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Chemistry
Raymond Chang - 1988
It strikes a balance between theory and application by incorporating real examples, and helping students visualize the three-dimensional atomic and molecular structures that are the basis of chemical activity.
Principles of Instrumental Analysis
Douglas A. Skoog - 1971
Emphasis is placed upon the theoretical basis of each type of instrument, its optimal area of application, its sensitivity, its precision, and its limitations. The text also introduces students to elementary integrated circuitry, microprocessors and computers, and treatment of analytical data.
Animal Diversity
Cleveland P. Hickman Jr. - 1995
The book uses the theme of evolution to develop a broad-scale view of animal diversity--students focus not only the organisms themselves, but also the processes that produce evolutionary diversity. The book is unique in its comprehensive survey of zoological diversity and its emphasis on evolutionary, systematic and ecological principles, all in one package.
First Aid for the Psychiatry Clerkship: A Student-To-Student Guide
Latha G. Stead - 2002
Its organization and thoroughness are unsurpassed, putting it above similar review books. Students who thoroughly read this book should have no trouble successfully completing their psychiatry clerkship and passing the shelf exam. As course director for the core psychiatry clerkship at my institution, I will recommend this book to students."--Doody's Review Service"First Aid for the Psychiatry Clerkship" gives you the core information needed to impress on the wards and pass the psychiatry clerkship exam. Written by students who know what it takes to succeed, and based on the national guidelines for the psychiatry clerkship, the book is filled with mnemonics, ward and exam tips, tables, clinical images, algorithms, and newly added mini-cases.Features Completely revised based on the psychiatry clerkship's core competencies Written by medical students who passed and reviewed by faculty for accuracy NEW integrated mini-cases illustrate classic patient presentations and/or commonly tested scenarios NEW illustrations and management algorithms Updated throughout with enhanced sections on medications, depression/anxiety, and child psychiatry Helps students hone in on the most important concepts for the clerkship and the examThe content you need to ace the clerkship: Section I: How to Succeed in the Psychiatry Clerkship Section II: High-Yield Facts; Examination and Diagnosis; Psychotic Disorders; Mood Disorders; Anxiety and Adjustment Disorders; Personality Disorders; Substance-Related Disorders; Cognitive Disorders; Geriatric Disorders; Psychiatric Disorders in Children; Dissociative Disorders; Somataform and Factitious Disorders; Impulse Control Disorders; Eating Disordes; Disorders; Sleep Disorders; Sexual Disorders; Psychtherapies; Psychopharmacology; Legal Issues; Section III: Awards and Opportunities.
Structure and Interpretation of Computer Programs
Harold Abelson - 1984
This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
Discovering Statistics Using SPSS (Introducing Statistical Methods)
Andy Field - 2000
What's new in the Second Edition? 1. Fully compliant with the latest version of SPSS version 12 2. More coverage of advanced statistics including completely new coverage of non-parametric statistics. The book is 50 per cent longer than the First Edition. 3. Each section of each chapter now has a notation - 1,2 or 3 - referring to the intended level of study. This helps students navigate their way through the book and makes it user-friendly for students of ALL levels. 4. Has a 'how to use this book' section at the start of the text. 5. Characters in each chapter have defined roles - summarizing key points, to pose questions etc 6. Each chapter now has several examples for students to work through. Answers provided on the enclosed CD-ROM
Data Structures and Algorithm Analysis in C++
Mark Allen Weiss - 1993
Readers learn how to reduce time constraints and develop programs efficiently by analyzing the feasibility of an algorithm before it is coded. The C++ language is brought up-to-date and simplified, and the Standard Template Library is now fully incorporated throughout the text. This Third Edition also features significantly revised coverage of lists, stacks, queues, and trees and an entire chapter dedicated to amortized analysis and advanced data structures such as the Fibonacci heap. Known for its clear and friendly writing style, Data Structures and Algorithm Analysis in C++ is logically organized to cover advanced data structures topics from binary heaps to sorting to NP-completeness. Figures and examples illustrating successive stages of algorithms contribute to Weiss' careful, rigorous and in-depth analysis of each type of algorithm.
Automate the Boring Stuff with Python: Practical Programming for Total Beginners
Al Sweigart - 2014
But what if you could have your computer do them for you?In "Automate the Boring Stuff with Python," you'll learn how to use Python to write programs that do in minutes what would take you hours to do by hand no prior programming experience required. Once you've mastered the basics of programming, you'll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online formsStep-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks.Don't spend your time doing work a well-trained monkey could do. Even if you've never written a line of code, you can make your computer do the grunt work. Learn how in "Automate the Boring Stuff with Python.""
Fluid Mechanics
Pijush K. Kundu - 1990
New to this third edition are expanded coverage of such important topics as surface boundary interfaces, improved discussions of such physical and mathematical laws as the Law of Biot and Savart and the Euler Momentum Integral. A very important new section on Computational Fluid Dynamics has been added for the very first time to this edition. Expanded and improved end-of-chapter problems will facilitate the teaching experience for students and instrutors alike. This book remains one of the most comprehensive and useful texts on fluid mechanics available today, with applications going from engineering to geophysics, and beyond to biology and general science. * Ample, useful end-of-chapter problems.* Excellent Coverage of Computational Fluid Dynamics.* Coverage of Turbulent Flows.* Solutions Manual available.
The Art of Computer Programming, Volumes 1-3 Boxed Set
Donald Ervin Knuth - 1998
For the first time, these books are available as a boxed, three-volume set. The handsome slipcase makes this set an ideal gift for the recent computer science graduate or professional programmer. Offering a description of classical computer science, this multi-volume work is a useful resource in programming theory and practice for students, researchers, and practitioners alike. For programmers, it offers cookbook solutions to their day-to-day problems.
Digital Communications
John G. Proakis - 1983
Includes expert coverage of new topics: Turbocodes, Turboequalization, Antenna Arrays, Digital Cellular Systems, and Iterative Detection. Convenient, sequential organization begins with a look at the historyo and classification of channel models and builds from there.
Principles of Biochemistry
Albert L. Lehninger - 1970
Lehninger Principles of Biochemistry, Fourth Edition brings clarity and coherence to an often unwieldy discipline, while incorporating the field's most important recent developments and applications.
Earth: An Introduction to Physical Geology
Edward J. Tarbuck - 1999
This trusted book makes an often-complex subject accessible to readers with a strong focus on readability and illustrations. Offers a meaningful, non-technical survey that is informative and up to date for learning basic principles and concepts. Includes a revised and expanded GEODe Earth CD-ROM. Updates and revises art and illustrations to include dozens of new high-quality, photographs carefully selected to aid understanding and add realism. Provides a wealth of new special-interest boxes, including "Earth as a System," "People and the Environment," and "Understanding Earth." A useful reference for anyone interested in learning more about Earth's geology.
Engines of Creation: The Coming Era of Nanotechnology
K. Eric Drexler - 1986
This brilliant work heralds the new age of nanotechnology, which will give us thorough and inexpensive control of the structure of matter. Drexler examines the enormous implications of these developments for medicine, the economy, and the environment, and makes astounding yet well-founded projections for the future.