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Game of Thrones: A Family History Volume I
History of Thrones - 2016
With the success of the novels came a widely loved television series. While you might be a loyal fan of the books, the show, or both — do you know all about the history of the leading families? This book aims to thoroughly detail the early history of the houses Targaryen, Stark, and Lannister, including how they first rose to power, and what happened in the years leading up to the beginning of The Game of Thrones story. Of the houses of the Seven Kingdoms, the great houses have the most power. In the past, they were largely royalty, but have sworn to the Iron Throne since then. Of the known world, the great houses are the most powerful throughout all of the different regions in the area. Do you know how the Targaryens first took control of the land of the Seven Kingdoms? Follow the tale of Aegon the Conqueror, and learn how he used his people’s might to force a union of the kingdoms. You will follow the story of the dragons, and find out how they came to be killed off, leaving the Targaryens vying for power with the other houses. Despite their great conquests, they are too among the houses who play the game of thrones, attempting to restore their name to glory. And what of the Starks, who were once the Kings of Winter, ruling over the North. They fought off advances from invaders and remained in power for thousands of years. How did they come to lose their hold over their kingdom, to become only wards? And what happened to turn Lord Eddard away from his caring of the throne? The Lannisters of Casterly Rock were the Kings of the Rock at one time. Ever since the legendary Lann the Clever took it for himself through trickery, they have been rich and powerful. These people of the First Men used marriage and alliances to strengthen their hold over their neighbors. But their insidious tactics worked to bring an Andal to be the ruling Lannister. Find out how they came to be ruled by a dysfunctional family of mistrusting infighters. Here Is A Preview Of What You'll Learn... Game of Thones Family Histories Game of Thrones Lore and History Game of Thrones Character Biographies Character Relationships and alliances Historic Battles Much, much more!Download your copy today! Tags: Game of Thrones, Game of Thrones Books, Game of Thrones Family Histories, Game of Thrones Family History, Game of Thrones Reference, Game of Thrones for Dummies, Game of Thrones Characters, Game of Thrones Houses, History of Thrones, Fire and Ice, Game of Thrones Book, Game of Thrones text, Game of Thrones Study Guide, Game of thrones show, Game of Thrones education
After Lives: Valhalla 1
Chuck Pilgrim - 2021
At least his wife, his students, and his community thought so. But when he dies to save the life of a stranger, Steve is sent to an afterlife reserved for the truly heroic: Valhalla.But the Norse realm of the dead isn’t anything like he expected. Valhalla is a school, the Gods are teachers, and Steve’s fellow students are his competition in the great games.Then there are the women...Ila, the beautiful but stoic warrior. Molly, the cutie with her heart on her sleeve. Idun, the blonde Goddess bombshell with a soft spot for poetry. And Twyla, the dwarven bartender who’s always brewing up a sexy good time.Now, Steve must find where he belongs. But in a place where everyone is a hero, he’ll learn that his greatest fight is with himself.Join Steve in a HaremLit adventure filled with romance, sexy goddesses, self-doubt, creative uses of a dorm’s common shower, exploding houses, copious amounts of food and beer, dresses that get wet or come off very easily, and plenty of sexy times.Afterlives Valhalla is rated R for adult themes, graphic violence, undefined relationships/harem, and explicit scenes. Reader discretion is advised.
GURPS Illuminati: The World is Stranger Than You Think
Nigel Findley - 1995
-- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Noble Farmer (Noressia #1)
A.W. Sheffield - 2019
The Advanced Learning Online World (ALOW), have been running strongly for over a decade. Curing genetic and acquired diseases, restoring anatomy and organs. All the while the patient mentally plays within the fantasy world under a medically induced coma. James C. Corwell assumes his treatment as the left side of his body under goings restoration, due to a military accident. Just in time for CAMPAIGN! Where dungeon, raid, invasion and scenario all merge into three months of conquest, mayhem, and debauchery. Never an avid gamer, this loner must navigate his way through a world set upon role-play and politics. Can he do what has eluded him since birth, and make something of himself? To further add insult to injury, his brother purchases the Nobleman Package as a practical joke. James, aka Hedge Lord Jaeger Persik, turns to the past twenty eight years of life experience, and an unfamiliar creatures for help. Will this black sheep finally become part of a flock, with his uncommon way of thinking and his ability to adapt? Or will frustration and ignorance reign? Warning: This book contains scenes of graphic adult situations, language, and non-traditional relationship structures.
Son of Anger: A fast-paced Viking Saga filled with action and adventure
Donovan Cook - 2020
This tale of vengeance is nothing short of exciting." Reedsy ReviewUlf is like a storm, slowly building up its power, he grows more dangerous with each passing moment. And like all storms, he will eventually break. When he does, he will destroy everything in his path.Ulf is one of a long line of famous Norse warriors. His ancestor Tyr was no ordinary man, but the Norse God of War. Ulf, however, knows nothing about being a warrior.Everything changes when a stranger arrives on Ulf’s small farm in Vikenfjord. The only family he’s ever known are slaughtered and the one reminder of his father is stolen -- Ulf’s father’s sword, Ormstunga. Ulf’s destiny is decided.Are the gods punishing him? All Ulf knows is that he has to avenge his family. He sets off on an adventure that will take him across oceans, into the eye of danger, on a quest to reclaim his family’s honour.The gods are roused. One warrior can answer to them. The Son of Anger.
Immortal Merlin, Books 1-4: Ignition, Winded, Floodgates, Buried
Emma Shelford - 2020
Read the first four Musings of Merlin books here! "A marvelous modern take on the legendary Merlin... A definite must-read!" - Readers' Favorite "Ignition is... a unique take on [Merlin's] life without Arthur." - Bibliophilic Book Blog "Highly recommended for lovers of fantasy and the Merlin legends." - Amazon Reviewer Ignition, Book 1: Merlin, the legendary King Arthur’s mysterious magician, is immortal. As Arthur lay dying he promised to return. Merlin is holding him to his word. Forever young, forever waiting, Merlin lives an unassuming life in the city, keeping his identity and abilities secret from his friends. It's a long and lonely road, but Merlin is a patient man. It's now the 21st century and when the earth begins to groan with earthquakes, Merlin knows the situation is anything but natural. An eruption is imminent, but something—or someone—is forcing this volcano to erupt. Merlin must use his concealed talents and practiced charisma to save a town of innocent people before disaster strikes. He has the power to thwart a catastrophe—if time doesn’t run out first. Winded, Book 2: Merry Lytton, or Merlin as he was once known, has been waiting for the return of his friend King Arthur for centuries. It's an eventful wait: only weeks ago, he stopped a wicked plot to magically erupt a nearby volcano. Merry's latest worry is the revelation of his immortality—his modern-day friends are a little too curious. They do not need to know he has a history that could fill a library. Unknown to Merlin, the organization Potestas is furious at his geologic meddling, and an enraged member of the group is determined to wreak vengeance. For the first time in Merlin's ancient life, he must confront an enemy vastly more powerful than himself. Battling high in the skies and over mountain peaks, will Merlin's foe leave him breathless—forever? Floodgates, Book 3: Merlin the magician from centuries past now lives in Vancouver as an unremarkable young professor known as Merry Lytton. Merry keeps his secrets from friends and foes alike while infiltrating the nefarious organization known as Potestas, whose goal is to gain unimaginable power. Potestas' charismatic leader has welcomed Merry into the group, but for what purpose? Merry soon discovers that Potestas must recover King Arthur's holy grail to complete its plans, but the grail is firmly fused to the seafloor by magical means. As Merry is threatened by hostile spirits and hallucinations, will he succeed in stopping Potestas before they unleash the full fury of the ocean's power? Buried, Book 4: Immortal Merlin, known as Merry Lytton to his twenty-first century friends, is in a battle of wits with the powerful Potestas organization. Potestas is determined to gain unimaginable powers for its members, and Merry holds the key to unlocking this ambition. In exchange, Potestas promises to reveal crucial information on Merry’s heritage and answer questions he’s had for centuries. But when Merry learns that Potestas plans a human sacrifice, he is in a race against evil. Can he save an innocent life before a destructive new reality is thrust upon an unsuspecting world?
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
The Lord of Always
David Brian - 2018
But the house sits on a nexus point; a gateway to demonic realms.Amid a turbulence of twisting realities, and facing legions of fallen angels and nightmarish servitors, Frank and Roz become separated. Frank turns to a local pensioner for assistance. But the enigmatic George Smoke is a man who offers more questions than answers.Confronted by dark gods and cosmic abominations, Frank faces a battle for his wife's soul. It seems a fight he is destined to lose... but he must succeed. Saving Roz is the key to everything.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
The Seven Sisters: Forgotten Realms Accessory
Ed Greenwood - 1995
Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the one who wild tales are whispered about all across Faerûn around many a fireside late at night.But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbul, High Lady Alustriel. Sages say they are among the Chosen of Mystara, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells! Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.
Dwellers of the Forbidden City
David Zeb Cook - 1981
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!
Grand Theft Auto V Limited Edition Strategy Guide
Tim Bogenn - 2013
We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.