Calculus


Gilbert Strang - 1991
    The author has a direct style. His book presents detailed and intensive explanations. Many diagrams and key examples are used to aid understanding, as well as the application of calculus to physics and engineering and economics. The text is well organized, and it covers single variable and multivariable calculus in depth. An instructor's manual and student guide are available online at http: //ocw.mit.edu/ans7870/resources/Strang/....

Financial Accounting


Jerry J. Weygandt - 2010
    Weygandt, Paul D. Kimmel, and Donald E. Kieso, which incorporates International Financial Reporting Standards (IFRS) into the existing textbook framework. On almost every page, the book addresses every accounting topic from the perspective of IFRS while still highlighting key differences between IFRS and US GAAP. Following the reputation for accuracy, comprehensiveness, and currency, the authors have painstakingly created a book dedicated to assisting students learning accounting topics under the rules of IFRS.

Elements of Partial Differential Equations


Ian N. Sneddon - 2006
    It emphasizes forms suitable for students and researchers whose interest lies in solving equations rather than in general theory. Solutions to odd-numbered problems appear at the end. 1957 edition.

Pathfinder Roleplaying Game: Advanced Class Guide


Jason BulmahnTim Hitchcock - 2014
    Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Mental Math: Tricks To Become A Human Calculator


Abhishek V.R. - 2017
    Just read this till the end You don’t have to buy this book. Just read this till end & you will learn something that will change the way you do math forever. Warning: I am revealing this secret only to the first set of readers who will buy this book & plan to put this secret back inside the book once I have enough sales. So read this until the very end while you still can.School taught you the wrong way to do mathThe way you were taught to do math, uses a lot of working memory. Working memory is the short term memory used to complete a mental task. You struggle because trying to do mental math the way you were taught in school, overloads your working memory. Let me show you what I mean with an example:Try to multiply the 73201 x 3. To do this you multiply the following:1 x 3 =0 x 3 =2 x 3 =3 x 3 =7 x 3 =This wasn’t hard, & it might have taken you just seconds to multiply the individual numbers. However, to get the final answer, you need to remember every single digit you calculated to put them back together. It takes effort to get the answer because you spend time trying to recall the numbers you already calculated. Math would be easier to do in your head if you didn’t have to remember so many numbers. Imagine when you tried to multiply 73201 x 3, if you could have come up with the answer, in the time it took you to multiply the individual numbers. Wouldn’t you have solved the problem faster than the time it would have taken you to punch in the numbers inside a calculator? Do the opposite of what you were taught in schoolThe secret of doing mental math is to calculate from left to right instead of from right to left. This is the opposite of what you were taught in school. This works so well because it frees your working memory almost completely. It is called the LR Method where LR stands for Left to Right.Lets try to do the earlier example where we multiplied 73201 x 3. This time multiply from left to right, so we get:7 x 3 = 213 x 3 = 93 x 2 = 60 x 3 = 03 x 1 = 3Notice that you started to call out the answer before you even finished the whole multiplication problem. You don’t have to remember a thing to recall & use later. So you end up doing math a lot faster. The Smart ChoiceYou could use what you learnt & apply it to solve math in the future. This might not be easy, because we just scratched the surface. I've already done the work for you. Why try to reinvent the wheel, when there is already a proven & tested system you can immediately apply. This book was first available in video format & has helped 10,000+ students from 132 countries. It is available at ofpad.com/mathcourse to enroll. This book was written to reach students who consume the information in text format. You can use the simple techniques in this book to do math faster than a calculator effortlessly in your head, even if you have no aptitude for math to begin with.Imagine waking up tomorrow being able to do lightning fast math in your head. Your family & friends will look at you like you are some kind of a genius. Since calculations are done in your head, you will acquire better mental habits in the process. So you will not just look like a genius. You will actually be one. Limited Time BonusWeekly training delivered through email for $97 is available for free as a bonus at the end of this book for the first set of readers. Once we have enough readers, this bonus will be charged $97. Why Price Is So LowThis book is priced at a ridiculous discount only to get our first set of readers. When we have enough readers the price will go up.

