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The Reassess Your Chess Workbook: How to Master Chess Imbalances by Jeremy Silman
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Street-Fighting Mathematics: The Art of Educated Guessing and Opportunistic Problem Solving
Sanjoy Mahajan - 2010
Traditional mathematics teaching is largely about solving exactly stated problems exactly, yet life often hands us partly defined problems needing only moderately accurate solutions. This engaging book is an antidote to the rigor mortis brought on by too much mathematical rigor, teaching us how to guess answers without needing a proof or an exact calculation.In Street-Fighting Mathematics, Sanjoy Mahajan builds, sharpens, and demonstrates tools for educated guessing and down-and-dirty, opportunistic problem solving across diverse fields of knowledge--from mathematics to management. Mahajan describes six tools: dimensional analysis, easy cases, lumping, picture proofs, successive approximation, and reasoning by analogy. Illustrating each tool with numerous examples, he carefully separates the tool--the general principle--from the particular application so that the reader can most easily grasp the tool itself to use on problems of particular interest. Street-Fighting Mathematics grew out of a short course taught by the author at MIT for students ranging from first-year undergraduates to graduate students ready for careers in physics, mathematics, management, electrical engineering, computer science, and biology. They benefited from an approach that avoided rigor and taught them how to use mathematics to solve real problems.Street-Fighting Mathematics will appear in print and online under a Creative Commons Noncommercial Share Alike license.
Read Real Japanese Fiction: Short Stories by Contemporary Writers
Michael Emmerich - 2008
The spellbinding world of Hiromi Kawakami; the hair-raising horror of Otsuichi; the haunting, poignant prose of Banana Yoshimoto; even the poetic word-play of Yoko Tawada whatever a readers taste, he or she is sure to find something of interest and value in this book, suitable for students at the intermediate level and above. As in real Japanese novels, the text on each page runs from top to bottom and from right to left. Each double-page spread features translations of all the difficult passages. In the back of the book, moreover, is a built-in Japanese-English learners dictionary and a notes section covering issues of nuance, usage, grammar and culture that come up in each story. Best of all, the books comes with a free audio CD containing narrations of the stories, performed by a professional voice actress.
Introducing Philosophy: A Text with Integrated Readings
Robert C. Solomon - 1989
Introducing Philosophy: A Text with Integrated Readings, Eighth Edition, insists both that philosophy is very much alive today and that it is deeply rooted in the past. Accordingly, it combines substantial original sources from significant works in the history of philosophy and current philosophy with detailed commentary and explanation that help to clarify the readings. The selections range from the oldest known fragments to cutting-edge essays in feminism, multiculturalism, and cognitive science. At the end of each chapter is a summary, a list of review questions, a glossary, and a bibliography with suggestions for further reading. Important philosophical terms are carefully introduced in the text and also summarized at the end of each chapter, and brief biographies of the philosophers are provided at the end of the book. New to the Eighth Edition * Addressing the needs of a new generation of students, Robert C. Solomon has included for the first time more than 300 study and review questions. Appearing throughout the text and at the end of each chapter, these questions require immediate feedback from students. They encourage students to articulate the central ideas of what they have just read, instead of just "passing through" on the way to the next reading. * New selections expand and update the chapters on religion, knowledge, mind and body, freedom, ethics, justice, and beauty. The selections include work by Charles Hartshorne, Paul Davies, Cory Juhl, Friedrich Nietzsche, Jean-Paul Sartre, Sextus Empiricus, Edmund L. Gettier, David Braddon-Mitchell and Frank Jackson, John R. Searle, Colin McGinn, Daniel Dennett, Harry Frankfurt, Gilbert Harman, Emma Goldman, and Arthur C. Danto. * A companion website at www.oup.com/us/solomon8e features 300 study and review questions (100 multiple-choice, 100 true-or-false, and 100 fill-in-the-blank), discussion questions, chapter overviews and summaries, topical links, suggestions for further reading, and PowerPoint lecture aids.
Math Geek: From Klein Bottles to Chaos Theory, a Guide to the Nerdiest Math Facts, Theorems, and Equations
Raphael Rosen - 2015
From manhole covers to bubbles to subway maps, each page gives you a glimpse of the world through renowned mathematicians' eyes and reveals how their theorems and equations can be applied to nearly everything you encounter. Covering dozens of your favorite math topics, you'll find fascinating answers to questions like:How are the waiting times for buses determined?Why is Romanesco Broccoli so mesmerizing?How do you divide a cake evenly?Should you run or walk to avoid rain showers?Filled with compelling mathematical explanations, Math Geek sheds light on the incredible world of numbers hidden deep within your day-to-day life.
The Right Way to Play Chess
David Brine Pritchard - 1950
It gives full details of exactly how to play the game, explains basic theory and includes many examples of play.
Defense of the Faith
Cornelius Van Til - 1955
Van Til indicates what the Reformed Faith is and how it should be defended and propagated. In so doing he at the same time replies in detail to his various critics. However, his main purpose is to show in broad outline the nature of the true Christian because truly Biblical, life and world view and how it alone enables men to find meaning in life.
World History: Ancient History, United States History, European, Native American, Russian, Chinese, Asian, Indian and Australian History, Wars including World War 1 and 2
Adam Brown - 2016
You will be astonished to learn about some of the events that have occurred! Here is a Sneak Peek of What you will Learn:
- Ancient History
- Asian History
- European and Russian History
- American History
- Australian History
- World Wars I & II, and the Vietnam War
- And much, much, more
Here is what other readers say about this book: "This book is packed with really important information about the world's history." "I was surprised how much I learned from this. I really like how everything is laid out, it makes it very easy to follow. I especially like the section on Native Americans" "I couldn't put this book down, and not because I'm a nerdy avid reader (I am) but because it's filled with so much about our world history without the facts jumping all over the place like some history books I've read." "I am highly impressed by the content of this book and I would recommend this to all my colleagues as well" Subjects include: Ancient Greece, Ancient Egypt, The Roman Empire, Constantine and Christianity, India, Ancient Korea, Chinese Dynasties, Napoleonic Europe, Foundation of USA, The 1812 War, Australia and Wars, World War I, World War II, The Ottoman Empire, Greece and North Africa, The Diem Regime, Pearl Harbor and much more! All Continents As Known Today Are Covered: North America, Europe, Asia, Africa and Australia.
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The Nature of Code
Daniel Shiffman - 2012
Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.
The Ordnance Survey Puzzle Book: Pit your wits against Britain’s greatest map makers
Ordnance Survey - 2019
Explore the first ever OS map made in 1801, unearth the history of curious place names, encounter abandoned Medieval villages and search the site of the first tarmac road in the world.With hundreds of puzzles ranging from easy to mind-boggling, this mix of navigational tests, word games, code-crackers, anagrams and mathematical conundrums will put your friends and family through their paces on the path to becoming the ultimate map-master!
Shakespeare's Language
Frank Kermode - 2000
Frank Kermode, Britain's most distinguished scholar of sixteenth-century and seventeenth-century literature, has been thinking about Shakespeare's plays all his life. This book is a distillation of that lifetime of thinking.The finest tragedies written in English were all composed in the first decade of the seventeenth century, and it is generally accepted that the best ones were Shakespeare's. Their language is often difficult, and it must have been hard even for contemporaries to understand. How did this language develop? How did it happen that Shakespeare's audience could appreciate Hamlet at the beginning of the decade and Coriolanus near the end of it?In this long-awaited work, Kermode argues that something extraordinary started to happen to Shakespeare's language at a date close to 1600, and he sets out to explore the nature and consequences of the dynamic transformation that followed. For it is in the magnificent, suggestive power of the poetic language itself that audiences have always found meaning and value. The originality of Kermode's argument, the elegance and humor of his prose, and the intelligence of his discussion make this a landmark in Shakespearean studies.
Meditation for Warriors
Loren W. Christensen - 2013
Nor do you need to burn incense or rub crystals.This book shows you easy ways to meditate whenever and wherever you want—you’ll learn how to do it without anyone knowing—and still hang out with your military pals, cop buddies, and fellow martial arts students. You can still own a pit bull, drive a Harley, and share lies with your drinking buddies. The same is true whether you’re a firefighter, doorman, bodyguard, medic, or security officer. The simple fact is, meditation as taught within these pages, will make you a better warrior.
Dungeons & Dragons for Dummies
Bill Slavicsek - 2005
Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless--but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure.With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through:Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character's power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There's even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Bikram's Beginning Yoga Class
Bikram Choudhury - 1977
For more than twenty years, Bikram's Beginning Yoga Class has been among the preeminent and most beloved of all yoga guides-and now it has been revised and updated by Bikram, with virtually all-new photographs and an updated section on yoga's medical benefits.With nearly two hundred vivid instructional photographs, Bikram's Beginning Yoga Class is the perfect guidebook for any student of yoga, either advanced or beginner-a reference that makes Hatha yoga fun, easy, and completely understandable.Illustrated throughout with 160 black-and-white photographs by Biswanath "Bisu" Ghosh
Pictures of the Mind: What the New Neuroscience Tells Us about Who We Are
Miriam Boleyn-Fitzgerald - 2009
No new cells. No major changes. If you grew up depressed, angry, sad, aggressive, or nasty, you'd be that way for life. And, as you grew older, there'd be nowhere to go but down, as disease, age, or injury wiped out precious, irreplaceable brain cells. But over the past five, ten, twenty years, all that's changed. Using fMRI and PET scanning technology, neuroscientists can now look deep inside the human brain and they've discovered that it's amazingly flexible, resilient, and plastic. Pictures of the Mind: What the New Neuroscience Tells Us About Who We Are shows you what they've discovered and what it means to all of us. Through author Miriam Boleyn-Fitzgerald's masterfully written narrative and use stunning imagery, you'll watch human brains healing, growing, and adapting to challenges. You'll gain powerful new insights into the interplay between environment and genetics, begin understanding how people can influence their own intellectual abilities and emotional makeup, and understand the latest stunning discoveries about coma and "locked-in" syndrome. You'll learn about the tantalizing discoveries that may lead to cures for traumatic brain injury, stroke, emotional disorders, PTSD, drug addiction, chronic pain, maybe even Alzheimer's. Boleyn-Fitzgerald shows how these discoveries are transforming our very understanding of the "self," from an essentially static entity to one that can learn and change throughout life and even master the art of happiness.
Poker For Dummies
Richard D. Harroch - 2000
Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine.Maybe you've never played poker before and you don't even know what a full house is. "Poker For Dummies" covers the basics. Or perhaps you've played for years, but you just don't know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you're a poker expert, you still can benefit - some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger.Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. "Poker For Dummies" also covers the following topics and more: Poker games such as Seven-Card Stud, Omaha, and Texas Hold'emSetting up a game at homePlaying in a casino: Do's and don'tsImproving your play with Internet and video pokerDeciphering poker sayings and slangTen ways to read your opponent's body languagePlaying in poker tournamentsMoney management and recordkeepingKnowing when and how to bluffPoker looks like such a simple game. Anyone, it seems, can play it well - but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.Foreword by Chris Moneymaker, 2003 World Series of Poker Champion.