How To Draw Manga


Katy Coope - 2002
    Easy-to-follow with its oversized format and accessible text and pictures, this how-to-draw book will find an audience with fans of anime, manga, and all building comic-book artists. Includes chapters on Getting Started, Faces, Expressions, Bodies, Finishing Touches, and Materials.

Cover to Cover: Creative Techniques for Making Beautiful Books, Journals & Albums


Shereen LaPlantz - 1995
    Envision handmade books to hold your writings, poems, photos, and keepsakes. More than 170 photos to inspire, and hundreds of illustrations to guide readers through the basics of an almost infinite variety of imaginative styles.

How to Draw Comics the Marvel Way


Stan Lee - 1977
    Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

An Atlas of Animal Anatomy for Artists


Wilhelm Ellenberger - 1949
    So detailed and so accurate are these drawings that this book has long been a classic work of its kind. The animals are shown in three ways: external full views and dozens of details (paws, head, eyes, legs, etc.); beneath-the-skin drawings of musculature and of the positions and insertions of each muscle; and skeleton drawings of the bone structures that support and determine surface contours and configurations. In addition, special cross-sections dissect those portions of the animal — such as the head and limbs — that are most important to the artist. For this edition, Lewis S. Born of the American Museum of Natural History collected 25 plates from George Stubbs's Anatomy of the Horse, long unavailable; Straus-Durckheim's Anatomie Descriptive et Comparative du Chat; and Cuvier and Laurrillard's Anatomie Comparée. These plates, as fully annotated as the plates that make up the original book, supplement Ellenberger, Baum and Dittrich with anatomical drawings of the monkey, the bat, the flying squirrel, the rat kangaroo, the seal, and the hare. Mr. Lewis also provided a new preface and added to the annotated bibliography, which now contains 66 items.

How to Draw Manga, Volume 1: Compiling Characters


Hikaru Hayashi - 1999
    It begins with the use of drawing utensils and covers character faces, full bodies, arms, legs, hair and so on. The instructions are presented in easy-to-understand "blocks". A great way to begin a hobby or career in the field of Japanese manga. English Language.

Atlas of Human Anatomy for the Artist


Stephen Rogers Peck - 1951
    It includes sections on bones, muscles, surface anatomy, proportion, equilibrium, and locomotion. Other unique features are sections on the types of human physique, anatomy from birth toold age, an orientation on racial anatomy, and an analysis of facial expressions. The wealth of information offered by the Atlas ensures its place as a classic for the study of the human form.

Fast Sketching Techniques


David Rankin - 2000
    A telling gesture. A unique posture. When you're struck by am image or impression you want to use in your art, you must record it - quickly! - before it's gone.But what's an artist to do when there's no time for a carefully rendered drawing or even a good photo? Some quick field sketching, that's what!This book will revolutionize the way you sketch. David Rankin reveals the simple secrets to creating quick, impressionistic field sketches from life - and how to work with them once you're back in the studio. With the tools and methods described here, you'll be surprised how easy it is to draw rapid visuals of landscapes, animals, figures, crowds, any subject.So the next time you're taken by a sudden, fleeting inspiration, you can capture it. And make the most of it in your art.

Last Child in the Woods: Saving Our Children from Nature-Deficit Disorder


Richard Louv - 2005
    Never before in history have children been so plugged in—and so out of touch with the natural world. In this groundbreaking new work, child advocacy expert Richard Louv directly links the lack of nature in the lives of today's wired generation—he calls it nature deficit—to some of the most disturbing childhood trends, such as rises in obesity, Attention Deficit Disorder (ADD), and depression. Some startling facts: By the 1990s the radius around the home where children were allowed to roam on their own had shrunk to a ninth of what it had been in 1970. Today, average eight-year-olds are better able to identify cartoon characters than native species, such as beetles and oak trees, in their own community. The rate at which doctors prescribe antidepressants to children has doubled in the last five years, and recent studies show that too much computer use spells trouble for the developing mind. Nature-deficit disorder is not a medical condition; it is a description of the human costs of alienation from nature. This alienation damages children and shapes adults, families, and communities. There are solutions, though, and they're right in our own backyards. Last child in the Woods is the first book to bring together cutting-edge research showing that direct exposure to nature is essential for healthy childhood development—physical, emotional, and spiritual. What's more, nature is a potent therapy for depression, obesity, and ADD. Environment-based education dramatically improves standardized test scores and grade point averages and develops skills in problem solving, critical thinking, and decision making. Even creativity is stimulated by childhood experiences in nature. Yet sending kids outside to play is increasingly difficult. Computers, television, and video games compete for their time, of course, but it's also our fears of traffic, strangers, even virus-carrying mosquitoes—fears the media exploit—that keep children indoors. Meanwhile, schools assign more and more homework, and there is less and less access to natural areas. Parents have the power to ensure that their daughter or son will not be the "last child in the woods," and this book is the first step toward that nature-child reunion.

