Book picks similar to
Malifaux by Justin Gibbs
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Wrath Child
Erik Henry Vick - 2020
DO NOT RESEARCH THESE EVENTS! Think of it as fiction, and nothing more.The Smith has returned, leaving a new trail of gruesome serial murders across Manhattan--all blonde, beautiful, beaten to death with a blacksmith's hammer. Gavin Gregory, an FBI agent who profiles serial killers for the Behavioral Analysis Unit, couldn't capture The Smith the first time around and wants a second stab at catching the killer. The case takes a bizarre turn when Debra Esteves, a psychiatrist from a New York mental hospital, says she knows The Smith's identity.Esteves spins a tale of disturbing horror from her past, claiming The Smith controlled one of her patients through his psychic influence. But Gavin considers himself a rational man. He believes in science over superstition and rejects her version of events.When his wife is kidnapped, Gavin has no choice but to turn to Esteves for help. Can she keep him safe from the devil hunting him long enough to free his wife from the clutches of the killer or will The Smith make him a pawn in future murders?
Snatchers: Volume One
Shaun Whittington - 2015
Although initially a stand-alone novel, it has turned into a series, reaching seven books so far. Here, for the first time, you have 290,000 words (over 1000 pages) of zombie horror for a limited time only. So sit back, and enjoy the rollercoaster ride of the apocalypse with Karen, Pickle, Jack, amongst many others. Snatchers, is a horror, which sees the slow destruction of mankind, due to an unknown virus that is sweeping the UK, possibly the world. This novel tells the story of characters, trying to survive and coming to terms with the 'new world.' The story focuses on a variety of individuals, including, Nurse Karen Bradley, Jack Slade, who is searching for his son, and prison officers and inmates, that have been released, who come together to try and survive the pandemic. These set of characters are brought together, and find that as time goes by, their quandary becomes tougher by the hour. Who will survive? Not for persons under the age of 18. The Snatchers series so far: Snatchers Snatchers 2: The Dead Don't Sleep Snatchers 3: The Dead Don't Cry Snatchers 4: The Dead Don't Pity Snatchers 5: The Dead Don't Breathe Snatchers 6: The Dead Don't Feel Snatchers 7: The Dead Don't Yield Snatchers 8: The Dead Don't Pray (tba)
The Shattergrave Knights
David M. Haendler - 2011
The Merriwether family traditions are dark magic, devil worship and insurrection. Jack and Olive Merriwether thought they were two ordinary teenagers until they learned they were descended from the murderous sorcerer Gorgyaz. Now that the truth about their ancestry is out, the government wants to take their freedom, a witchfinder wants to take their lives and the shadowy leader of the Thirteenth Division wants to take their souls. Jack and Olive didn't intend on following in their infamous forefather's footsteps, but they'll have to learn the family traditions to survive.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Welcome to the Funhouse
Kelly Brocklehurst - 2021
With twelve grisly stories of coming-of-age terror, carnival cruelty and fairground frights, this collection brings together the best and most exciting talents in the horror community. Roll up! with the following stories:"Mirrors" by Robin Grieve"Candy Apple Smiles" by Christopher Robertson"The Cyclone Sisters' Travelling Circus" by Angela Sylvaine"Anna and Abby" by L. Pine"The Prop" by Nikki R. Leigh"The Viperess of Las Cruces" by C.W. Blackwell"The Golden Tickets" by Roxie Voorhees"Dance With Us" by Kelly Brocklehurst"No Strings" by Jamie Stewart"Family Outing" by Briana Morgan"Mirrored" by Dave Musson"Smile at All the Good Times We Had" by Spencer HamiltonWith a foreword from the editors.
Sea Raptor: A Deep Sea Thriller
John J. Rust - 2014
Army Ranger, until an unfortunate incident forced him out of the service. He is soon hired by the Foundation for Undocumented Biological Investigation and given a new mission, to search for cryptids, creatures whose existence has not been proven by mainstream science. Teaming up with the daring and beautiful wildlife photographer Karen Thatcher, they must stop a sea monster's deadly rampage along the Jersey Shore. But that's not the only danger Rastun faces. A group of murderous animal smugglers also want the creature. Rastun must utilize every skill learned from years of fighting, otherwise, his first mission for the FUBI might very well be his last.
