Book picks similar to
40 Years of Gen Con by Robin D. Laws
non-fiction
gaming
history
rpg-gaming
Bringing the Heat
Mark Bowden - 1994
The team is the 1992 Philadelphia Eagles, a group of players assembled in the iconoclastic image of their former head coach Buddy Ryan. They are known throughout the league for their ferocious defense and for the otherworldly talents of their quarterback Randall Cunningham.Award-winning journalist Mark Bowden gets deep inside the world of professional football in a way no writer has ever done before, with an insightful and hilarious portrait of one of the most exciting teams ever to play the game. He spares none of the game's ugliness - the greed, the racism, and the often sadistic violence - while capturing the beauty of athleticism at its highest level, the courage of men who face each play knowing that one bad hit can end a career, and above all the exultant glory of victory that inspires their struggle to be the best.
Warhammer Fantasy Roleplay 4th Edition Rulebook
Dominic McDowallTS Luikart - 2018
You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
Expedition to Castle Ravenloft
Bruce R. Cordell - 2006
D&D Expedition to Castle Ravenloft
The Nostradamus Revelation (Donovan Stone #1)
Vincent Pauletti - 2011
That's where Major Donovan Stone and his elite team of Omega Sector operatives come in. Called upon by the American government to prevent a cataclysmic disaster threatening the entire world, Stone and his team are up against not just a geological deadline but formidable foes from within the American government and military itself. Using the mysterious Nostradamus Manuscript, Stone and his team will need to survive ancient traps, solve harrowing riddles and try not to die in the process. All before the start of the last Total Solar Eclipse of 2012. With time, an army of well-financed mercenaries, and thousand year-old booby traps around every corner, can Stone and his team find the ten relics before the prophesied deadline? Or, will they fall into enemy hands? And, if they do, what will become of the fate of the world? All these questions can be answered in The Nostradamus Revelation…
West Point to Mexico
Bob Mayer - 2014
They swore oaths, both personal and professional. They were fighting for country, for a way of life and for family. Classmates carried more than rifles and sabers into battle. They had friendships, memories, children and wives. They had innocence lost, promises broken and glory found. Duty, Honor, Country is history told both epic and personal so we can understand what happened, but more importantly feel the heart-wrenching clash of duty, honor, country and loyalty. And realize that sometimes, the people who changed history, weren’t recorded by it. In the vein of HBO’s Rome miniseries, two fictional characters, Rumble and Cord are standing at many of the major crossroads of our history. Our story starts in 1840, in Benny Havens tavern, just outside post limits of the United States Military Academy. With William Tecumseh Sherman, Rumble, Cord, and Benny Havens’ daughter coming together in a crucible of honor and loyalty. And on post, in the West Point stables, where Ulysses S. Grant and a classmate are preparing to saddle the Hell-Beast, a horse with which Grant would eventually set an academy record, and both make fateful decisions that will change the course of their lives and history. We follow these men forward to the eve of the Mexican War, tracing their steps at West Point and ranging to a plantation at Natchez on the Mississippi, Major Lee at Arlington, and Charleson, SC. We travel aboard the USS Somers and the US Navy mutiny that led to the founding of the Naval Academy at Annapolis. We end with Grant and company in New Orleans, preparing to sale to Mexico and war, and Kit Carson and Fremont at Pilot Peak in Utah during his great expedition west.
Clanbook: Malkavian Revised
Ethan Skemp - 2000
From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
Know Brother Joseph: New Perspectives on Joseph Smith's Life & Character
Various - 2021
These pages are filled with insights into Joseph, but most have not yet been shared in a way that makes the accessible to a broader audience. This collection of short essays will help close this gap and bring insights into Joseph to Latter-day saints, both those who are struggling with questions about Joseph and those who simply want to understand the founding Prophet of the Restoration better. These essays look at Joseph Smith's life, character, personality, and relationships with others. Know Brother Joseph, is an accessible and faith-promoting look at Joseph Smith, his life, and its relevance to us in our daily walk.
Tainted Ladies: Female Outlaws, Renegade Women and Soiled Doves of the Wild West
Vickie Britton - 2012
The Nazi Murder Machine: 13 Portraits in Evil
Ben Stevens - 2014
The world can only be ruled by fear...' So declared Adolf Hitler, the Fuhrer of Germany. A leader of millions, served by men and women of such appalling savagery, such merciless evil, that they make the words 'barbarians' and 'pitiless' seem all but redundant. This book features 13 such 'servants of Hitler'. Included are names almost as infamous as Hitler's own - Heinrich Himmler, Joseph Goebbels - yet also the cowardly, but wholly sadistic Irma Grese (female guard at the Auschwitz concentration camp, in sole charge of some 30,000 inmates) and Bruno Tesch, one of the owners of the pest-control company Tesch and Stabenow, who amassed a fortune through the sale of the Zyclon-B gas crystals, used in the concentration camp gas chambers, to the Nazis.(Originally published with ten entries. Three extra entries added 2014/11/06)ALSO AVAILABLE: 'Auschwitz: A Short History' (Ben Stevens).THE WHISTLER: A MURDERER'S TALE '5 stars for a gripping and gritty read... The ending won't be what you think it will be... it's far better...' Lloyd Tackitt (Bestselling author of the EDEN series)'Moves easily between eras... Arrives at an ending I never saw coming...' Stephanie De Pue'Literary brilliance... A very dark story of Germany's past...' Shelby Austin'The power of music can touch your heart and save your life...' Shirley Waayenberg'An engaging book and totally believable...' Marti C Temple 'Excellent story...' Glora Hawthorne'Many twists and unexpected side issues. Author's long research paid off big-time...' Richard Milbrodt 'Read this after the Book Thief... The same genre and very well written...' Christopher Doyle'Authentic... An engaging story... A brilliant half-Jewish violinist on the run from Nazis...' Rachel D. Reyes'A story of beauty and brutality during WWII...' Kadee from Littlerock, CA 'Passionate and powerful. I read it in a day as I had to understand... Gives numerous perspectives with intelligence and care. Outstanding!' SamL 'Haunting and rivetting...' hitza 'Great use of flashbacks to tell of what was going on during World War II... Hard to put it down...' Edwin E Hooker 'Compare this to the Book Thief... Blends past and present in a new and exciting way...' Lou Zitnik 'Engagind... Had me turning the pages wanting more...' K DeGrazia 'Great writing can be done about those ghastly times...' AvdE'A marvellous book...' Carole Weinstein 'The characters are very strong...' Amanda'A chilling insight into life in WW2 Germany...' Meesh J 'I got more and more engrossed...' Alan G 'I became totally absorbed in this novel after reading just the first few pages...' Bonnie Gleckler Clarke
The Complete Bard's Handbook
Blake Mobley - 1992
The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!
Studies in Occultism; A Series of Reprints from the Writings of H. P. Blavatsky No. 1: Practical Occultism-Occultism versus the Occult Arts-The Blessings of Publicity
Helena Petrovna Blavatsky - 2006
You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
Rogue Trader: Core Rulebook
Owen Barnes - 2009
Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost