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Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993
    

Fresh Blood


Jessica Hicks - 2019
     Felix used to be a traveling salesman, drifting through the galaxy and hawking his wares. Used to be, that is, until a freak accident in an out of the way system. One rough landing later and Felix finds himself stranded on a wild, alien planet-- front and center in a deadly role he never auditioned for to entertain a secret audience. The upside? A fellow passenger made it to the escape pod with Felix. With this reptilian stranger at his side, he’s not totally alone. The downside? They don’t share a language. Worse, there’s not one scrap of survival know-how between them, and an ominous clawing is coming from outside the escape pod. As if the struggle to avoid becoming lunch and finding some of their own wasn’t enough, an autonomous implant from an unknown source seeks to integrate them into the system.

Clanbook: Giovanni Revised


Greg Stolze - 2001
    Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Clanbook: Tremere


Keith Herber - 1995
    they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.

Going, Going, Gone


Jack Womack - 2000
    government freelancer, stays busy testing new psychotropics on himself and unsuspecting citizens. Walter's conscience never interferes with his work--until he's asked to help sabotage Bobby Kennedy's presidential campaign. The ghosts who've moved into his apartment aren't much comfort. Then two outre femmes fatales show up and frog-march Walter out of Max's Kansas City before the Velvet Underground can finish their first song. The ladies have a mission. They need to save New York--both his and theirs. Called "infernally clever" by Locus, Going, Going, Gone is a deeply entertaining novel that closes Jack Womack's acclaimed Ambient series and serves up an apt diagnosis of modern America. "Daringly, scaringly distinct in contemporary fiction."--Marjorie Preston, Philadelphia Weekly "The action moves with amphetamine quickness, and Womack's surefooted control over his material completely sucks us in."--Bruce Bauman, Bookforum

The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

Accidental Warrior: The Unlikely Tale of Bloody Hal


Colin Alexander - 2020
    What he finds is a squabbling bunch of states, the consequence of the colonies having grown up on their own after European civilization collapsed from plague in the 1670s, and they are poised on the brink of war. For a socially awkward young man, who takes refuge in online games, this is a bad situation. He has no knowledge or experience that is useful in this world. He does, however, have one skill of value in a world where the rifle is a new invention – he is a competitive fencer.What do you do when the world is strange and you have no way to control your own fate? Can Hal grow up fast enough to survive in this world and can he find a way home?

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Monster Manual 2: A 4th Edition D&D Core Rulebook


Rob HeinsooGreg Bilsland - 2009
    Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

Mr. Sandman


Lyle Howard - 1995
     What is the mystery that Lance Cutter’s DNA is hiding? Whatever the secret is, they had it, they lost it, and now they will do anything to get it back... Time is running out. Lance Cutter is born out of a horrific experiment by a deranged scientist. Presumed dead in an explosion at birth, Lance and his mother create a quiet, normal life. But what is normal for others is not so for Lance. He is faster, smarter and more agile than other children. When Lance and his mother go to Washington seeking answers, they are greeted by deadly force. Barely escaping the clutches of government agents, the plane they are traveling on crashes into the icy Potomac river. Thought dead for the second time in his life, Lance grows up and finds a quiet, secluded existence working as an arson investigator in Florida. But when innocent people begin to spontaneously combust, Lance must use all of his extraordinary talents to stop the deranged killer.Cutter now finds himself front page news. It’s these headlines that will finally bring him face to face with the truth about his birthright and put him in a life and death struggle to survive. Scroll up and grab a copy today.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Red Ice


William C. Dietz - 2018
    Dietz, the New York Times bestselling author of the America Rising novels, comes RED ICE. A military thriller so believable the story could be ripped from tomorrow’s headlines. World War III is a month old. After attacking, and sinking the Destroyer USS Stacy Heath, the Chinese invade Tibet, and India counterattacks. Rather than allow the Chinese to seize control of the subcontinent the U.S. sends 20,000 U.S. soldiers and marines in to join the fight. The Russians use the opportunity to invade Ukraine, which leaves NATO with no choice but to respond. A full fledged ground war begins. American forces are spread thin, and the decision is made to evacuate all personnel from Afghanistan. Troops have already begun to pull out, when Air Force JTAC (Joint Terminal Attack Controller) Dan Falco, receives orders to kill a ruthless Taliban leader named Noor Mohammad Hashemi. But it won’t be easy. Falco must enter enemy territory with a guide who may, or may not be a member of the Taliban, take up a position above an enemy held town, and call in a targeted air strike on a man standing in the middle of a populated area. Meanwhile 7,000 miles to north, the Russians are holding a training exercise called RED ICE. Except that it isn’t a training exercise and, if American forces fail to stop the enemy, the Russians will land on American soil. An accomplishment that would be a tremendous blow to American morale, and would suck much needed resources away from the conflicts in Europe and Asia. Army Air Force and even Coast Guard personnel will do their best to push the Russians back. But will their best be good enough? For more about William C. Dietz and his fiction please visit williamcdietz.com. You can find him on Facebook at: www.facebook.com/williamcdietz and you can follow him on Twitter: William C. Dietz @wcdietz

Rex Electi


W.P. Kimball - 2016
    He soon learns that every aspect of his life so far, including the staged deaths of his parents, has been arranged by the Senate Tribunal in an attempt to mold him into the perfect leader. Now there are only thirty candidates, including Caius, left competing to be the Emperor's heir. Success in a series of Trials will reunite him with his family and make him the most powerful man in the world, but failure will lead to a life of isolation and imprisonment hidden in the eaves of the palace. As Caius enters the trials, it becomes apparent that the tests themselves are not the problem: it is the twenty nine other candidates willing to do whatever it takes to win, including maim or kill their top competitors. Can Caius navigate the pitfalls of imperial politics and cutthroat competition, all while performing well enough to succeed in the trials fair and square?

The War of the Worlds: Aftermath


Tony Wright - 2010
    Now, a few months on, the Martian invaders are dead, slain by the earthly bacteria against which they had no defence.Then, as England begins to rebuild, terrorist outrages begin to rock society. A new adventure begins, as a daring plan is put into place to discover the source of these disruptions.

The Vampire Player's Guide


Andrew Greenberg - 1991
    A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.