Book picks similar to
The Works of Fumito Ueda: A Different Perspective on Video Games by Damien Mecheri
nonfiction
videogames
non-fiction
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Final Fantasy VIII Official Strategy Guide
David Cassady
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide! Platform: PlayStation Genre: RPG
Pokémon Platinum Version - The Official Pokémon Guide
Lawrence Neves - 2009
A fully-loaded all-inclusive Pok dex c ompletes this all-in-one strategy guide with information on moves locations and data for all Sinnoh Pok mon./li> A separate bonus Pok dex includes annotated data on all 492 Pok mon in the National Pok dex.Format: VIDEO GAME ACCESSORIES Genre: STRATEGY GUIDES Age: 050694327051 UPC: 050694327051 Manufacturer No: 9780761562085
Help, Thanks, Wow: The Three Essential Prayers by Anne Lamott (30 Minute Spiritual Series)
30 Minute Spiritual Series - 2013
Help, Thanks, Wow ...in 30 minutes is the concise guide to quickly understanding the three simple prayers outlined in Anne Lamott's best-selling book, Help, Thanks, Wow: The Three Essential Prayers. Understand the thought-provoking ideas behind Help, Thanks, Wow:* Learn what it means to pray, and the life-opening power of prayer, independent of your faith or lack thereof.* Inspirational stories convey Lamott's personal insight and exploration of faith.* Discover how the three essential prayers help us endure difficult times and continue to move ahead. In Help, Thanks, Wow, best-selling author Anne Lamott demystifies prayer, declaring that there are no rules--a higher power can be called anything, and people can believe in any religion they'd like (or none at all) and still pray.Prayer can take countless forms, but Lamott believes that it all boils down to three essential prayers: Help, Thanks, and Wow. Help is an admission of powerlessness and a plea for assistance; Thanks is a cry of gratitude; and Wow is the experience of awe.A thought-provoking spirituality guide for people of all faiths and creeds, Help, Thanks, Wow examines the importance of the three prayers vital to enduring hardship and experiencing a transformative sense of gratitude and wonder in the world.Help, Thanks, Wow ...in 30 minutesDesigned for those whose desire to enrich their faith exceeds the time they have available, Help, Thanks, Wow ...in 30 minutes enable readers to rapidly understand the essential ideas behind critically acclaimed books. With a condensed format and chapter-by-chapter synopsis that highlights key insights, this summary helps readers easily devote time to growing their faith.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Janet H. Murray - 1997
In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.
My Tiny Life: Crime and Passion in a Virtual World
Julian Dibbell - 1999
Bungle and of the author's journey, in consequence thereof, to the heart of a half-real world called LambdaMoo.From In Cold Blood to Midnight in the Garden of Good and Evil, readers have been gripped by the novelistic rering of eccentric communities torn apart by violent crime.Julian Dibbell's reporting of the "Mr. Bungle" rape case first appeared as the cover story in The Village Voice. Since that time it has become a cause célèbre, cited as a landmark case in numerous books and articles and a source of less discussion on the Internet. That's because the scene of the crime was a "Multi-User Domain," an electronic "salon" where Internet junkies have created their own interactive fantasy realm. In a "place" where race, ger, and identity are infinitely malleable, the addictive denizens had thought they'd escaped all traditional cultural and moral limits. Yet Mr. Bungle's primal transgression challenged all their illusions, confronting even this electronic utopia with the same issues of order and social norms that humanity has faced since the Stone Age. When this fantasy imbroglio threatens Dibbell's actual marriage, we see how the virtual world at once mirrors and mocks real life.
Tetris: The Games People Play
Box Brown - 2016
Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Pop: The Genius of Andy Warhol
Tony Scherman - 2009
Writers Tony Scherman and David Dalton disentangle the myths of the great pop artist from the man he truly was, and offer a vivid, entertaining, and provocative look at Warhol’s personal and artistic evolution. Drawing on brand new sources—including extensive new interviews and insight from those who knew him best—Pop offers the most dynamic, comprehensive portrait ever written of the man who changed the way we see the world.
Silhouettes from Popular Culture
Olly Moss - 2012
Find your favourite pop-culture character in this collection of silhouettes from well-known movie, television, comics and video game characters!
Resin Alchemy: Innovative Techniques for Mixed-Media and Jewelry Artists
Susan Lenart Kazmer - 2013
She explores creating artistic effects with:ColorFound objectsTextureCastingCollageAnd, more!It doesn't stop there! Learn how to incorporate stories, words, meaningful images, and more in the layers of your resin jewelry. Susan shares her wealth of tips for collecting great found objects and for layering and encasing stories-in short, how to bring both great technique and great imagination to bear on jewelry making. Throughout the book, you'll enjoy easy step-by-step projects and finished pieces.
The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
Elliott Erwitt: Snaps
Murray Sayle - 2001
A member of the prestigious Magnum agency since 1954, he has photographed all over the world and his images have been the subject of many books and exhibitions.Containing over 500 pictures, over half of which have never been published before, Elliott Erwitt Snaps is a unique and comprehensive survey of his work. From famous images such as Nikita Khrushchev and Richard Nixon arguing in Moscow in 1959 and Marilyn Monroe with the cast of the movie The Misfits, to his many more personal images of places, things, people and animals, Erwitt's unmistakable, often witty, style gives us a snapshot of the famous and the ordinary, the strange and the mundane over a period of more than half a century, through the lens of one of the period's finest image-makers.The book is arranged in nine chapters, each with a one-word title: Look, Move, Play, Read, Rest, Touch, Tell, Point, Stand. For Erwitt, whose photography is a study and celebration of life, these are the basic actions of life - the things people do. The photographs are not intended to illustrate the words, but the words act as a means of grouping and organizing, making broad connections and also playing with pun and ambiguity, in keeping with the visual games Erwitt plays.
Dragon Age Inquisition
David Knight - 2014
Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.
Guinness World Records Gamer's Edition 2008
Guinness World Records - 2008
Guinness World Records Gamer's Edition features record-breaking computer- and video-game accomplishments from around the world, including high scores, biggest tournaments, largest cash prizes, and the most successful games.
Until Now
Anne Geddes - 1998
In Until Now, Geddes takes us behind the scenes to find out what she was thinking when she captured these images, her 113 most-favorite photographs. Her text also provides a background to each photograph and helps readers understand how this artist and her subjects work together.Consider, for example, Geddes' comments about the shot she captured in 1991, which she titled "Rebecca": "She didn't want to hold the tulips, and she didn't want to sit on the chair-there were too many other things to be done. How do you get a 14-month-old to sit still' Show her the jelly bean, and then put it down her trousers."From signature photos of newborns to touching interactions between parent and child to enthusiastic poses from older children, this gift-size hardcover edition of Until Now gathers together Geddes' most revealing and compelling work. Whether she's posing babies in the garden or in the studio, Anne Geddes' deep affection for babies and children is obvious in the award-winning images she creates.