Minecraft: Combat Handbook


Stephanie Milton - 2014
    How can you survive?The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craftarmour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

Services Marketing: People, Technology, Strategy


Christopher Lovelock - 1991
    Organized around a strategic marketing framework"Services Marketing" guides readers into the consumer and competitive environments in services marketing. The marketing framework has been restructured for this edition to reflect what is happening in services marketing today.

Study Guide for Book Clubs: A Gentleman in Moscow


Kathryn Cope - 2017
    A comprehensive guide to Amor Towles' acclaimed new novel 'A Gentleman in Moscow', this discussion aid includes a wealth of information and resources: useful literary and historical context; an author biography; a plot synopsis; analyses of themes & imagery; character analysis; twenty thought-provoking discussion questions; recommended further reading and even a quick quiz. For those in book clubs, this useful companion guide takes the hard work out of preparing for meetings and guarantees productive discussion. For solo readers, it encourages a deeper examination of a multi-layered text.

Discover Peru (Lonely Planet Discover)


Carolina A. Miranda - 2011
    Take in the spectacle of Machu Picchu at sunrise, treat your taste buds to Lima's famous ceviche, or try to solve the mystery of the Nazca Lines; all with your trusted travel companion. Discover the best of Peru and begin your journey now!Inside Lonely Planet Discover Peru: Full-color maps and images throughoutHighlights and itineraries show you the simplest way to tailor your trip to your own personal needs and interestsInsider tips save you time and money and help you get around like a local, avoiding crowds and trouble spotsEssential info at your fingertips - including hours of operation, phone numbers, websites, transit tips, and pricesHonest reviews for all budgets - including eating, sleeping, sight-seeing, going out, shopping, and hidden gems that most guidebooks missCultural insights give you a richer and more rewarding travel experience - including customs, history, art, literature, music, landscapes, outdoor activities, wildlife, food, drink, and moreOver 50 color local mapsUseful features - including Walking Tours, Month-by-Month (annual festival calendar), and Travel with KidsCoverage of Iquitos, the Amazon, Huaraz, Trujillo, the North, Cuzco, Machu Picchu, Lima, Lake Titicaca, Nazca, Arequipa, the South, and moreThe Perfect Choice: Lonely Planet Discover Peru, our easy-to-use guide, is perfect for travelers who seek the most popular attractions a destination has to offer. Filled with inspiring and colorful photos, this guide focuses on the best of the best.Looking for a comprehensive guide that recommends a wide range of experiences, both popular and offbeat, and extensively covers all the country has to offer? Check out Lonely Planet's Peru guide. Authors: Written and researched by Lonely Planet, Carolina A Miranda, Carolyn McCarthy, Kevin Raub, Brendan Sainsbury, and Luke Waterson.About Lonely Planet: Started in 1973, Lonely Planet has become the world's leading travel guide publisher with guidebooks to every destination on the planet, as well as an award-winning website, a suite of mobile and digital travel products, and a dedicated traveler community. Lonely Planet's mission is to enable curious travelers to experience the world and to truly get to the heart of the places they find themselves in.TripAdvisor Travelers' Choice Awards 2012 and 2013 winner in Favorite Travel Guide category'Lonely Planet guides are, quite simply, like no other.' - New York Times'Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia)

Self-Publishing Manual, Volume II: How to Write, Print, and Sell Your Own Book Employing the Latest Technologies and the Newest Techniques


Dan Poynter - 2009
    The Self-Publishing Manual, Volume 2, the sequel to the best selling Self Publishing Manual describes how to use new techniques to write your book even faster, use new technology to publish it for less, and how to use social media for promotion.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Straw Bale Gardening


Joel Karsten - 2013
    He has perfected the perfect way for anyone to have a garden without weeding, bending over, or using chemicals. If you follow his step by step methods and suggestions you will be assured to grow a beautiful and productive garden this year, even if you have never gardened before. The best part is that if the soil in your backyard is less than productive it doesn't matter at all. If you have sunlight and water, you will have a great garden this year. From the Arctic Circle in Northern Alaska to the heat of the desert in Saudi Arabia, people are using this method, and having great success. The booklet is full color with 78 pages, and has a perfect bind booklet binding.

The Great American Divorce: Why Our Country Is Coming Apart—And Why It Might Be for the Best


David Austin French - 2020
    

Tolkien: A Look Behind the Lord of the Rings


Lin Carter - 1969
    Tolkien written by Lin Carter. It was 1st published in paper by Ballantine in 3/69 & went thru numerous additional printings. It was among the earliest full-length critical works devoted to Tolkien's fantasies, the 1st to set his writings in their proper context in the history of fantasy. It was the earliest of three studies by Carter devoted to fantasy/horror writers & the history of fantasy, being followed by Lovecraft: A Look Behind the Cthulhu Mythos ('72) & Imaginary Worlds: The Art of Fantasy ('73), establishing him as an authority on the genre, indirectly leading to his editorial guidance of the Ballantine Adult Fantasy series. Gollancz published a cloth edition updated by Adam Roberts in 8/03. The study serves as an introduction for those unfamiliar with Tolkien's work. An introduction briefly reviews the publishing phenomenon of The Lord of the Rings & its popularity in the wake of the 1st paper editions in the '60s, after which he devotes three chapters to a short biography of the author thru the late '60s, including an account of how it was written. Four chapters explaining Middle-earth & summarizing the stories of The Hobbit & the three volumes of The Lord of the Rings follow, for the benefit of readers who may not have actually read the works. Carter next turns to the question of what the works are, a point of some confusion at the time. The then-current vogue for realistic fiction provided critics with few tools for evaluating an out-&-out fantasy on its own terms. Attempts to deconstruct it as a satire or allegory were rife. Carter firmly debunks these efforts, supporting his argument by drawing on Tolkien's own published ruminations on fantasy's functions & purposes. He then contextualizes the works by sketching the history of written fantasy from its earliest appearance in the epic poetry of the ancient world thru the heroic poetry of the Dark & the prose romances of the Middle Ages, down to the fairy tales, ghost stories & gothic novels of the early modern era & the rediscovery of the genre by writers of the 19-20th centuries prior to & contemporary with Tolkien. The origins of the modern genre are discovered in the writings of Wm Morris, Lord Dunsany & E.R. Eddison & followed thru the works of authors they influenced, including H.P. Lovecraft, Fletcher Pratt, L. Sprague de Camp & Mervyn Peake. Carter next highlights some of Tolkien's particular debts to his predecessors, tracing the motifs & names he utilizes back to their beginnings in Norse mythology & highlighting other echoes in his work deriving from legend & history. Finally noted is Tolkien's influence on contemporary fantasy, which was just beginning to make itself felt, primarily in the juvenile fantasies of Carol Kendall, Alan Garner & Lloyd Alexander.

The Dead Below: The Haunting of Denver Botanic Gardens


Richard Estep - 2019
     Built on top of the old city cemetery, Denver Botanic Gardens sits upon thousands of unrecovered human remains. Small wonder, then, that visitors and staff alike have reported all manner of ghostly activity, ranging from disembodied voices, cold spots, and phantom footsteps, to shadow figures and full-bodied apparitions. Are the spirits of the restless dead making their presence known to the living? Join paranormal investigator Richard Estep, of TV's 'Haunted Case Files,' 'Haunted Hospitals,' and 'Paranormal 911,' as he and a small team of dedicated researchers are locked down inside Denver Botanic Gardens in an attempt to uncover the truth for themselves.

Good Faeries/Bad Faeries


Brian Froud - 1998
    That was before they burst upon my life as vibrant, luminous beings, permeating my art and my everyday existence, causing glorious havoc..." In the long-awaited sequel to the international bestseller "Faeries", artist Brian Froud rescues pixies, gnomes, and other faeries from the isolation of the nursery and the distance of history, bringing them into the present day with vitality and imagination. In this richly imagined new book, Brian reveals the secrets he has learned from the faeries-- what their noses and shoes look like, what mischief and what gentle assistance they can give, what their souls and their dreams are like.As it turns out, faeries aren't all sweetness and light. In addition to such good faeries as Dream Weavers and Faery Godmothers, Brian introduces us to a host of less well behaved creatures-- traditional bad faeries like Morgana le Fay, but also the Soul Shrinker and the Gloominous Doom. The faery kingdom, we find, is as subject to good and evil as the human realm. Brilliantly documenting both the dark and the light, "Good Faeries/Bad Faeries" presents a world of enchantment and magic that deeply compels the imagination.

Meditations on Middle-Earth


Karen HaberGlenn Herdling - 2001
    Tolkien created the extraordinary world of Middle-earth and populated it with fantastic, archetypal denizens, reinventing the heroic quest, the world hardly noticed. Sales of The Lord of the Rings languished for the better part of two decades, until the Ballantine editions were published here in America. By late 1950s, however, the books were selling well and beginning to change the face of fantasy. . . . forever.A generation of students and aspiring writers had their hearts and imaginations captured by the rich tapestry of the Middle-earth mythos, the larger-than-life heroic characters, the extraordinary and exquisite nature of Tolkien's prose, and the unending quest to balance evil with good. These young readers grew up to become the successful writers of modern fantasy. They created their own worlds and universes, in some cases their own languages, and their own epic heroic quests. And all of them owe a debt of gratitude to the works and the author who first set them on the path.In Meditations on Middle-earth, sixteen bestselling fantasy authors share details of their personal relationships with Tolkien's mythos, for it inspired them all. Had there been no Lord of the Rings, there would also have been no Earthsea books by Ursula K. Le Guin; no Song of Ice and Fire saga from George R. R. Martin; no Tales of Discworld from Terry Pratchett; no Legends of Alvin Maker from Orson Scott Card. Each of them was influenced by the master mythmaker, and now each reveals the nature of that influence and their personal relationships with the greatest fantasy novels ever written in the English language.If you've never read the Tolkien books, read these essays and discover the depthy and beauty of his work. If you are a fan of The Lord of the Rings, the candid comments of these modern mythmakers will give you new insight into the subtlety, power, and majesty of Tolkien's tales and how he told them.

EarthBound (Legends of Localization #2)


Clyde Mandelin - 2016
    Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!

The Art of George R.R. Martin's A Song of Ice & Fire (#2)


George R.R. Martin - 2011
    From the stalwart House Stark to the conniving House Lannister, from the dragons of House Targaryen to the longships of House Greyjoy, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this new compilation.Find yourself drawn into the webs of intrigue and deceit spun by Littlefinger and Cersei Lannister in King's Landing. Follow Robb Stark's desperate campaign in the North, and Melisandre's magical ploys from Dragonstone. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against Slaver's Bay across the Narrow Sea. March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch. Confront the terrible might of the wildling hordes and the bone-chilling horror of the Others.The Art of George R. R. Martin's A Song of Ice and Fire features lovingly crafted illustrations by renowned fantasy artists such as Donato Giancola, Tomasz Jedruszek, Ryan Barger, Martina Pilcerova, Michael Komarck, Noriko Meguro, and many more. From the thousands of beautiful images that have been inspired by George R. R. Martin's enticing stories comes this second volume of carefully selected art, including an introduction from the Art Coordinator of Fantasy Flight Games, Zoë Robinson.