Dark Souls The Official Guide Collector's Guide


Future Press - 2011
    

Gamish: A Graphic History of Gaming


Edward Ross - 2020
    For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

The Compleat Strategyst: Being a Primer on the Theory of Games of Strategy


J.D. Williams - 1965
    D. Williams wrote this entertaining, witty introduction for the nonscientist, game theory was still a somewhat mysterious subject familiar to very few scientists beyond those researchers, like himself, working for the military. Now, over thirty years after its original publication as a Rand Corporation research study, his light-hearted though thoroughly effective primer is the recognized classic introduction to an increasingly applicable discipline. Used by amateurs, professionals, and students throughout the world in the classroom, on the job, and for personal amusement, the book has been through ten printings, and has been translated into at least five languages (including Russian and Japanese).Revised, updated, and available for the first time in an inexpensive paperback edition, The Compleat Strategyst is a highly entertaining text essential for anyone interested in this provocative and engaging area of modern mathematics. In fully illustrated chapters complete with everyday examples and word problems, Williams offers readers a working understanding of the possible methods for selecting strategies in a variety of situations, simple to complex. With just a basic understanding of arithmetic, anyone can grasp all necessary aspects of two-, three-, four-, and larger strategy games with two or more sets of inimical interests and a limitless array of zero-sum payoffs.As research and study continues not only in this new discipline but in the related areas of statistics, probability and behavioral science, understanding of games, decision making, and the development of strategies will be increasingly important. In the areas of economics, sociology, politics, and the military, game theory is sure to have an even wider impact. For students and amateurs fascinated by game theory's implications there is no better, immediately applicable, or more entertaining introduction to the subject than this engaging text by the late J. D. Williams, Professor of Mathematics at Princeton University and a member of the Research Council of The Rand Corporation.

Network Science


Albert-László Barabási
    

Algebra - The Very Basics


Metin Bektas - 2014
    This book picks you up at the very beginning and guides you through the foundations of algebra using lots of examples and no-nonsense explanations. Each chapter contains well-chosen exercises as well as all the solutions. No prior knowledge is required. Topics include: Exponents, Brackets, Linear Equations and Quadratic Equations. For a more detailed table of contents, use the "Look Inside" feature. From the author of "Great Formulas Explained" and "Physics! In Quantities and Examples".

Linear Algebra and Its Applications [with CD-ROM]


David C. Lay - 1993
    

3D Math Primer for Graphics and Game Development


Fletcher Dunn - 2002
    The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each Chapter Help Reinforce The Concepts. This Book Explains Basic Concepts Such As Vectors, Coordinate Spaces, Matrices, Transformations, Euler Angles, Homogenous Coordinates, Geometric Primitives, Intersection Tests, And Triangle Meshes. It Discusses Orientation In 3D, Including Thorough Coverage Of Quaternions And A Comparison Of The Advantages And Disadvantages Of Different Representation Techniques. The Text Describes Working C++ Classes For Mathematical And Geometric Entities And Several Different Matrix Classes, Each Tailored To Specific Geometric Tasks. Also Included Are Complete Derivations For All The Primitive Transformation Matrices.

Minecraft: The Official Annual 2014


Jane Riordan - 2013
    With just your bare hands to mine with, you only have minutes to find food and shelter before darkness falls and the monsters come looking for you ...This annual celebrates the limitless possibilities of Minecraft. Packed with step-by-step instructions for exciting builds and projects, tips from the experts, including the game's creator Notch himself, cool things to make, games to test your brain power and codes to unravel, it's everything Minecraft fans have been waiting for.This might just be the one thing good enough to drag them away from their screens this year!

Digital Computer Electronics


Albert Paul Malvino - 1977
    The text relates the fundamentals to three real-world examples: Intel's 8085, Motorola's 6800, and the 6502 chip used by Apple Computers. This edition includes a student version of the TASM cross-assembler software program, experiments for Digital Computer Electronics and more.