played on a checkered board with 64 squares arranged in an eight by eight grid called a chessboard. The game begins with each player possessing 16 pieces, 8 pawns, two rooks (sometimes called castles), two bishops, two knights, a queen and a king. The different player’s pieces are colored differently and are usually either black or white, though colors may vary. Regardless of the color variation though, each ‘team’ is referred to as either black or white. The objective of the game is to ‘checkmate’ the opponent’s king by placing it in such a position that it cannot escape capture. There are other methods to winning the game, such as when an opponent forfeits or resigns from the match. Forfeitures are normally as a result of the opponent losing too many pieces, or if a checkmate is seen as inevitable. There are also circumstances where the game ends in a draw for various reasons, meaning that neither player wins. The first official world chess championship was held in 1886 between Wilhelm Steinitz and Johannes Zukerfort. The victor and thus the first official World Champion was Wilhelm Seinitz. Since the creation of the World Chess Federation in Paris in 1924, the best chess players in the world have been awarded the title of Grandmaster, which is the highest accolade a chess player can get apart from world champion. The latter half of the 20th century saw computers being programmed to play chess, with many home computers now being able to play with such a high level of sophistication that they can outwit some of the best human players. The first computer to ever beat a reigning world champion was the computer Deep Blue, which beat Garry Kasparov in a match in 1997. What You're Going to Learn: Origins and History of Chess Rules and Notations Movements in the Game The Pieces, Their Movements and Values Chess Strategy and Tactics Tips for Beginners What Not to Do More Tactics ...And Much More! Ready to Play Like a Pro ? * * * DOWNLOAD YOUR COPY TODAY * * *