Book picks similar to
Final Fantasy Anthology by David Cassady
game-guides
strategy-guides
games
video-game-guides
So You Think You Know Baseball?: A Fan's Guide to the Official Rules
Peter E. Meltzer - 2013
In So You Think You Know Baseball?, lifelong baseball enthusiast Peter E. Meltzer catalogues every noteworthy baseball rule from the Major League rulebook and illustrates its application with actual plays, from the historical to the contemporary.You can read the book from start to finish or consult it while watching a game to understand the mechanics of a play or how it should be scored. Meltzer analyzes the entire Official Baseball Rules using hundreds of Major League plays involving both plays on the field situations and plays which have involved the official scorer. This is the first book ever written which analyzes the entire rulebook in this fashion and which is based on actual plays.With Meltzer’s unique and thoroughly entertaining guide in hand, which includes a foreword by baseball rules expert Rich Marazzi, you’ll never have to scratch your head over an umpire or scorekeeper’s call again.
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
Dean Takahashi - 2002
It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.
Final Fantasy Ultimania Archive Volume 1
Yoshitaka Amano - 2018
Containing a total of over three hundred pages collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.
Generation Decks: The Unofficial History of Gaming Phenomenon Magic The Gathering
Titus Chalk - 2017
The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
Bokken Art of the Japanese Sword (Literary Links to the Orient)
Dave Lowry - 1980
Lowry covers stances, body movement, striking, combination techniques and techniques with a partner.
Everything Explained For The Professional Pilot
Richie Lengel - 2017
Cheat: A Man's Guide to Infidelity
Bill Burr - 2012
Now, they impart all the wisdom, advice, and humor they picked up along the way, including how to: * Wipe away your shame and guilt—and get smart before you get hard * Conduct your filth with the right chick, in the right place, at the right time * Take an hour to shower and scour—and fight your worst enemy: glitter * Explain a strange scrunchy, hair extension, or pair of earrings to your girl * Navigate strip clubs, massage parlors, and women of the night * Lie like a woman—and call it quits without getting caught Featuring ten true stories from men who’ve lived the life and a link to watch Burr, DeRosa, and Kelly’s hilarious short film of the same name, Cheat is a wickedly smart field guide to philandering that will revolutionize your game.
Winning Chess Tactics, revised
Yasser Seirawan - 1992
The essential guide to the use of tactics, the watchdogs of strategy that take advantage of short-term opportunities to trap or ambush an opponent and change the course of a game in a single move.
The 15 Habits of Highly Frugal Genealogists
Thomas MacEntee - 2015
There are many ways to save money while you pursue the “hunt” for your roots: some are just common sense while others are, frankly, ingenious. Also keep in mind that it doesn’t pay to be so focused on “frugal” that in the long run you either lose money or that genealogy is no longer “fun.” The title of this book is misleading, and intentionally so. The fact is, you’ll find over 30 amazing ways to save money when purchasing genealogy-related products and services. You may already be using some of these tricks, but I guarantee that once you starting using some of the more unusual money-saving tips, you’ll say to yourself, “Now, why didn’t I think of that!” Finally, the end of The 15 Habits of Highly Frugal Genealogists is filled with special offers exclusively for those who have purchased this book. These deals were specifically negotiated with certain vendors and most use links or promo codes that are valid through the end of 2015. SPECIAL EXCLUSIVE SAVINGS! As a reader of The 15 Habits of Highly Frugal Genealogists, you’ll have exclusive access to the following deals negotiated with specific vendors. • MyHeritage: Save 35% off a Premium Plus account and 1 year Data Subscription • Legacy Tree Genealogists: $45 off any genealogy research project • Hack Genealogy Boot Camp: 30% off any digital download • Legacy Family Tree: 15% off an annual membership at Legacy Family Tree webinars; 15% off Legacy Family Tree Deluxe Software • Shop Family Tree: 15% off any one item at ShopFamilyTree.com • Amazon: Various savings on genealogy products • Family Tree Tours: Save $50 on any tour booking • Flip-Pal® mobile scanner: Save $35 on a special Flip-Pal mobile scanner bundle • Larsen Digital: 10% off ALL conversion services including audio, video and more! • AncestryDNA: Free Shipping on all AncestryDNA kits • Evidentia: 20% off Evidentia software • Genealogical Publishing Company: 30% off all items at Genealogical.com
iPad: The Missing Manual
J.D. Biersdorfer - 2010
That’s where this full-color Missing Manual comes in. Learn how to stream HD video, make video calls, manage your email, surf the Web, listen to music, play games, and maybe even do a little iWork. This is the book that should have been in the box.Build your media library. Fill your iPad with music, movies, TV shows, eBooks, photos, and more.Share with others. Stream music, HD movies, TV shows, and more, to and from your iPad.Create your own media. Use the iPad’s new Photo Booth, iMovie, and GarageBand apps to express yourself.Get online. Connect through WiFi or Wi-Fi+3G, and surf with the iPad’s faster browser.Place video calls. See who’s talking with the iPad’s FaceTime app and its two cameras.Consolidate your email. Read and send messages from any of your accounts.Learn undocumented tips and tricks. Get the lowdown on cool iPad secrets and workarounds.
The Cinematic Art of World of Warcraft: The Wrath of the Lich King
Blizzard Entertainment - 2009
Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
Weaning: What to Feed, When to Feed, and How to Feed Your Baby
Annabel Karmel - 2010
Starting at the very beginning with basic, but crucial, details, such as what type of spoon to use and the time of day to first offer solids, and covering other common concerns like when to begin weaning, fussy eaters and the latest allergy advice.50 delicious, nutritious puree recipes and 3 menu planners will show you exactly what to feed your baby, and when. And input from the 'Weaning Club', parents of six babies who are expertly guided by Annabel through the weaning process, troubleshooting any problems they, and you may encounter along the way, will steer you and your baby along the right path to solid food.
The Primal Low-Carb Kitchen: Comfort Food Recipes for the Carb Conscious Cook
Kyndra D. Holley - 2015
That's where Kyndra Holley comes in. She is the mastermind behind the blog Peace, Love and Low Carb, and has melded the best of both worlds: a time-tested low carb approach with healthy, whole-food Primal ingredients.Following the Primal template, Kyndra cuts out grains and gluten and emphasizes whole, unprocessed, "real" foods. A lifelong foodie with personal experience losing weight on the low-carb diet, Kyndra brings you mouthwatering comfort food recipes such as Caramelized Onion and Prosciutto "Mac" and Cheese, Italian Meatballs with Tomato Cream Sauce, Chili Dogs, Eggplant Lasagna and more.After all, who says dieting has to be about sacrifice? You'll feel fuller, radiant and satisfied thanks to these healthy, nutrient-dense low-carb meals.Foreword by Jimmy Moore.
Go for Beginners
Kaoru Iwamoto - 1972
But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.