Buffy the Vampire Slayer Core Rulebook


C.J. CarellaAndrew Cairns - 2002
    and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

The Beginning


T.A. Walters - 2013
    In the story 'First Shift', Hugh Howey said in an interview that Silo 40 had shut itself down and you wouldn't believe what was going on in silo 40.

Return from the Portal: A time travel story


John Gschwend - 2018
     Sam believes she will soon have to adjust from the slow-paced, farm life of East Arkansas to follow her track scholarship to the University of Arkansas. Her life now is laid-back and predictable just the way she wants it. However, that will soon change as she goes for a morning run down a familiar, rural road and stops for a brief rest at an old, abandoned farm. There at that lonely, isolated place, so peaceful, so familiar, Sam has an experience that will change the course of her life. What will she do and where will she turn as she discovers she is not who or what she thought and this world is not the only one? Are they even her choices to make when a strange, dimension portal proves time travel and other worlds are real? Return from the Portal is the sequel to the time travel novel Portal to the Forgotten. In that story Luke, a reclusive Arkansas Constable, while searching for a missing girl, discovers a time travel portal in the Ozark Mountains that opens to another dimension. He and a reporter are pulled into that world and find it is almost impossible to get back. Return from the Portal is a stand alone novel, but would be better enjoyed by first reading Portal to the Forgotten. Visit John Gschwend at Johngschwend.com to see more of his stories.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Trajectory Book 1


Robert M. Campbell - 2015
    Back on the planet, a group of students discover a mysterious object in space in an impossible orbit. The crew of the Lighthouse space station are shocked by a devastating accident that throws their routine into chaos as they strive to get their ships safely home. Cut off from Earth, the sub-surface Martian Colony of New Providence suddenly finds itself in peril from something hostile and unknown. Is it alien? Is it an AI from Old Earth? After five generations enduring the harsh conditions on Mars, will the 50,000 citizens of New Providence survive this new and terrifying threat?

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Good Morning Vendemiatrix


H. Paul Honsinger - 2020
    In these labors, there is one friend that they can count on, day in and day out . . . he’s a constant companion in their headsets with the Smack and Crack, Sno Bro, and other music they love, as well offering a seemingly endless stream of friendship and encouragement: the morning DJ on Company Radio Channel D, Robin Whitlake. But, Robin is more than a warm human voice in the endless night, he is a man with a heroic, yet deadly and dangerous secret past that could condemn him to death at any time. Disfigured and aging rapidly, he must work harder and harder to project the youth and vitality that he brings to his broadcasts, all the while wondering when and if his past will catch up with him. On 14 January 2314, it did. A disaster in the mining colony brings the heroic and deadly elements of Robin’s past into sudden collision. Not only must he decide whether to subject himself to possible execution, Robin has to call upon all his professionalism as a broadcaster, the skills he spent decades honing in his former life, and the Morse code abilities of a red-headed, pig-tailed Space Scout named Elaine, in a desperate “Hail Mary” improvisation with thousands of innocent lives hanging in the balance. Good Morning Vendemiatrix is an 8800 word stand-alone novelette set in the “Man of War” universe. Fans of Honsinger’s other work will recognize the setting and be treated to a cameo appearance by a familiar character, while new readers will not find themselves “lost in space.” It is a humorous and exciting piece of shorter fiction written to be enjoyed by all Science Fiction readers.

Adele: To Make You Feel Her Love


Neil Simpson - 2012
    Her album 21 is the biggest selling record of the century so far clocking up an incredible 24 million sales globally. From a cramped flat in London to the Grammys in Los Angeles, Adele's golden voice, her catchy hits, and her irrepressible personality have taken the world by storm. But who is the woman behind the songs? What struggles and heartbreaks inspired the music that moved the world to tears - and bought it to its feet? And now that she seems to have finally found happiness with her new partner, and with the baby boy she gave birth to in October 2012, can she still find the passion that made her the artist who conquered the entertainment industry?In this brilliant, insightful biography Neil Simpson takes the reader inside Adele's world. He details her childhood, her early attempts to break into the music business, the tempestuous relationships that inspired some of her greatest songs and the months of painstaking work that went into the albums the defined her. This is the real Adele - unvarnished and close-up. And the book has been updated to include the birth of her baby boy - and to examine what kind of mother Adele will be, and what impact it will have on her incredible creativity. 'Adele: To Make You Feel Her Love' is the one book every Adele fan will want to read. 'I adore Adele’s voice and I adored this book. Neil Simpson’s account of Adele’s amazing career, from her childhood days to mega-stardom, captivated me right from the start.' - Emma Lee-Potter, best-selling author of 'School Ties'. Endeavour Press is the UK's leading independent publisher of digital books.