Explorers' Sketchbooks: The Art of Discovery & Adventure


Huw Lewis-Jones - 2017
    Often private, they are records of immediate experiences and discoveries, and in their pages we can see what the explorers themselves encountered. This remarkable book showcases 70 such sketchbooks, kept by intrepid men and women as they journeyed perilous and unknown environments—frozen wastelands, high mountains, barren deserts, and dense rainforests—with their senses wide open. Figures such as Charles Darwin and Sir Edmund Hillary are joined here by lesser-known explorers such as Adela Breton, who braved the jungles of Mexico to make a record of Mayan monuments. Here are profiles, expedition details, and the artwork of pioneering explorers and mapmakers, botanists and artists, ecologists and anthropologists, eccentrics and visionaries. Here is the art of discovery.

The Complete Guide to Altered Imagery: Mixed-Media Techniques for Collage, Altered Books, Artist Journals, and More


Karen Michel - 2005
    The Complete Guide to Altered Imagery is the only book currently on the market that provides fascinating tips and creative ideas solely focused on this new form of art. An in-depth discussion manipulation techniques is supplied, making this an essential handbook for all artists and crafters looking for creative ways to alter and enhance various types of imagery in new and traditional ways, and then to integrate this altered art into their work.

Signing Illustrated (Revised Edition): The Complete Learning Guide


Mickey Flodin - 2004
    This easy-to-use guide is updated and expanded to include new computer and technology signs and offers a fast and simple approach to learning. Includes:- Vocabulary reviews- Fingerspelling exercises- Sign matching and memory aids- A complete glossary and a comprehensive index- Clear instructive drawings

No Excuses Art Journaling: Making Time for Creativity


Gina Rossi Armfield - 2013
    Along the way, you'll learn fun and convenient techniques to add sketching, watercolor painting, collage and more into your journal, all while setting goals, creating art and chronicling your unique life.Inside You'll Find:More than 20 mixed-media art journaling techniques demonstrated step-by-step so you can add color, style and life ephemera to your journal.6 pages of journaling prompts and tips for every month of the year.Dozens of inspirational art journal pages by Gina and 12 guest artists to show how you can make the No Excuses program decidedly yours.Grab your journal and pen, and kick your excuses to the curb!

Stitchcraft: An Embroidery Book of Simple Stitches and Peculiar Patterns


Gayla Partridge - 2019
    Through extraordinary, stylized photography and detailed close-ups of designs, the embroidery art in Stitchcraft is entirely achievable with basic stitches and easy-to-follow instructions, enchanting beginners and expert crafters alike. Stitchcraft features: - 30 intricate embroidery designs, using a combination of nine basic stitches- Insights from the author on how she created each piece - 30 basic patterns to get you started embroidering your own version of her designsFrom the anatomy of a snake to floral skulls, from palmistry hands to botanical hearts, readers will be inspired to recreate Partridge's spellbinding designs and to make them their own.

The Urban Sketching Handbook Sketch Now, Think Later: Jump into Urban Sketching with Limited Time, Tools, and Techniques


Mike Yoshiaki Daikubara - 2017
    Everyone wishes they could sketch stylish scenes, but busy lives leave almost no room for sitting down with a pad and pen to practicing. Many people give up on their potential hobby (and artistic outlet) because they feel they just don’t have the time to lay the groundwork. Here’s a secret though: you do! All you is a strategy for incorporate sketching into your daily life.Sketch Now, Think Later covers the tools, techniques and tips that author and Urban Sketching Correspondent of Boston Mike Daikubara has developed in his more than 15 years as a practicing artist, and will show you how to fully dive into any sketching situation with limited time and tools, and still be able to produce memorable, great looking, fun sketches!

One Zentangle A Day: A 6-Week Course in Creative Drawing for Relaxation, Inspiration, and Fun


Beckah Krahula - 2012
    This step-by-step book is divided into six chapters, each with seven daily exercises.  The Zentangle method was created by Rick Roberts and Maria Thomas as a way to practice focus and meditation through drawing by using repetitive lines, marks, circles, and shapes. Each mark is called a "tangle," and you combine various tangles into patterns to create "tiles," or small square drawings. Each of the six chapters explores a different aspect of Zentangle:Basics and EnhancementsTangles and Value PatternsGeometric and Organic PatternsUnderstanding and Using ColorDefining and Using StyleCreating the Rest of Your Zentangle JourneyEach exercise includes new tangles to draw in sketchbooks or on Tiepolo (an Italian-made paper), teaches daily tile design, offers tips on related art principles, and contains an inspirational "ZIA" (Zentangle Inspired Art) project on a tile that incorporates patterns, art principals, and new techniques.   Drawing Zentangles is a relaxing and replenishing diversion that can be enjoyed by people of all ages and skill levels. In addition to its soothing benefits, a Zentangle practice can also help with self-image, phobias, addictions, pain management, conflict resolution, and coping with grief. Step away from the daily hustle and untangle with a Zentangle.