Book picks similar to
The Legend of Zelda: Collector's Edition Player's Strategy Guide by Nintendo of America
strategy-guides
video-game-guides
gaming
grade-school
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
The Splendid Magic of Penny Arcade
Jerry Holkins - 2010
The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.
The Art of Fire Emblem: Awakening
Intelligent Systems - 2012
The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!
The Worlds of Dungeons & Dragons, Volume 1
R.A. Salvatore - 2008
Salvatore's Drizzt Do'Urden and Margaret Weis and Tracy Hickman's Raistlin Majere. This volume also features an original Eberron tale by Keith Baker, creator of that world of magic-fueled technology and action-packed intrigue.
Thinking Basketball
Ben Taylor - 2016
Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.
Secrets of Xen'drik (Eberron Supplement)
Keith Baker - 2006
and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
The Halo Graphic Novel
Lee Hammock - 2006
This graphic novel, based on the best-selling video game, brings the Halo universe to life for the first time in the sequential art medium.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu
Kano Yoshinori - 1985
On the Origin of PCs
Rich Burlew - 2005
The Order of the Stick: On the Origin of PCs reveals the secret character backgrounds of your favorite band of webcomic adventurers, the Order of the Stick. Spinning out of the popular online comic (and subsequent book collections), On the Origin of PCs presents 72 pages of all-new, never-seen- before-or-since OOTS action and comedy that detail what each of the six members of the Order were doing with their lonely and pathetic lives before they joined forces to become a less lonely (but no less pathetic) team. Presented in nostalgic greyscale that we like to call "Past-O-Vision," On the Origin of PCs is a vital part of your Order of the Stick collection. From new DBD publisher Paizo Publishing
A Beginner's Guide to American Mah Jongg: How to Play the Game & Win
Elaine Sandberg - 2007
Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles.This Mahjong guide includes:Step-by-step instructions for gameplay.Hands-on "Do It" exercisesTips and quizzes for natural learningMahjong background and historyAn explanation of tile symbolismGlossary of Mahjong termsA Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong—from Mahjong beginners to pros.
World of Warcraft: Ashbringer
Micky Neilson - 2009
"Micky Neilson and World of Warcraft" artist Ludo Lullabi present a tale of Azeroth that ties directly to the smash-hit World of Warcraft expansion pack, "Wrath of the Lich King"!