King Arthur Pendragon: Epic Roleplaying in Legendary Britain


Greg Stafford - 1985
    Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain

Hard Drop


Will van der Vaart - 2013
    Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.

Revenge is Best Served Hot


Saxon Andrew - 2014
    Two genetically modified human babies have been taken to the Choten-Zan Monastery to be raised to adulthood. The ancient priests have agreed to teach them their best hand-to-hand combat techniques and develop their speed and reflexes. The two children are sent away on their eighteenth birthday with a small warship and space armor that was left for them by the one that delivered them to the Zan. That’s all they received when they left the Monastery and they do not know who they are or where they were born. They kidnap a Werstag Engineer on a planet where they are attacked by hundreds of Yellow Armored Warriors. He tells them that they are a species called human and that their attackers are from a civilization that destroyed their home world. Grant and Cinny decide that Earth’s destroyers must pay for their crime. But first they have to find an invincible warship named Orion’s Sword to make that happen. The Werstag tells them that they were created to be the Orion’s pilots and the Yellow Species knows the danger they represent. It’s a race to see if the Raiders can kill the two before they find the most powerful warship in the universe. The action is non-stop as the two young humans struggle against dark forces arrayed against them. Discovering their real enemy is a shock that forces them to reevaluate their determination to take revenge for Earth’s destruction. But revenge served hot has a way of getting out of hand. Excerpt from Nemesis-Revenge is Best Served Hot Cinny shook her head, “What is so special about us?” The woman looked at her and her eyes twinkled, “You and your companion are the ultimate product of genetic development. You are unique and only the two of you can activate the Orion. Anyone else who tried would die.” Whippet nodded, “They are very different from what I saw Tom could do.” The woman looked at him, “They are faster, stronger, and smarter than any being alive today.” She paused, “And they are not at their ultimate abilities…yet.” Grant sat down, “I’m not sure what you mean, ultimate abilities?” “Part of my programing is to start your development. The Choten-Zan could only take you so far; you probably noticed that you surpassed their abilities.” Cinny and Grant nodded. “The landing bay on this ship has devices to assist you to develop your skills. However, there is another place we need to visit first.” Grant nodded, “Where you left the genetically modified animals from Earth.” The woman smiled and shook her head, “You are incredibly smart. How did you figure that out?” “I saw the ancestors of the animals you chose on the first download and I’ve talked with them several times in the past.” The Hologram stared at Grant, “You what?” “The coordinates of the planet where you left them were still in the navigation log. We went to see what was there and ran into them.” “That was an incredibly dangerous thing to do.” “I had a blaster and they didn’t take the chance of attacking.” The woman slowly shook her head, “That blaster wouldn’t have fazed them and they knew it.” Grant stared at the Hologram and Cinny said, “You mean they could have killed us.” “Yes. I’m surprised they didn’t. Those animals are the most dangerous creatures in the universe. They were specifically designed to be used against the civilization attacking Earth.

15 Short Stories


Isaac Asimov - 2016
    The stories originally appeared in magazines between 1940 and 1960. The book includes the following stories:Ring Around the Sun, Future Fiction, March 1940Darwinian Pool Room, Galaxy Science Fiction, October 1950Day of The Hunters, Future combined with Science Fiction Stories, November 1950Misbegotten Missionary, Galaxy Science Fiction, November 1950Everest, Universe Science Fiction, December 1953The Fun They Had, Boys' and Girls' Page, December 1951Youth, Space Science Fiction, May 1952Living Space, The Original Science Fiction Stories, May 1956Someday, Infinity Science Fiction August 1956The Jokester, Infinity Science Fiction, December 1956Lets Get Together, Infinity Science Fiction, February 1957Tale of The Pioneer (poem),Future Science Fiction, Summer 1957Oh That Lost Sense of Wonder (poem),The Original Science Fiction Stories, January 1958Silly Asses, Future Science Fiction, February 1958The Covenant, (with Poul Anderson, Robert Sheckley, Murray Leinster, and Robert Bloch), Fantastic Science Fiction Stories, July 1960Technical mistakes mentioned in a comment below is fixed.