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The Penguin Leunig


Michael Leunig - 1983
    His cartoons are the work of a wildly imaginative mind: he is a poet and metaphysician as well as an artist. Leunig's subjects are as ambitious as his technique is simple. World cataclysm, loneliness, cruelty, lust and greed. Through these runs the vein of his compassion and humanity - his humour - illuminating many a dark theme.

Egghead; or, You Can't Survive on Ideas Alone


Bo Burnham - 2013
    100 million people viewed those videos, turning Bo into an online sensation with a huge and dedicated following. Bo taped his first of two Comedy Central specials four days after his 18th birthday, making him the youngest to do so in the channel's history. Now Bo is a rising star in the comedy world, revered for his utterly original and intelligent voice. And, he can SIIIIIIIIING!In EGGHEAD, Bo brings his brand of brainy, emotional comedy to the page in the form of off-kilter poems, thoughts, and more. Teaming up with his longtime friend, artist, and illustrator Chance Bone, Bo takes on everything from death to farts in this weird book that will make you think, laugh and think, "why did I just laugh?"

Are You Dissing Me?: What Animals Really Think


Simon Winheld - 2015
    A cardinal has roommate problems. A hummingbird is eager to join a social network. A bush baby teeters on the edge (You wanna throw down?!) Here for the first time are the innermost thoughts of our furry and feathered friends, who—it is finally revealed—humorously share the same anxieties, frustrations, and preoccupations as we do. Whether it's a raccoon fretting about his judgmental friends, a buffalo impatiently waiting for his dumplings, or a sloth contemplating a career in stand-up comedy, each colorfully illustrated critter captures a moment of modern flux—and together they create an irresistibly funny portrait of a kingdom both wild and amusingly familiar.

The Art of Uncharted 4


Naughty Dog - 2016
    This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art.The Art of Uncharted 4 will be released byDark Horse simultaneously with the new game, Uncharted 4.

Life is Strange: Dust #1


Emma Vieceli - 2018
    She used her strange new abilities to reconnect with her oldest friend, Chloe Price, and to bring to justice the men who had murdered Chloe’s closest confidante, Rachel Amber.Max’s temporal abilities came at a cost, however, creating a once-in-a-generation hurricane that threatened the town with total destruction, if Max didn’t allow the original timeline - in which Chloe died of a gunshot wound - to play out. In one sequence of events, Max chose to save Chloe’s life, sacrificing Arcadia Bay.And in a multiverse of infinite possibilities, this is one version of what happened next.

Appleseed: Databook


Masamune Shirow - 1995
    Collected in this 128-page volume is the two-issue series Appleseed Databook, containing detailed descriptions of the people, places, machines, and organizations that populate this fascinating world, plus a previously unreleased twenty-five-page story featuring all of those people, places, machines, and organizations! Appleseed Databook is an absolute must for established fans of the Appleseed saga!

How Games Move Us: Emotion by Design


Katherine Isbister - 2016
    But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Book of the Damned: A Hellraiser Companion


Clive Barker - 1991
    A Hellraiser Companion, first in a 4 volume set.

The Art of the Dark Knight: With Complete Script


Craig Byrne - 2008
    Batman Begins was a successful re-boot of the popular Batman franchise, and The Dark Knight sequel takes the fresh perspective further, developing the highly anticipated, raw cat-and-mouse game between our superhero Batman and his twisted arch-nemesis The Joker. Celebrated stars include Christian Bale, Michael Caine, Morgan Freeman, and Gary Oldman, returning as Batman, Alfred, Lucius Fox, and Lieutenant Gordon, respectively; and new additions Heath Ledger as The Joker, as well as Maggie Gyllenhaal, and Aaron Eckhart. The Art of the Dark Knight is the ultimate companion book to the movie, showcasing production ephemera including storyboard art, character sketches, Nolan’s original shooting script, still photos, and even personal behind-the-scenes material created by the Nolans and Crowley during the movie. The Art of the Dark Knight is certain to appeal to diehard and new fans alike.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Collected Screenplays 1: Jokes / Gummo / julien donkey-boy


Harmony Korine - 2002
    This collection of three screenplays displays his defiantly unorthodox approach to film form, as well as the unclassifiable imaginative energy that drives all of his work.

Famous Monster Movie Art of Basil Gogos


Kerry Gammill - 2005
    Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art--but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.

Goodbye, Dragon Inn


Nick Pinkerton - 2021
    In this wide-ranging and elegiac essay, Nick Pinkerton reflects upon Tsai Ming-liang’s 2003 film Goodbye, Dragon Inn, a modern classic haunted by the ghosts and portents of a culture in flux.

Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.

Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!