Book picks similar to
How Pac-Man Eats by Noah Wardrip-Fruin
game-studies
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gaming
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Service Games: The Rise and Fall of SEGA: Enhanced Edition
Sam Pettus - 2012
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart.
One Day University Presents: Positive Psychology: The Science of Happiness
One Day University - 2010
He is also the Head Teaching Fellow for the most popular course at Harvard, “Positive Psychology,” which is taken by more than 1,000 students per semester and led by Professor Tal Ben-Shahar. Shawn received his B.A. in English from Harvard and a Master’s from Harvard Divinity School in Christian and Buddhist Ethics. Part of his interest in positive psychology stems from a troubling fact: studies have shown that many of Harvard’s undergraduates suffer from depression at some point in their college careers. One Day University is a unique educational experience that brings intellectuals together to learn from top rated professors at Yale, Harvard, Stanford, Columbia and other prestigious universities. Chosen for their excellent teaching abilities as rated by their students, these great thinkers represent a wide variety of academic disciplines and share their knowledge in 60 minute, highly entertaining lectures. Offering the ability to learn the highlights of academic thought in world affairs, politics, history, science, art, and more; One Day University is a way to truly enjoy the thrill of learning without the pressures of tests and the high price tag of college tuition. Once reserved only for students who could attend the lectures in New York and other major cities, One Day University courses are now available to everyone from the comfort of their own homes in Kindle format.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff - 1993
Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
20 Years of Tomb Raider: Digging Up the Past, Defining the Future
Meagan Marie - 2016
Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.
Heidegger: An Essential Guide For Complete Beginners
Michael Watts - 2014
He is a master at this!” (Roy Martinez, Professor and Chair of the Department of Philosophy and Religion at Spelman College, Atlanta, USA).“To write clearly and accessibly, and yet present a philosopher’s ideas without trivialising or distorting them requires considerable intellectual discipline. This challenge is, arguably, all the more severe in the case of philosophers such as Heidegger and Wittgenstein…Michael Watts has understood his responsibilities to the ‘newcomer’ very well.” (Extract from The Philosophers’ Magazine [Summer 2002] review by Jonathan Derbyshire, Culture Editor of New Statesman and Managing Editor of Prospect).“Michael Watts gives an exceptionally clear and readable account of Being and Time, while also performing the difficult feat of weaving this into an account of Heidegger’s later writings. He provides valuable guidance for the beginner through the complexities of Heidegger’s thought and much of interest for those who are already ‘on the way’.” (Michael Inwood, Trinity College, Oxford).Ideal for complete beginners, this is an exceptionally readable and reliable overview of Heidegger's thought, refreshingly free from the complex jargon typical of most academic philosophy. Full of concrete examples, Watts provides easy access to key Heideggerian notions of authenticity, falling, throwness, angst, guilt, conscience, technology and death, while also navigating the difficult relationship between earlier and later texts, to provide readers with a strong sense of the overall continuity of the Heidegger's thought. About the Author Philosophy Publications:1.The Philosophy of Heidegger, Acumen Publishing, Durham (2011)2.Kierkegaard, Oneworld Publications, Oxford (2003) E book version: Kierkegaard: An Essential Introduction3.Heidegger: A Beginner’s Guide, Hodder and Stoughton Educational, London, (2001) 4.Heidegger: A Beginner’s Guide, Spanish Language Edition: Heidegger Guia para Jovenes, Logues Ediciones, Madrid (2003)5.Heidegger: A Beginner’s Guide, Korean Language Edition: Korean Translation Joong-Ang Inc. Seoul, (2006)Psychology Publications:6.Doodle Interpretation: A Beginner's Guide, Hodder and Stoughton Educational, London (2000)7.Lovescript: What Handwriting Reveals About Love & Romance, St Martins Griffin, New York, (1996)8.The Naked Hand: Sexuality Revealed Through Handwriting, Headline Book Publishing, London (1995)9.Graphology: What Your Handwriting Reveals About You, Your Friends and Your Enemies, Simon & Schuster, New York (1991)Michael Watts graduated with honors in 1980 in Experimental Psychology, (Sussex University, UK). Continuing with post-graduate research in Graphology, he became a personnel consultant for companies worldwide, and in 1983 assisted the Security Commission in Whitehall.Writing for numerous magazines and national newspapers in the UK and USA, he has also been a frequent guest on radio and television (ITV, BBC and Sky News channels).An independent scholar and writer, his specialist interests are in philosophy, in particular in the practical application of East Asian thinking and Western Existentialism.
World of Warcraft Dungeon Companion
Brady Games - 2006
Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG This product is available for sale worldwide.
Old Too Soon, Smart Too Late: My Story
Oliver Holt - 2018
unsparing, honest' GQ magazineKieron Dyer's memoir, Old Too Soon, Smart Too Late, is the first intimate and unsparing portrait of the failures and excesses of the generation of English footballers made rich beyond their wildest dreams by the post-1990 World Cup boom in the game and the explosion of the Premier League. It shares the same brutal honesty and self-awareness of the bestselling No Nonsense by Joey Barton and GoodFella by Craig Bellamy.In the public mind, Kieron Dyer came to symbolise so much of what was self-destructive about a group of football players known collectively as the 'Baby Bentley generation'. Nicknamed 'The King of Bling' by the tabloid press, Dyer was caught up in many of the scandals that characterised the history of a talented crop of players who promised so much and delivered so little, a generation whose wages and lavish lifestyles began to alienate them from the fans who once worshipped them.The brash young man is gone now, and in his place is the quiet, caring, wise man who was such a favourite on I'm a Celebrity, Get me Out of Here! in 2015. Dyer narrates, in uncompromising detail, how a generation of talented English footballers, taken out of working class childhoods and presented with a world of glitz, glamour, wealth and temptation, failed to cope with the riches that were presented to them and often fell apart.Old Too Soon, Smart Too Late is about a moment in time, a social and historical record of English football at the start of its gold rush. For Dyer, the end of the book brings a measure of personal redemption and peace but for the English game, there is only a lingering sense of waste and regret for an opportunity lost.
Logolounge: 2,000 International Identities by Leading Designers
Bill Gardner - 2002
Logolounge features the work of superstar artists and firms such as Michael Vanderbyl and Sibley Peteet Design and includes both new campaigns and never-before-seen projects. With 2,000 logos from a variety of sources, this visually compelling volume will become the go-to resource for inspiration from the best in the field.
Harry Anderson's Games You Can't Lose: A Guide for Suckers
Harry Anderson - 1989
Now, Harry shares many of his hilarious insider tips.
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice - 2009
Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Computers as Theatre
Brenda Laurel - 1991
It shows how similar principles can help students understand what people experience when interacting with computers. The book also describes how the user's enjoyment of a computer system should be the biggest design consideration.
Slay the Dragon: Writing Great Video Games
Robert Denton Bryant - 2015
"Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
Programmable Logic Controllers
Frank D. Petruzella - 1989
It's not intended to replace manufacturer's or user's manuals, but rather complements and expands on the information contained in these materials. All topics are covered in small segments. Students systematically carry out a wide range of generic programming exercises and assignments. All of the information about PLCs has been updated.
The Untold History of Japanese Game Developers: Gold Edition
John Szczepaniak - 2014
Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES INCLUDE: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO