The Digital Photography Book


Scott Kelby - 2006
    

All About Me


Philipp Keel - 1998
    With simple but provocative questions, All About Me is a great tool for self-reflection that spotlights everything your loved ones would be interested to know about you but never thought--or dared--to ask. Such as: Name a friend you should not have kissed. Describe a moment when you achieved absolute happiness. Recall a compliment that made you blush. Write about your most beautiful and your most horrifying memory of your parents. Does a naked photo of you exist? The wide-ranging questions--from short yes/no's to open-ended ones that probe your psyche--are personal, direct, and addictively fun to answer. The basic specs, including blood type and annual salary, are also covered.If you've ever wished that you or your loved ones had been born with an operating manual, your wish has been granted. Filled in or left blank, All About Me is a perfect gift for everyone you care about--friends, relatives, mentors, and lovers. Published just in time for Valentine's Day, but also ideal for Mother's Day, Father's Day, graduations, birthdays, showers, and weddings, this unique book gives the best present of all: the gift of you.

365: A Daily Creativity Journal: Make Something Every Day and Change Your Life!


Noah Scalin - 2010
    Noah made 365 skull-themed projects . . . now he invites you to choose your obsession and get creative! The book offers 365 project prompts to kick start your creativity, plus plenty of room for journaling, sketching, and jotting down ideas. Learn how to choose your subject and document your work, and see examples from other artists and crafters who took the 365 challenge. In addition, master new techniques to incorporate into your projects, including quilling, clay-making, paper pop-up engineering, and more. Share your progress with other 365-ers at www.MakeSomething365.com. With 365: A Daily Creativity Journal you’ll get charged up, get messy, and get inspired, and you’ll see how making something every day can change your creative process—and change your life—forever!

Logo Design Love: A Guide to Creating Iconic Brand Identities


David Airey - 2009
    But David Airey’s “Logo Design Love” is something different: it’s a guide for designers (and clients) who want to understand what this mysterious business is all about. Written in reader-friendly, concise language, with a minimum of designer jargon, Airey gives a surprisingly clear explanation of the process, using a wide assortment of real-life examples to support his points. Anyone involved in creating visual identities, or wanting to learn how to go about it, will find this book invaluable. - Tom Geismar, Chermayeff & GeismarIn Logo Design Love, Irish graphic designer David Airey brings the best parts of his wildly popular blog of the same name to the printed page. Just as in the blog, David fills each page of this simple, modern-looking book with gorgeous logos and real world anecdotes that illustrate best practices for designing brand identity systems that last. David not only shares his experiences working with clients, including sketches and final results of his successful designs, but uses the work of many well-known designers to explain why well-crafted brand identity systems are important, how to create iconic logos, and how to best work with clients to achieve success as a designer. Contributors include Gerard Huerta, who designed the logos for Time magazine and Waldenbooks; Lindon Leader, who created the current FedEx brand identity system as well as the CIGNA logo; and many more. Readers will learn:• Why one logo is more effective than another• How to create their own iconic designs• What sets some designers above the rest• Best practices for working with clients• 25 practical design tips for creating logos that last

Journals


Kurt Cobain - 2002
    His journals reveal an artist who loved music, who knew the history of rock, and who was determined to define his place in that history. Here is a mesmerizing, incomparable portrait of the most influential musician of his time.

Bad Girls Throughout History: 100 Remarkable Women Who Changed the World (Women in History Book, Book of Women Who Changed the World)


Ann Shen - 2016
    Sojourner Truth, activist and abolitionist. Ada Lovelace, first computer programmer. Marie Curie, first woman to win the Nobel Prize. Joan Jett, godmother of punk. The 100 revolutionary women highlighted in this gorgeously illustrated book were bad in the best sense of the word: they challenged the status quo and changed the rules for all who followed. From pirates to artists, warriors, daredevils, scientists, activists, and spies, the accomplishments of these incredible women vary as much as the eras and places in which they effected change. Featuring bold watercolor portraits and illuminating essays by Ann Shen, Bad Girls Throughout History is a distinctive, gift-worthy tribute.

