Book picks similar to
Mass Effect 3: Prima Official Game Guide by Fernando Bueno
video-games
game-guides
strategy-guides
refrence-and-how-to
Minecraft For Dummies
Jacob Cordeiro - 2013
With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.
Explains how to use blocks to build amazing creations and engage in gameplay with other players
Details techniques for travelling across the biomes
Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger
Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more
Helps you play in Hardcore mode
Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!
Inside the World of Roblox
Roblox - 2018
Discover everything there is to know about Roblox!Explore the most popular experiences, meet talented members of the community, check out the coolest items in the Roblox Catalog, and get an exclusive sneak peek behind the curtains at Roblox’s HQ.With insider info from the Roblox team and celebrated game developers, this is the official definitive guide to the world’s largest entertainment platform for play.
The Joy of Keeping Score: How Scoring the Game Has Influenced and Enhanced the History of Baseball
Paul Dickson - 1996
Within the history of the scorecard are some of baseball's greatest moments. From the first scorecard introduced in 1845, to the scoring system devised by direct-marketing genius L. L. Bean; from presidential scoring habits to batting titles decided by official scorers, to Phil Rizzuto's inspired scoring symbol "WW," ("Wasn't Watching"), Dickson delights in his subject, offering unique insights and memorable anecdotes. Among the book's many illustrations is a gallery of historic scorecards, including Don Larsen's perfect game in the 1956 World Series, Babe Ruth's famous "called" home run, and Cal Ripken's record-breaking 2,131st consecutive game.In addition, Dickson provides basic and advanced scoring techniques for beginners and experts alike, a year-by-year timeline of rule changes, a guide to baseball's quirkiest statutes, stories of famous scoring blunders, and many more unexpected rewards. For those who keep or have kept score, this book will be an elixir. For those who haven't, it will be a revelation. For baseball fans everywhere, it is a treasure.
Games of Empire: Global Capitalism and Video Games
Nick Dyer-Witheford - 2009
No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".
The Guild: The Official Companion
Felicia Day - 2013
Created, written by and starring Felicia Day, it follows the story of a Guild of online gamers who finally meet in real life. Here at last is the official companion to the show that fans have been waiting for, featuring an Intro from Felicia, in-depth interviews and scores of photos.
Baseball Field Guide: An In-Depth Illustrated Guide to the Complete Rules of Baseball
Dan Formosa - 2006
And if you’re relatively new to the game, there’s certainly more than enough to keep you asking questions about the fine points of Major League Baseball. This revised and updated edition of the Baseball Field Guide explains the rules in plain English, enhanced with plenty of examples and illustrations you won’t find anywhere else. The result is an easy-to-use and entertaining reference guide that’s designed for quick and intuitive searches, helping you understand every aspect of the game while adding to your enjoyment of the sport. Inside you’ll find: the rules that apply before, during, and after the game equipment specifications and field requirements the duties of the coaches, managers, and umpires the rules for spectators (yes, they have rules, too) the clearest explanation anywhere of the infamous Infield Fly Rule!
The Stolen Throne
David Gaider - 2009
Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne.
Out of the Blue Too: More scary and often funny tales from the Royal Air Force and Friends
Ian Cowie - 2015
Foreword by Air Marshal Cliff Spink CB CBE FCMI FRAeS RAF Ret’d. After Amazon charges @£1.60 will go to the Charities When Ian Cowie, Dim Jones and Chris Long set out to produce a compendium of stories of flying in the Royal Air force – Out of the Blue – I doubt they could have anticipated what a successful venture it would be and one that has raised many thousands of pounds for service charities. Well, quite simply, they have done it again. Volume 2 contains another heady mixture of true stories that range from the amazing to the downright scary – all told with a sense of humour that was, and is, the hallmark of that band of people who have had the privilege to fly in the military arena. When I meet friends who shared the same thrills – and spills – of flying high performance aircraft close to the limits in order to get the job done, I think there is common theme to our nostalgia. And that is the “banter” – that irrepressible no holds barred, adrenaline fuelled, exchange between comrades in arms where there is no hiding from even the minor transgression. It is something we all miss but sometimes relive when reunions gather together somewhat greyer and more portly individuals than we were in days of yore. You can now share in these stories in this book which will I am sure give you a fascinating and most amusing insight into flying life in the Royal Air Force. I commend this book to you and please remember that the proceeds go to the charities that support service men and women, and their families, who have given so much for their country. Fasten your seat belts......! Amount going to charity £3.32/$5.43 (at current rate)
Understanding Video Games: The Essential Introduction
Simon Egenfeldt-Nielsen - 2007
This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Knowledge Stew: The Guide to the Most Interesting Facts in the World, Volume 1 (Knowledge Stew Guides)
Daniel Ganninger - 2015
Improve your knowledge and find things you've never heard before, or learn the facts behind the facts you already knew.So sit back, grab a spoon, and help yourself to a heaping bowl of Knowledge Stew.
Bittersweet
Mary Summer Rain - 1995
With illustrations, and a twelve-page color photo section, Bittersweet will be one of the most informative, interesting, and controversial books Mary Summer Rain has ever written.
Animal Crossing: New Horizons: Deserted Island Diary, Vol. 1
Kokonasu Rumba - 2020
Read the gag-filled adventures of four goofy residents living among the Animal Crossing: New Horizons characters.Includes a bonus Animal Guide with game tips!
Essential Succulents: The Beginner's Guide
Ken Shelf - 2018
In Essential Succulents, budding succulent enthusiasts will gain the know-how needed to begin growing, decorating with, and enjoying these amazing plants.From simple houseplants and drought-friendly landscaping to decorative wreaths and trendy mason jar terrariums, Essential Succulents is the ultimate guide to learning which succulents are best for beginners, along with a basic understanding of how to care for and creatively design with them.Accompanied by beautiful photography of the succulents and projects presented, Essential Succulents includes:
50 easy-to-grow succulents that can grow in a variety of environments, as well as a care guide and arrangement tips for each.
8 easy DIY projects that include step-by-step instructions and are listed in order from easiest to more challenging.
Guidance for growing indoor and container succulents, including what they need to thrive—such as the right light, soil, and irrigation.
Instructions for creating outdoor succulent gardens that require minimal maintenance and saves money on water.
Whether you’ve never cared for succulents before, or are interested in deepening your understanding of them, Essential Succulents will give you the confidence you need to explore your succulent-growing passion.
Battlestar Galactica : The Official Companion
David Bassom - 2005
The fight is just beginning.Battlestar Galactica is back. The "re-imagined" version of the cult 1970s series has quickly become one of the most critically acclaimed shows on TV. With its suburb ensemble cast, cutting-edge special effects, outstanding production design, and gritty, adult-oriented scripts, the new Battlestar Galactica is both a worthy successor to a classic original, and a stunning piece of television in its own right.Author David Bassom was granted full access to the production for this official companion, which is packed with exclusive cast and crew interviews, previously unseen photos, behind-the-scenes revelations, and a complete episode guide to the miniseries and first season.Launch when ready!