Dogs in the Vineyard


D. Vincent Baker - 2004
    Sometimes, Dog, sometimes you have to cut off the arm to save the life.Does the sinner deserve mercy?Do the wicked deserve judgement?They're in your hands.DOGS IN THE VINEYARDRoleplaying God's Watchdogsin a West that never quite was.

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Warhammer Fantasy Roleplay Rulebook


Green Ronin Publishing - 2005
    Inside this Warhammer Fantasy Roleplay rulebook you'll find a quick system for character creation, a simple yet robust set of rules, a unique career-based system of character advancement and over 100 careers, details on the Empire and the Old World, a complete introductory adventure and a new short story by Dan Abnett.

Showdown


Dan Moren - 2019
    But Commonwealth operative Simon Kovalic knows nothing ever goes to plan. So, when a duplicitous bounty hunter lives up to his reputation, Kovalic’s ready—just maybe not ready enough.Now he and his team must get offworld, before their enemies catch up with them…

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Among Wolves


R.A. Hakok - 2015
    It’s the last place you should be. Gabriel doesn't know how it began. Nobody does, not even Kane, and he was President. Gabriel was on a tour of the White House with Mags and the rest of Miss Kimble’s first-graders when it happened. They fled in helicopters to a long-abandoned mountain bunker, even as the first of the missiles found their targets.Ten years have passed, and Gabriel still lives deep inside the mountain, waiting for the world to thaw. But outside the ash-storms continue to rage, and supplies are running low. The President says it will be okay, but Gabriel isn’t so sure. He’s their scavenger; he’s seen what it’s like out there.Then one day Gabriel finds a bloodstained map. The blood’s not a problem, nor are the frozen remains of the person it once belonged to. Gabriel’s used to seeing dead bodies; there's far worse to be found in any Walmart or Piggly Wiggly you care to wander into. Except this one he recognizes, and it shouldn’t be here. Now all Gabriel can think is how he's going to make it back to the bunker to let the President know what he's found.But the map Gabriel has found is the key to a secret, one that has been buried for a decade. Gabriel's about to learn that inside the mountain things are not as they seem. And to get Mags and the others out he will need to face the thing that terrifies him most.

Nightsong: A Neanderthal mystery


M.J. Rhodes - 2016
    When Bronwyn learns later that she was the only witness to the abduction of a young boy, she takes it upon herself to find the boy. Her obsessive search for the boy triggers deep memories of her own—Neanderthal—ancestor. Can these memories from 40,000 years ago help her to find the boy, and also help her to understand who she really is?

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

Modified: Volumes 1 - 5 Box Set


Kat Stiles - 2018
    The last thing she needs is to be kidnapped, even if it is by a hot Brit. Afterwards, she's mysteriously returned and has no memory of what happened. She learns, with the help of an eccentric sexy woman, that she's been modified - given a power unique to her talents. Sounds cool, right? It would be if she knew how to use it without killing everyone around her... Modified is a funny, sexy, geeky romp about the trouble of acquiring an unexpected and inherently evil super power. Full of offbeat characters, profanity, and a healthy dose of salacious thoughts, you'll love this fun series. With the box set edition, you get all five volumes for one low price! Pick up your copy today and get Modified! Reader Discretion is Advised: If you are offended by strong language or sexual situations, for the love of God don't buy this box set.

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)


Mike Selinker - 2001
    Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.

The Erciyes Fragments


C.S. Friedman - 1999
    There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!

Song and Silence: A Guidebook to Bards and Rogues


John D. Rateliff - 2001
    Packed with new ways to customize even the most artful characters this book includes: New feats, prestige classes, weapons, spells, magic items, and equipment. Complete guidelines for trapmaking, including 90 sample traps. Descriptions of a wide range of thieves' guilds and bardic colleges. Detailed rules for flanking opponents in combat. Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master's ""Guide," and the "Monster Manual." A player needs only the "Player's Handbook."

The Dulwich Horror of 1927


David Hambling - 2013
    To William Blake and his friends, the mystery of an underground chamber where no chamber should exist is an adventure to punctuate their round of champagne picnics and cocktail parties. But something dark and alien is seeping into this bright world, and shadows from the distant past are rising over Blake's glittering future. The church's congregation are being preyed on, body and soul. A deserted house reveals a disturbing secret. An unnatural and insatiable creature is lurking, madness is afoot...and a whirlwind of chaos and destruction is about to be unleashed from another dimensionBlake and his resourceful friends know archaeology, photography, esoteric lore and even non-Euclidean geometry. But can they even begin to understand the eldritch evil they are facing in time? Can they solve the riddle that lies behind the words Cthulu Fthagn before they are picked off one by one?An HP Lovecraft-inspired novella of madness and chaos to appeal to anyone familiar with the Cthulhu Mythos, and is sure to delight new readers and seasoned fans of the Call of Cthulhu alike.

44


Jools Sinclair - 2010
    She can't see colors, memories have been erased, and her friends all hate her. And then there's Jesse, who she loves, but who refuses to forgive her the one mistake she made long ago.Just when she thinks it can't get any worse, the visions begin. In them, she sees a faceless serial killer roaming the streets. While the police believe that there have been a lot of accidents in town lately, Abby knows differently. And she soon realizes that it's up to her to find him. But to stop him, she'll have to confront more than just the killer. She'll have to face something else that was lost in those dark waters: the truth.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.