Just My Type: A Book about Fonts


Simon Garfield - 2010
    Whether you’re enraged by Ikea’s Verdanagate, want to know what the Beach Boys have in common with easy Jet or why it’s okay to like Comic Sans, Just My Type will have the answer. Learn why using upper case got a New Zealand health worker sacked. Refer to Prince in the Tafkap years as a Dingbat (that works on many levels). Spot where movies get their time periods wrong and don’t be duped by fake posters on eBay. Simon Garfield meets the people behind the typefaces and along the way learns why some fonts – like men – are from Mars and some are from Venus. From type on the high street and album covers, to the print in our homes and offices, Garfield is the font of all types of knowledge.

The Art of Up


Tim Hauser - 2009
    The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.

The Art of Rise of the Guardians


Ramin Zahed - 2012
    Based on the children's book series by William Joyce, Rise of the Guardians is both an exciting adventure and a poignant exploration of the hopes and dreams of youth.Rise of the Guardians is one of DreamWorks Animation’s most ambitious films to date. Its mythic premise allowed the artists at the studio to let their imaginations loose, producing a truly unique take on the imaginary figures of childhood, the worlds they inhabit, and the innocence and joy they represent.With more than 400 pieces of meticulously reproduced art, including storyboards, character designs, visual development art, and effects concepts, The Art of Rise of the Guardians is an insider's tour of DreamWorks Animation's dynamic development process. Included is exclusive commentary from the director, producers, production designer, and crew that paints a fascinating picture of the way these filmmakers collaborated to create a stunning CG movie.

Keys to Drawing


Bert Dodson - 1985
    Anyone who can hold a pencil can learn to draw.In this book, Bert Dodson shares his complete drawing system--fifty-five "keys" that you can use to render any subject with confidence, even if you're a beginner.These keys, along with dozens of practice exercises, will help you draw like an artist in no time.You'll learn how to:Restore, focus, map, and intensifyFree your hand action, then learn to control itConvey the illusions of light, depth, and textureStimulate your imagination through "creative play"

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

Creative Doodling Beyond: Inspiring exercises, prompts, and projects for turning simple doodles into beautiful works of art


Stephanie Corfee - 2011
    Artists will begin with some warm-up exercises and basic drawing instruction. From there, they'll embark on creating projects with doodles that get progressively more advanced through the book, starting with a gift tag and ending with elaborate doodling projects on wood and fabric. Sprinkled between projects are fun prompts and exercises designed to spark creativity, as well as beautifully designed practice pages to hone drawing and doodling skills. From cover to cover, this whimsical book is packed to the brim with ideas, while an elastic band keeps the book securly closed when not in use.

1001 Dumbest Things Ever Said


Steven D. Price - 2004
    A collection of stupid utterances, mostly unintentional--although not always--from politics, show business, sports, and anywhere else people can put their feet in their mouths.

The Happy Book: A Journal to Celebrate What Makes You Happy


Rachel Kempster Barry - 2009
    Packed with creative prompts, wacky ideas, and hip activities, this is the ultimate pick-me-up. Packaged to encourage doodling and drawing, The Happy Book has space to scribble thoughts, make lists, fill in the blanks, and paste pictures. This book is about creating a record of what makes you glad, whether that means '80s hair bands or hot chocolate with churros.Fully interactive and customizable for each reader, The Happy Book allows today's social networking fans an offline outlet for play. From photo scavenger hunts to cake baking to finger painting, everyone's happy formula is unique. The Happy Book enables readers to celebrate and share whatever gives them wall-to-wall joy.

The Drawing Lesson: A Graphic Novel That Teaches You How to Draw


Mark Crilley - 2016
    In addition, Crilley is an accomplished graphic novelist. Now for the first time, he pairs both strengths resulting in a one-of-a-kind art instruction experience. Through the story of aspiring, overeager young artist-in-the-making David and his helpful, but often flustered mentor, Becky, readers gain a grounding in the basics of drawing and rendering, along with a helping of laughs and poignant entertainment. Each lesson builds off the previous, with sidebars at the end of each chapter that direct readers to tackle some of the very same drawing exercises that David has just completed. The sequential art format provides the perfect vehicle for these step-by-step lessons, and the Pixar-esque approach to the surrounding characters and story ensures an enjoyable experience that readers will want to revisit again and again.