Clanbook: Ventrue Revised
Richard Dakan - 2000
Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership
Hell: The Necromancer
Tom Lewis - 2021
In the year of Manson, war, riots, and societal upheaval, a new and more insidious evil stalks the city, leaving a grisly trail of dismembered corpses and horrifying phenomena in its wake. And the only lead the police have is a fifteen-year-old girl with terrifying powers.From the author of ‘Hell: The Possession and Exorcism of Cassie Stevens,’ comes a terrifying new tale of supernatural horror. Sometimes evil has a child's face.
Werewolf: The Wild West: A Storytelling Game of Historical Horror
Richard Kane Ferguson - 1997
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.
Trick or Treat Free For All!: A Halloween Kids Book
M.K. RadicanScott Peters - 2020
BowmanA GOOD TRICKA Haunted Library StoryBy Dori Hillestad ButlerHALLOWEENINGA Tales of the Spooky Folk StoryBy J.K. CampbellSTICKY FINGERSFeaturing characters from The Boy Who Cried GhostBy Richard ClarkA KANDY BRAINZ HALLOWEENFeaturing characters from Books Make Brainz Taste BadBy Eli CranorSIDE QUESTA Magic Eaters StoryBy Connor GraysonA TRICKSTER HALLOWEENA Prentiss Twins StoryBy Deb LoganTHE MYSTERY OF THE HAUNTED EGYPTIAN KITCHENA Kid Detective Zet StoryBy Scott PetersFLYING SOLOBy D.M. PotterAuthor of the You Say Which Way SeriesTRICKING THE TREAT WITCHA Zombie Reconstruction Squad StoryBy M.K. Radican
Those You Despise: The Awakened Book Seven
Jason Tesar - 2018
Nothing stands between Kael and the last of the Wandering Stars, yet his location may be obvious to those watching from the Eternal Realm, making his presence a danger to everyone around him. With his allies and family centralized in Orud, and the city under threat of imminent assault from the most dangerous and technologically advanced enemies, Kael must decide whether to stay and ambush them or leave to confront them alone. Which is the wiser path? The answer depends upon his interpretation of an ancient prophecy and the depth of his faith in it; meanwhile, the lives of everyone he loves hang in the balance. In book seven of the bestselling Awakened series, Jason Tesar’s epic saga forges a new world from the remnants of three disparate civilizations, fusing the genres of sci-fi, fantasy, and military fiction.
The Pawn in the Portal
Nick Cole - 2016
Ward, a tier-one operator turned mercenary, has just flung himself off the cargo deck of a doomed C-130. Now he’s out of the Drop Zone and evading the undead as a terrible new breed of hunter enters the Wyrd. But these new, faster predators might not be the only thing to fear in an apocalypse beset by zombies, nukes and killer A.I.’s. One of the last warriors of a collapsed government is planning on putting up some big numbers in this final, ultimate game of Survivor, until he finds a mysterious new companion... a stranger dressed in black.
Sasquatch
K.T. Tomb - 2014
Stevens to find a legendary creature that he believes lurks in the Piney Woods. What she doesn't count on is leading a motley team of field investigators: Sam, the pompous anthropologist; Julie, the know-it-all biologist and survivalist; Ben, whose tattoos hide more than they reveal; and Hal, a seasoned adventurer. In the unforgiving boggy Texas woodlands, their days-long foray to seek Bigfoot leads Lux and her team to a remarkable discovery. Or a hoax. When one of the team disobeys her orders, the tables are turned and the predator becomes the prey. Now, it will take all of her instincts, training, and courage to help her team survive the danger and emerge from the woods. Five adventurers go into the deep woods seeking proof, but will they live to tell the world what they discover? SASQUATCH is K.T. Tomb’s first novel featuring Lux Branson in the Sasquatch series, and is her twenty-fourth book. “Epic and awesome!” —J.T. Cross, bestselling author of Beneath the Deep “K.T. Tomb is a wonderful new voice in adventure fiction.” —Aiden James, bestselling author of Plague of Coins
Mage: The Ascension
Phil Brucato - 1995
From countless ages we have dreamed, from endless worlds we have beckoned, from infinite choices we have suffered. The world chokes under stifling conformity, hopes crumble in the fire of mediocrity, heroes die in the snare of pride. Armageddon is at hand. Reality is a lie. The truth is magic.Open your eyes and Awaken.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds