Seveneves: A Novel by Neal Stephenson | Summary & Analysis


Book*Sense - 2015
    Neal Stephenson’s science fiction thriller, depicts the end of the Earth through the destruction of the Moon by an unknown Agent and the attempts to preserve humanity through a multi-millennial gap between times when the surface of the planet will be inhabitable. The preservation efforts soon bog down in political entanglements, both from the doomed world and from within the populations who are meant to carry humanity through thousands of years in space to a planned return to Earth. When, at last, humanity makes to return to the surface of Earth, they find that other populations, not entirely friendly, await them, having endured their own privations across the millennia. Seveneves, by Neal Stephenson, is a substantial piece of apocalyptic and post-apocalyptic science fiction. Well-written and compelling, it offers a convincing account of one of the many scenarios in which Earth might end – only to be reborn millennia later from seeds sown by the seven Eves of the novel’s title and others uncontrolled by them. It is an excellent piece of science fiction. This companion also includes the following: • Book Review • Story Setting Analysis • Story elements you may have missed as we decipher the novel • Details of Characters & Key Character Analysis • Summary of the text, with some analytical comments interspersed • Thought Provoking /or Discussion Questions for both Readers & Book Clubs • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis of Seveneves fills the gap, making you understand more while enhancing your reading experience.

The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

The Last Walk Out: A Tribal Space Opera


David Helton - 2014
     The catastrophic Abunga virus has wiped out everyone on Earth except for a few scattered souls with natural immunity. Other humans escaped this Apocalypse by fleeing to other parts of the Solar System, populating and exploiting its moons and planets. A thousand years on, those now living on these distant outposts still can't return but secretly confine and observe the survivors as a combination of social experiment and nostalgic entertainment. Their former home is now a ‘holopark’, a new Eden, a Heaven on Earth. It’s a chance for the human race to start all over again. There, Gibbous Moon, a 70-year-old tribal story-teller and seer, is leaving his settlement on a solitary Last Walk Out. Except that he is not alone. Reluctantly he has to accept animal company in the shape of a determined dog he names Yellow. And then his daughter-in-law Paintbrush and her baby Skyman suddenly appear after their clan is brutally massacred by rivals on the reservation. Could it be possible that this small renegade band could now form an unlikely alliance, the basis of a real New Beginning? Praise for David Helton: "The Last Walk Out is a story that satisfies on many levels – compelling and adventurous, with engaging characters including strong and individualistic women, it investigates the wisdom and contradictions mankind has confronted across history." - Amazon Review David Helton was born in San Francisco, graduated from the University of Texas and has spent most of his working mainly as a freelance journalist and documentary scriptwriter. He has won or been nominated for several international awards and has written one other novel, King Jude. He now lives in England.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

The Sword and the Spirits


Robert Denton III - 2018
    Trained as a samurai warrior, she was to be the bodyguard of Isawa Tadaka, a powerful shugenja—and the man she loved. Although her new duties have drawn them apart, she refuses to stand by and watch as Tadaka falls to the darkness within him.Tsukune follows Tadaka north to Cliffside Shrine, home of the Kaito family, where he is investigating the mysterious death of a prominent priestess. All around them, the shrine shows signs of decay and desecration, and the wards that for centuries have bound an evil demon are fraying. What secrets are the Kaito family keeping? And can Tsukune save Tadaka from descending down a dark path before it’s too late?

In Vitro Lottery


Ed Ryder - 2016
    Decades later, the children of the survivors find themselves unable to conceive, with complex and expensive fertility treatment the only option. Some can afford it, but for everyone else, there is the In Vitro Lottery.Kate Adams never really wanted a family, so when her numbers come up for treatment at the clinic, she gives her winning ticket to her sister, Emily. Then tragedy strikes, and Kate is sent on a collision course with the clinic head Victor Pearson, and the Government, in her quest for answers.When Kate's investigation reveals devastating truths about her sister, she is drawn towards the pressure group IVFree and begins to question everything she believes in. Together, they formulate a plan to get answers and to uncover the real purpose behind the Lottery. When the fate of Humanity is at stake, who really controls the future, and what will they do to protect it?New Apple Summer e-Book Awards 2016 winner in SciFi / Dystopia

Symbaroum


Mattias Johnsson - 2015
    Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Exalted (Exalted, #1)


Alan Alexander - 2006
    The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

Ecko Burning


Danie Ware - 2013
    His last opponent is an elderly scribe who's lost his best freind and wants only to do the right thing. Seeking weapons, Ecko and his companions follow a trail of myth and rumour to a ruined city where both nightmare and shocking truth lie in wait.When all of these things come together, the world will change beyond recognition.Back in London, the Bard is offered the opportunity to realise everything he has ever wanted - if he will give up his soul.

Serenity Role Playing Game


Jamie Chambers - 2005
    The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!

Irregular Scout Team One


J.F. Holmes - 2013
     A compilation of all the books and short stories from the Zombie Killers Universe.